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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
122 lines
6.3 KiB
C++
122 lines
6.3 KiB
C++
/// @ref core
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/// @file glm/vector_relational.hpp
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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///
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/// @defgroup core_func_vector_relational Vector Relational Functions
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/// @ingroup core
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///
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/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
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/// operate on scalars and produce scalar Boolean results. For vector results,
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/// use the following built-in functions.
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///
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/// In all cases, the sizes of all the input and return vectors for any particular
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/// call must match.
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///
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/// Include <glm/vector_relational.hpp> to use these core features.
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///
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/// @see ext_vector_relational
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#pragma once
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#include "detail/qualifier.hpp"
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#include "detail/setup.hpp"
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namespace glm
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{
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/// @addtogroup core_func_vector_relational
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/// @{
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/// Returns the component-wise comparison result of x < y.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T A floating-point or integer scalar type.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns the component-wise comparison of result x <= y.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T A floating-point or integer scalar type.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> lessThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns the component-wise comparison of result x > y.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T A floating-point or integer scalar type.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThan(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns the component-wise comparison of result x >= y.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T A floating-point or integer scalar type.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> greaterThanEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns the component-wise comparison of result x == y.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T A floating-point, integer or bool scalar type.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns the component-wise comparison of result x != y.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T A floating-point, integer or bool scalar type.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns true if any component of x is true.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR bool any(vec<L, bool, Q> const& v);
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/// Returns true if all components of x are true.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR bool all(vec<L, bool, Q> const& v);
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/// Returns the component-wise logical complement of x.
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/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
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template<length_t L, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<L, bool, Q> not_(vec<L, bool, Q> const& v);
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/// @}
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}//namespace glm
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#include "detail/func_vector_relational.inl"
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