Files
Cubed/include/Cubed/AABB.hpp

24 lines
655 B
C++

#pragma once
#include <glm/glm.hpp>
namespace Cubed {
struct AABB {
glm::vec3 center{0.0f};
glm::vec3 half{0.0f};
AABB(glm::vec3 center_point, glm::vec3 half_size)
: center(center_point), half(half_size) {}
glm::vec3 min() const { return center - half; }
glm::vec3 max() const { return center + half; }
bool intersects(const AABB& other) const {
return (glm::abs(center.x - other.center.x) <= half.x + other.half.x) &&
(glm::abs(center.y - other.center.y) <= half.y + other.half.y) &&
(glm::abs(center.z - other.center.z) <= half.z + other.half.z);
}
};
} // namespace Cubed