Files
Cubed/src/gameplay/chunk.cpp
zhenyan121 1a26474a05 feat: add cave (#8)
* feat: add cave generate

* fix: incorrect blocks on cave surface

* fix: non-deterministic cave generator

* refactor: move all chunk generation to dedicated generation thread

* refactor: remove inital cave

* feat: add cave parameter adjustment

* refactor: adjust cave probability
2026-05-09 20:13:55 +08:00

320 lines
11 KiB
C++

#include "Cubed/gameplay/chunk.hpp"
#include "Cubed/gameplay/world.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/log.hpp"
#include <utility>
namespace Cubed {
Chunk::Chunk(World& world, ChunkPos chunk_pos)
: m_chunk_pos(chunk_pos), m_world(world) {}
Chunk::~Chunk() {
if (m_vbo != 0) {
m_world.push_delete_vbo(m_vbo);
}
}
Chunk::Chunk(Chunk&& other) noexcept
: m_dirty(other.is_dirty()), m_need_upload(other.m_need_upload.load()),
m_is_on_gen_vertex_data(other.m_is_on_gen_vertex_data.load()),
m_vertex_sum(other.m_vertex_sum.load()), m_biome(other.m_biome.load()),
m_chunk_pos(std::move(other.m_chunk_pos)), m_world(other.m_world),
m_heightmap(std::move(other.m_heightmap)),
m_blocks(std::move(other.m_blocks)), m_vbo(other.m_vbo),
m_vertexs_data(std::move(other.m_vertexs_data)), m_seed(other.m_seed) {
other.m_vbo = 0;
}
Chunk& Chunk::operator=(Chunk&& other) noexcept {
// Logger::info("other Chunk pos {} {} in Chunk& Chunk::operator=(Chunk&&
// other) this {}", other.m_chunk_pos.x, other.m_chunk_pos.z,
// static_cast<const void*>(&other));
m_vbo = other.m_vbo;
other.m_vbo = 0;
m_chunk_pos = std::move(other.m_chunk_pos);
m_heightmap = std::move(other.m_heightmap);
m_blocks = std::move(other.m_blocks);
m_dirty = other.is_dirty();
m_vertexs_data = std::move(other.m_vertexs_data);
m_biome = other.m_biome.load();
m_is_on_gen_vertex_data = other.m_is_on_gen_vertex_data.load();
m_need_upload = other.m_need_upload.load();
m_vertex_sum = other.m_vertex_sum.load();
m_seed = other.m_seed;
return *this;
}
BiomeType Chunk::get_biome() const { return m_biome.load(); }
ChunkPos Chunk::get_chunk_pos() const { return m_chunk_pos; }
const std::vector<uint8_t>& Chunk::get_chunk_blocks() const { return m_blocks; }
HeightMapArray Chunk::get_heightmap() const {
// Logger::info("Chunk pos {} {} in get_heightmap this {}", m_chunk_pos.x,
// m_chunk_pos.z, static_cast<const void*>(this));
return m_heightmap;
}
int Chunk::get_index(int x, int y, int z) {
ASSERT(!(x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE));
if ((x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z < 0 ||
(x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z >=
CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y) {
Logger::error("block pos x {} y {} z {} range error", x, y, z);
ASSERT(0);
}
return (x * WORLD_SIZE_Y + y) * CHUNK_SIZE + z;
}
int Chunk::get_index(const glm::vec3& pos) {
return Chunk::get_index(pos.x, pos.y, pos.z);
}
void Chunk::gen_vertex_data(
const std::array<const std::vector<uint8_t>*, 4>& neighbor_block) {
if (m_is_on_gen_vertex_data) {
return;
}
m_is_on_gen_vertex_data = true;
std::lock_guard lk(m_vertexs_data_mutex);
m_vertexs_data.clear();
static const glm::ivec3 DIR[6] = {{0, 0, 1}, {1, 0, 0}, {0, 0, -1},
{-1, 0, 0}, {0, 1, 0}, {0, -1, 0}};
for (int x = 0; x < SIZE_X; x++) {
for (int y = 0; y < SIZE_Y; y++) {
for (int z = 0; z < SIZE_Z; z++) {
int world_x = x + m_chunk_pos.x * CHUNK_SIZE;
int world_z = z + m_chunk_pos.z * CHUNK_SIZE;
int world_y = y;
int cur_id = m_blocks[get_index(x, y, z)];
// air
if (cur_id == 0) {
continue;
}
for (int face = 0; face < 6; face++) {
int nx = x + DIR[face].x;
int ny = y + DIR[face].y;
int nz = z + DIR[face].z;
bool neighbor_cull = false;
if (nx < 0 || nx >= SIZE_X || ny < 0 || ny >= SIZE_Y ||
nz < 0 || nz >= SIZE_Z) {
int world_nx = world_x + DIR[face].x;
int world_ny = world_y + DIR[face].y;
int world_nz = world_z + DIR[face].z;
auto [neighbor_x, neighbor_z] =
World::chunk_pos(world_nx, world_nz);
auto is_cull =
[&](const std::vector<uint8_t>* chunk_blocks) {
if (chunk_blocks == nullptr) {
return false;
}
int x, y, z;
y = world_ny;
x = world_nx - neighbor_x * CHUNK_SIZE;
z = world_nz - neighbor_z * CHUNK_SIZE;
if (x < 0 || y < 0 || z < 0 ||
x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
z >= CHUNK_SIZE) {
return false;
}
int idx = Chunk::get_index(x, y, z);
// not init
if (static_cast<size_t>(idx) >=
chunk_blocks->size()) {
Logger::warn("not init");
return false;
}
auto id = (*chunk_blocks)[idx];
if (is_in_transparent_map(id)) {
if (id == cur_id) {
return true;
} else {
return false;
}
} else {
return true;
}
};
if (m_chunk_pos.x + 1 == neighbor_x) {
neighbor_cull = is_cull(neighbor_block[0]);
} else if (m_chunk_pos.x - 1 == neighbor_x) {
neighbor_cull = is_cull(neighbor_block[1]);
} else if (m_chunk_pos.z + 1 == neighbor_z) {
neighbor_cull = is_cull(neighbor_block[2]);
} else if (m_chunk_pos.z - 1 == neighbor_z) {
neighbor_cull = is_cull(neighbor_block[3]);
}
// neighbor_cull = m_world.is_block(glm::ivec3(world_x,
// world_y, world_z) + DIR[face]);
} else {
auto id = m_blocks[get_index(nx, ny, nz)];
if (!is_in_transparent_map(id)) {
neighbor_cull = true;
} else {
if (id == cur_id) {
neighbor_cull = true;
} else {
neighbor_cull = false;
}
}
}
if (neighbor_cull) {
continue;
}
for (int i = 0; i < 6; i++) {
Vertex vex = {
VERTICES_POS[face][i][0] + (float)world_x * 1.0f,
VERTICES_POS[face][i][1] + (float)world_y * 1.0f,
VERTICES_POS[face][i][2] + (float)world_z * 1.0f,
TEX_COORDS[face][i][0],
TEX_COORDS[face][i][1],
static_cast<float>(cur_id * 6 + face)
};
m_vertexs_data.emplace_back(vex);
}
}
}
}
}
m_vertex_sum = m_vertexs_data.size();
m_need_upload = true;
m_is_on_gen_vertex_data = false;
}
GLuint Chunk::get_vbo() const { return m_vbo; }
size_t Chunk::get_vertex_sum() const {
if (m_vertex_sum == 0) {
Logger::warn("m_vertex_sum is 0");
}
return m_vertex_sum.load();
}
void Chunk::gen_phase_one() {
m_generator = std::make_unique<ChunkGenerator>(*this);
if (!m_generator) {
Logger::error("ChunkGenerator is Nullptr");
return;
}
m_generator->assign_chunk_biome();
m_seed = m_generator->chunk_seed();
}
void Chunk::gen_phase_two(const std::array<const Chunk*, 8>& adj_chunks) {
if (!m_generator) {
Logger::error("ChunkGenerator is Nullptr");
return;
}
m_generator->resolve_biome_adjacency_conflict(adj_chunks);
}
void Chunk::gen_phase_three() {
if (!m_generator) {
Logger::error("ChunkGenerator is Nullptr");
return;
}
m_generator->generate_heightmap();
}
void Chunk::gen_phase_four(
const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
const std::array<BiomeType, 8>& neighbor_biome) {
if (!m_generator) {
Logger::error("ChunkGenerator is Nullptr");
return;
}
m_generator->blend_heightmap_boundaries(neighbor_heightmap, neighbor_biome);
}
void Chunk::gen_phase_five() {
if (!m_generator) {
Logger::error("ChunkGenerator is Nullptr");
return;
}
m_generator->generate_terrain_blocks();
}
void Chunk::gen_phase_six(
const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block) {
if (!m_generator) {
Logger::error("ChunkGenerator is Nullptr");
return;
}
// m_generator->blend_surface_blocks_borders(neighbor_block);
}
void Chunk::gen_phase_seven() {
if (!m_generator) {
Logger::error("ChunkGenerator is Nullptr");
return;
}
m_generator->generate_vegetation();
mark_dirty();
m_generator = nullptr;
}
void Chunk::upload_to_gpu() {
ASSERT(is_need_upload());
if (m_vbo == 0) {
glGenBuffers(1, &m_vbo);
}
std::lock_guard lk(m_vertexs_data_mutex);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferData(GL_ARRAY_BUFFER, m_vertexs_data.size() * sizeof(Vertex),
m_vertexs_data.data(), GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// after fininshed it, can use
clear_dirty();
m_need_upload = false;
}
bool Chunk::is_dirty() const { return m_dirty.load(); }
void Chunk::mark_dirty() { m_dirty = true; }
void Chunk::clear_dirty() { m_dirty = false; }
bool Chunk::is_need_upload() const { return m_need_upload.load(); }
void Chunk::need_upload() { m_need_upload = true; }
void Chunk::set_chunk_block(int index, unsigned id) {
m_blocks[index] = id;
mark_dirty();
}
ChunkPos Chunk::chunk_pos() const { return m_chunk_pos; }
BiomeType Chunk::biome() const { return m_biome; }
void Chunk::biome(BiomeType b) { m_biome = b; }
HeightMapArray& Chunk::heightmap() { return m_heightmap; }
std::vector<uint8_t>& Chunk::blocks() { return m_blocks; }
World& Chunk::world() { return m_world; }
unsigned Chunk::seed() const {
if (m_seed == 0) {
Logger::warn("Seed Not Generator");
}
return m_seed;
}
} // namespace Cubed