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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
36 lines
1006 B
C++
36 lines
1006 B
C++
//# This file is a part of toml++ and is subject to the the terms of the MIT license.
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//# Copyright (c) Mark Gillard <mark.gillard@outlook.com.au>
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//# See https://github.com/marzer/tomlplusplus/blob/master/LICENSE for the full license text.
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// SPDX-License-Identifier: MIT
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#pragma once
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#include "preprocessor.hpp"
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#if TOML_ENABLE_SIMD
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#if defined(__SSE2__) \
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|| (defined(_MSC_VER) && (defined(_M_AMD64) || defined(_M_X64) || (defined(_M_IX86_FP) && _M_IX86_FP >= 2)))
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#define TOML_HAS_SSE2 1
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#endif
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#if defined(__SSE4_1__) || (defined(_MSC_VER) && (defined(__AVX__) || defined(__AVX2__)))
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#define TOML_HAS_SSE4_1 1
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#endif
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#endif // TOML_ENABLE_SIMD
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#ifndef TOML_HAS_SSE2
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#define TOML_HAS_SSE2 0
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#endif
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#ifndef TOML_HAS_SSE4_1
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#define TOML_HAS_SSE4_1 0
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#endif
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TOML_DISABLE_WARNINGS;
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#if TOML_HAS_SSE4_1
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#include <smmintrin.h>
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#endif
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#if TOML_HAS_SSE2
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#include <emmintrin.h>
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#endif
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TOML_ENABLE_WARNINGS;
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