Files
Cubed/src/gameplay/chunk.cpp

84 lines
2.5 KiB
C++

#include <Cubed/gameplay/chunk.hpp>
#include <Cubed/gameplay/world.hpp>
Chunk::Chunk(World& world, ChunkPos chunk_pos) :
m_world(world),
m_chunk_pos(chunk_pos)
{
}
Chunk::~Chunk() {
}
const std::vector<uint8_t>& Chunk::get_chunk_blocks() const{
return m_blocks;
}
int Chunk::get_index(int x, int y, int z) {
return x * CHUCK_SIZE * CHUCK_SIZE + y * CHUCK_SIZE + z;
}
void Chunk::gen_vertex_data() {
for (int x = 0; x < CHUCK_SIZE; x++) {
for (int z = 0; z < CHUCK_SIZE; z++) {
for (int y = 0; y < CHUCK_SIZE; y++) {
int world_x = x + m_chunk_pos.x * CHUCK_SIZE;
int world_z = z + m_chunk_pos.z * CHUCK_SIZE;
int world_y = y;
const auto& block_render_data = m_world.get_block_render_data(world_x, world_y, world_z);
// air
if (block_render_data.block_id == 0) {
continue;
}
for (int face = 0; face < 6; face++) {
if (!block_render_data.draw_face[face]) {
continue;
}
for (int i = 0; i < 6; i++) {
Vertex vex = {
VERTICES_POS[face][i][0] + (float)world_x * 1.0f,
VERTICES_POS[face][i][1] + (float)world_y * 1.0f,
VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
TEX_COORDS[face][i][0],
TEX_COORDS[face][i][1],
static_cast<float>(block_render_data.block_id * 6 + face)
};
m_vertexs_data.emplace_back(vex);
}
}
}
}
}
}
GLuint Chunk::get_vbo() const{
return m_vbo;
}
const std::vector<Vertex>& Chunk::get_vertex_data() const{
return m_vertexs_data;
}
void Chunk::init_chunk() {
m_blocks.assign(CHUCK_SIZE * CHUCK_SIZE * CHUCK_SIZE, 0);
for (int x = 0; x < CHUCK_SIZE; x++) {
for (int y = 0; y < 2; y++) {
for (int z = 0; z < CHUCK_SIZE; z++) {
m_blocks[get_index(x, y, z)] = 1;
}
}
}
gen_vertex_data();
glGenBuffers(1, &m_vbo);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex), m_vertexs_data.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}