Files
Cubed/include/entt/meta/utility.hpp
zhenyan121 236e7c0433 feature: creature (#38)
* build(deps): add assimp library as dependency

* feat(render): add model loading and rendering pipeline

* refactor(render): rename depth player shaders to depth model and clean up

* build: add EnTT library

* feat(entity): add ECS-based entity rendering

* feat(render): add shadow pass for entity models

* refactor(render): unify model and player rendering with single shader pipeline

* refactor(collision): convert AABB to center-half representation and migrate player data to ECS

* refactor(gameplay): add base classes Chunk and World for shared logic

* feat(gameplay): implement entity movement system with collision detection

- Add Velocity and HitBoxes components to entity
- Introduce HitboxManager for loading per-entity collision AABBs from JSON
- Create MoveSystem with per-axis collision handling
- Move get_block_aabb to base World class and add virtual get_per_tick_time
- Remove static get_block_aabb from ClientWorld; use member m_per_tick_time for tick duration

* fix(gameplay): correct hitbox insertion in HitboxManager::load

* build: remove entt library

* refactor(gameplay): replace entt components with SparseVector for player data

Refactor client world to use a custom SparseVector for player data instead of entt registry. Consolidate Transform, ViewAngles, and related structs into Position, Orientation, WalkPose. Introduce PlayerData and PlayerRenderData. Remove the unused move_system.cpp. Unify player render and shadow render into a single function.

* feat(render): add model ID system with concurrent lookup and namespace-based loading

- Extract `ModelID` and `Model` struct to new `model.hpp`
- Replace `std::unordered_map` with `tbb::concurrent_hash_map` for thread safety
- Add `get_model(ModelID)`, `get_model_id`, `get_model_name` methods
- Parse model names in `namespace:name` format to construct asset paths
- Update `load_model` to accept `string_view` and use ID-based management

* refactor(gameplay): extract movement, gravity, orientation, and walk pose into structs

* refactor(gameplay): extract Entity base class from ClientPlayer

Move position, walk pose, velocity, orientation, movement, and gravity
fields and their accessors into a new Entity base class. ClientPlayer now
inherits from Entity, removing duplicated members. Also update velocity
handling to use 3D vector per axis and adjust related logic.

* feat(player): split max speed into horizontal/vertical, set spawn pos

* refactor: move movement logic into SpeedSystem and Entity components

* refactor(gameplay): extract physics and collision from ClientPlayer into PhysicalSystem

Move per-axis collision detection and move distance calculation to new
PhysicalSystem. Move SpeedSystem implementation from inline header to
separate .cpp file. Add const accessors to Entity. Replace inline AABB
helper with HitboxManager registration of player hitbox using new
PLAYER_SIZE constant. Remove obsolete members and functions from
ClientPlayer.

* refactor(gameplay): integrate model and hitbox ID system into Entity

- Introduce HitboxID, EntityID, and ModelID types for safer ID-based lookups
- Replace AABB struct with Hitbox (includes HitboxID)
- Convert ModelManager and HitboxManager to singletons with Handle structs
- Update Entity to store IDs for model and hitbox, removing direct references
- Reorganize creature model assets into subdirectories per entity type
- Add player model (player.glb) and collision data for pig
- Remove ModelManager dependency from App and Renderer
- Add namespace parsing utility for asset paths
- Mark sparse_vector::insert() with [[nodiscard]]

* build: add entt library

* refactor(gameplay): rename ClientPlayer to LocalPlayer

* refactor(gameplay): separate player logic into manager and ECS components

* feat(gameplay): add entity managers and refactor to ECS components

* refactor(gameplay): replace client thread with timer-based system and add entity manager

* feat(gameplay): implement entity system with concurrent task handling and fix model loading

* feat(gameplay): add entity destruction support

* feat(entity): add client-to-server entity creation and destruction requests

Extend the network protocol with `C2SEntityCreateRequest` and `C2SEntityDestoryRequest` packets. Refactor entity managers to split public client-facing create/destroy methods that send requests over the network, from internal handlers that process received packets. Add utility functions for converting protobuf Vec3 to glm::vec3.

* feat(gameplay): implement entity update packets

Add S2CEntityUpdate to sync entity positions from server to client, including update handling in the client entity manager and server-side AI updates.

* feat(ai): add wander AI system with move boost

Add AIBase and WanderAITag components, a WanderAISystem, and a MoveBoost component to control wandering behavior. Replace the old MoveState with MoveBoost and include a horizontal random direction helper.

* refactor(ecs): move entity physics to tick-based systems

Update PhysicalSystem and SpeedSystem to operate on entt::registry
instead of individual components. Add TickVelocity for server creatures
so movement is calculated per tick without frame delta time. LocalPlayer
now implements its own client-side physics with collision detection.

* feat(gameplay): add server-side entity movement and AI

Refactor LocalPlayer::update_physical to operate on a passed position, and run speed, physical, and wander AI systems in ServerEntityManager.

* feat(gameplay): add pig wander AI and refine speed physics

* feat(server): send entity position updates to all sessions

* fix: correct velocity clamping and hitbox loading

Preserve sign when clamping velocity; negative velocities now clamp to zero instead of flipping direction. Support loading hitbox definitions from JSON arrays and objects. Tune pig entity movement, spawn height, and wander probabilities.

* feat(creatures): refine pig movement physics

Add movement constants for pigs and switch deceleration to per-axis friction so creatures stop naturally. Extend wander boost duration for smoother behavior.

* feat(physics): implement step-up for horizontal collisions

* feat: sync entity direction and rotate models accordingly

Move direction into the transform component and include it in server-to-client entity updates. Client now sets transform direction from the network message and uses it to compute yaw for model rotation, so entities visually face their movement direction. Refactor net_utils to support arbitrary Vec3 fields.

* feat(render): interpolate entity transforms for rendering

Add RenderTransform component to smooth position/direction updates
and use it in entity and shadow passes.

* fix(server_world): send time before entity updates

* build: replace nlohmann json with rapidjson

* refactor(json): migrate from nlohmann to rapidjson

Replace nlohmann::json with rapidjson across localization, hitbox manager, server world, and sensitive filter. Add json_utils helper for converting rapidjson documents to maps, and improve parse error handling.

* feat(item): add item manager with JSON asset loading

Implement ItemManager to load and query item definitions from assets/item JSON files. Add ItemData struct, item asset metadata, CMake source registration, and initialize the manager during app startup. Also add AGENTS.md repository guidelines.

* refactor(item): decouple items from block types

The item system now supports an ItemKind and property, allowing item JSON to declare a type instead of assuming every item is a block. BlockManager was moved to its own header, redesigned around concurrent hash maps, and exposes id_from_name(). Texture and UI code now key items by ItemID, while block placement resolves the block type from the item registry.

* fix(gameplay): use inline const for static EMPTY members

Use inline const for static EMPTY members to avoid ODR and linker issues.
Add missing block_manager.hpp includes in gameplay sources.

* fix: stabilize block item registration and display

Store item names as owned strings in ItemManager, set block type
property for block items, validate item kind before placement, and
handle items without textures gracefully in inventory UI.

* feat: add pig spawn egg item

Add pig spawn egg asset and texture, parse spawn egg item kind and creature property, and spawn the configured entity when used on an empty block. Also fix item texture loading to use actual image dimensions and update selected item UI sizing.

* refactor(gameplay): update systems per entity with chunk check

Refactor server entity update flow to process entities individually,
skipping those whose chunk is not loaded. System update methods now
accept a single entity instead of iterating the full registry view,
and `ServerWorld::get_chunk_ref_count` is added to determine if an
entity's chunk is active.

* perf(render): skip entities outside loaded chunks

* feat: add --direct-enter option to skip to world scene

Support a new CLI flag that launches the app directly into the world scene. If no IP is provided, it starts a local server on the specified port and connects to 127.0.0.1; otherwise it connects to the given IP. With this flag enabled, a port must be specified via -p. Also expose SceneManager::push as public so scenes can be pushed immediately when bypassing the normal menu flow.

* refactor(localization): switch block translations to item naming

Remove the `name_key` field from block definitions and use item-based
localization keys (`item.*.name`) for inventory display. Item data now
stores the localized name at load time.

* feat(gameplay): spawn creatures during chunk generation

Add creature spawning to chunk generation with a configurable
SpawnConfig, including a default pig spawn. Spawning occurs in
the final generation phase and registers entities through the
server world's entity manager.

Also destroy entities when their chunk is unloaded to prevent
orphaned entities and expose the entity manager from ServerWorld.

* feat(gameplay): add run mode based thread pool config

Introduce RunMode enum and thread pool sizing helpers for client,
server, and hybrid modes. Add compute pool to server world and pass
mode through server/client initialization.

* perf(server): parallelize entity update loop

Use parallel_do to process entities concurrently via the compute
pool. Switch get_all_session to a thread-safe
tbb::concurrent_vector and make ChunkEntity's ref_count atomic to
avoid data races. Also remove the debug pig spawn from world init.

* feat(creatures): animate creature walk cycles

Add a Gait component synchronized over the network and procedural animation for model nodes. Load animation parameters from assets/model/creature/pig/animation.json and apply leg swing, body bob, and head motion based on gait. Refactor Gait into its own header for reuse.

* fix(gameplay): make entity interpolation frame-rate independent

* perf(render): batch model rendering with instancing

Replaces per-entity draw calls with instanced rendering for both main and shadow passes. Each model's node hierarchy is flattened once and instance matrices are updated per frame, reducing draw calls and CPU overhead.

* refactor(render): build entity instance buffers once per frame

Move instance matrix upload into build_vertices and use a precomputed
instance data map for both shadow and color passes, avoiding duplicate
GPU buffer updates.

* perf(gameplay): batch entity updates into single packet

Aggregate per-entity update messages into S2CEntityUpdateBatch and
broadcast once per tick. Reuse serialized packets in several broadcast
loops to avoid repeated make_packet calls.

* fix: correct thread count and shadow projection uniform

- Add reserved client thread count to client threads in server generation calculation.
- Set projection matrix uniform only for non-shadow rendering.

* feat(ecs): add entity type separation and creature limits

Replace generic entity creation with typed creatures and items. Rename `add_entity` to `add_creature`, enforce per-player creature cap, and track entity/creature totals for metrics. Expose run mode to dev panel and show new counts.

* perf(render): frustum cull entities before instance building

Add frustum culling to entity instance data collection using AABB vs camera frustum planes. Pass renderer into get_instances_data_map to compute MVP and extract planes. Also add "Rendered Entities" debug counter for visibility.

* feat(audio): add ambient pig sounds

Add pig call audio with randomized timing, triggered by proximity to the player as 3D positional sound.

* feat(client-entity): use snapshot history for entity interpolation

Replace exponential smoothing with a buffered snapshot system. Each entity keeps a deque of position/direction snapshots with timestamps; the render transform is interpolated at a fixed 100 ms render delay to hide network jitter. Snapshots are capped to 16 entries.

* refactor(hitbox): move player hitbox definition to JSON asset

* feat(client_player): use snapshot interpolation for remote players

Replace exponential position smoothing with snapshot interpolation. Remote player transforms are rendered from a delayed snapshot history, using linear interpolation for position and shortest-path interpolation for yaw/pitch. A 100 ms render delay compensates for network tick rate.
2026-08-07 10:19:49 +08:00

501 lines
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C++

#ifndef ENTT_META_UTILITY_HPP
#define ENTT_META_UTILITY_HPP
#include "../core/type_traits.hpp"
#include "../locator/locator.hpp"
#include "../stl/cstddef.hpp"
#include "../stl/functional.hpp"
#include "../stl/type_traits.hpp"
#include "../stl/utility.hpp"
#include "meta.hpp"
#include "node.hpp"
#include "policy.hpp"
namespace entt {
/**
* @brief Meta function descriptor traits.
* @tparam Ret Function return type.
* @tparam Args Function arguments.
* @tparam Static Function staticness.
* @tparam Const Function constness.
*/
template<typename Ret, typename Args, bool Static, bool Const>
struct meta_function_descriptor_traits {
/*! @brief Meta function return type. */
using return_type = Ret;
/*! @brief Meta function arguments. */
using args_type = Args;
/*! @brief True if the meta function is static, false otherwise. */
static constexpr bool is_static = Static;
/*! @brief True if the meta function is const, false otherwise. */
static constexpr bool is_const = Const;
};
/*! @brief Primary template isn't defined on purpose. */
template<typename, typename>
struct meta_function_descriptor;
/**
* @brief Meta function descriptor.
* @tparam Type Reflected type to which the meta function is associated.
* @tparam Ret Function return type.
* @tparam Class Actual owner of the member function.
* @tparam Args Function arguments.
*/
template<typename Type, typename Ret, typename Class, typename... Args>
struct meta_function_descriptor<Type, Ret (Class::*)(Args...) const>
: meta_function_descriptor_traits<
Ret,
stl::conditional_t<stl::is_base_of_v<Class, Type>, type_list<Args...>, type_list<const Class &, Args...>>,
!stl::is_base_of_v<Class, Type>,
true> {};
/**
* @brief Meta function descriptor.
* @tparam Type Reflected type to which the meta function is associated.
* @tparam Ret Function return type.
* @tparam Class Actual owner of the member function.
* @tparam Args Function arguments.
*/
template<typename Type, typename Ret, typename Class, typename... Args>
struct meta_function_descriptor<Type, Ret (Class::*)(Args...)>
: meta_function_descriptor_traits<
Ret,
stl::conditional_t<stl::is_base_of_v<Class, Type>, type_list<Args...>, type_list<Class &, Args...>>,
!stl::is_base_of_v<Class, Type>,
false> {};
/**
* @brief Meta function descriptor.
* @tparam Type Reflected type to which the meta data is associated.
* @tparam Class Actual owner of the data member.
* @tparam Ret Data member type.
*/
template<typename Type, typename Ret, typename Class>
struct meta_function_descriptor<Type, Ret Class::*>
: meta_function_descriptor_traits<
Ret &,
stl::conditional_t<stl::is_base_of_v<Class, Type>, type_list<>, type_list<Class &>>,
!stl::is_base_of_v<Class, Type>,
false> {};
/**
* @brief Meta function descriptor.
* @tparam Type Reflected type to which the meta function is associated.
* @tparam Ret Function return type.
* @tparam MaybeType First function argument.
* @tparam Args Other function arguments.
*/
template<typename Type, typename Ret, typename MaybeType, typename... Args>
struct meta_function_descriptor<Type, Ret (*)(MaybeType, Args...)>
: meta_function_descriptor_traits<
Ret,
stl::conditional_t<
stl::is_same_v<stl::remove_cvref_t<MaybeType>, Type> || stl::is_base_of_v<stl::remove_cvref_t<MaybeType>, Type>,
type_list<Args...>,
type_list<MaybeType, Args...>>,
!(stl::is_same_v<stl::remove_cvref_t<MaybeType>, Type> || stl::is_base_of_v<stl::remove_cvref_t<MaybeType>, Type>),
stl::is_const_v<stl::remove_reference_t<MaybeType>> && (stl::is_same_v<stl::remove_cvref_t<MaybeType>, Type> || stl::is_base_of_v<stl::remove_cvref_t<MaybeType>, Type>)> {};
/**
* @brief Meta function descriptor.
* @tparam Type Reflected type to which the meta function is associated.
* @tparam Ret Function return type.
*/
template<typename Type, typename Ret>
struct meta_function_descriptor<Type, Ret (*)()>
: meta_function_descriptor_traits<
Ret,
type_list<>,
true,
false> {};
/**
* @brief Meta function helper.
*
* Converts a function type to be associated with a reflected type into its meta
* function descriptor.
*
* @tparam Type Reflected type to which the meta function is associated.
* @tparam Candidate The actual function to associate with the reflected type.
*/
template<typename Type, typename Candidate>
class meta_function_helper {
template<typename Ret, typename... Args, typename Class>
static meta_function_descriptor<Type, Ret (Class::*)(Args...) const> get_rid_of_noexcept(Ret (Class::*)(Args...) const);
template<typename Ret, typename... Args, typename Class>
static meta_function_descriptor<Type, Ret (Class::*)(Args...)> get_rid_of_noexcept(Ret (Class::*)(Args...));
template<typename Ret, typename Class>
requires stl::is_member_object_pointer_v<Ret Class::*>
static meta_function_descriptor<Type, Ret Class::*> get_rid_of_noexcept(Ret Class::*);
template<typename Ret, typename... Args>
static meta_function_descriptor<Type, Ret (*)(Args...)> get_rid_of_noexcept(Ret (*)(Args...));
template<typename Class>
static meta_function_descriptor<Class, decltype(&Class::operator())> get_rid_of_noexcept(Class);
public:
/*! @brief The meta function descriptor of the given function. */
using type = decltype(get_rid_of_noexcept(stl::declval<Candidate>()));
};
/**
* @brief Helper type.
* @tparam Type Reflected type to which the meta function is associated.
* @tparam Candidate The actual function to associate with the reflected type.
*/
template<typename Type, typename Candidate>
using meta_function_helper_t = meta_function_helper<Type, Candidate>::type;
/**
* @brief Wraps a value depending on the given policy.
*
* This function always returns a wrapped value in the requested context.<br/>
* Therefore, if the passed value is itself a wrapped object with a different
* context, it undergoes a rebinding to the requested context.
*
* @tparam Policy Optional policy (no policy set by default).
* @tparam Type Type of value to wrap.
* @param ctx The context from which to search for meta types.
* @param value Value to wrap.
* @return A meta any containing the returned value, if any.
*/
template<meta_policy Policy = as_value_t, typename Type>
[[nodiscard]] meta_any meta_dispatch(const meta_ctx &ctx, [[maybe_unused]] Type &&value) {
if constexpr(stl::is_same_v<Policy, as_cref_t>) {
static_assert(stl::is_lvalue_reference_v<Type>, "Invalid type");
return meta_any{ctx, stl::in_place_type<const stl::remove_reference_t<Type> &>, stl::as_const(value)};
} else if constexpr(stl::is_same_v<Policy, as_ref_t> || (stl::is_same_v<Policy, as_is_t> && stl::is_lvalue_reference_v<Type>)) {
return meta_any{ctx, stl::in_place_type<Type>, value};
} else if constexpr(stl::is_same_v<Policy, as_void_t>) {
return meta_any{ctx, stl::in_place_type<void>};
} else {
return meta_any{ctx, stl::forward<Type>(value)};
}
}
/**
* @brief Wraps a value depending on the given policy.
* @tparam Policy Optional policy (no policy set by default).
* @tparam Type Type of value to wrap.
* @param value Value to wrap.
* @return A meta any containing the returned value, if any.
*/
template<meta_policy Policy = as_value_t, typename Type>
[[nodiscard]] meta_any meta_dispatch(Type &&value) {
return meta_dispatch<Policy, Type>(locator<meta_ctx>::value_or(), stl::forward<Type>(value));
}
/*! @cond ENTT_INTERNAL */
namespace internal {
template<typename Policy, typename Candidate, typename... Args>
[[nodiscard]] meta_any meta_invoke_with_args(const meta_ctx &ctx, Candidate &&candidate, Args &&...args) {
if constexpr(stl::is_void_v<decltype(stl::invoke(stl::forward<Candidate>(candidate), args...))>) {
stl::invoke(stl::forward<Candidate>(candidate), args...);
return meta_any{ctx, stl::in_place_type<void>};
} else {
return meta_dispatch<Policy>(ctx, stl::invoke(stl::forward<Candidate>(candidate), args...));
}
}
template<typename Type, typename Policy, typename Candidate, stl::size_t... Index>
[[nodiscard]] meta_any meta_invoke(meta_any &instance, Candidate &&candidate, [[maybe_unused]] meta_any *const args, stl::index_sequence<Index...>) {
using descriptor = meta_function_helper_t<Type, stl::remove_reference_t<Candidate>>;
// NOLINTBEGIN(cppcoreguidelines-pro-bounds-pointer-arithmetic) - waiting for C++20 (and stl::span)
if constexpr(stl::is_invocable_v<stl::remove_reference_t<Candidate>, const Type &, type_list_element_t<Index, typename descriptor::args_type>...>) {
if(const auto *const clazz = instance.try_cast<const Type>(); clazz && ((args + Index)->allow_cast<type_list_element_t<Index, typename descriptor::args_type>>() && ...)) {
return meta_invoke_with_args<Policy>(instance.context(), stl::forward<Candidate>(candidate), *clazz, (args + Index)->cast<type_list_element_t<Index, typename descriptor::args_type>>()...);
}
} else if constexpr(stl::is_invocable_v<stl::remove_reference_t<Candidate>, Type &, type_list_element_t<Index, typename descriptor::args_type>...>) {
if(auto *const clazz = instance.try_cast<Type>(); clazz && ((args + Index)->allow_cast<type_list_element_t<Index, typename descriptor::args_type>>() && ...)) {
return meta_invoke_with_args<Policy>(instance.context(), stl::forward<Candidate>(candidate), *clazz, (args + Index)->cast<type_list_element_t<Index, typename descriptor::args_type>>()...);
}
} else {
if(((args + Index)->allow_cast<type_list_element_t<Index, typename descriptor::args_type>>() && ...)) {
return meta_invoke_with_args<Policy>(instance.context(), stl::forward<Candidate>(candidate), (args + Index)->cast<type_list_element_t<Index, typename descriptor::args_type>>()...);
}
}
// NOLINTEND(cppcoreguidelines-pro-bounds-pointer-arithmetic)
return meta_any{meta_ctx_arg, instance.context()};
}
template<typename Type, typename... Args, stl::size_t... Index>
[[nodiscard]] meta_any meta_construct(const meta_ctx &ctx, meta_any *const args, stl::index_sequence<Index...>) {
// NOLINTBEGIN(cppcoreguidelines-pro-bounds-pointer-arithmetic) - waiting for C++20 (and stl::span)
if(((args + Index)->allow_cast<Args>() && ...)) {
return meta_any{ctx, stl::in_place_type<Type>, (args + Index)->cast<Args>()...};
}
// NOLINTEND(cppcoreguidelines-pro-bounds-pointer-arithmetic)
return meta_any{meta_ctx_arg, ctx};
}
} // namespace internal
/*! @endcond */
/**
* @brief Returns the meta type of the i-th element of a list of arguments.
* @tparam Type Type list of the actual types of arguments.
* @param ctx The context from which to search for meta types.
* @param index The index of the element for which to return the meta type.
* @return The meta type of the i-th element of the list of arguments.
*/
template<typename Type>
[[nodiscard]] meta_type meta_arg(const meta_ctx &ctx, const stl::size_t index) noexcept {
const auto &context = internal::meta_context::from(ctx);
return {ctx, internal::meta_arg_node(context, Type{}, index)};
}
/**
* @brief Returns the meta type of the i-th element of a list of arguments.
* @tparam Type Type list of the actual types of arguments.
* @param index The index of the element for which to return the meta type.
* @return The meta type of the i-th element of the list of arguments.
*/
template<typename Type>
[[nodiscard]] meta_type meta_arg(const stl::size_t index) noexcept {
return meta_arg<Type>(locator<meta_ctx>::value_or(), index);
}
/**
* @brief Sets the value of a given variable.
* @tparam Type Reflected type to which the variable is associated.
* @tparam Data The actual variable to set.
* @param instance An opaque instance of the underlying type, if required.
* @param args Parameters to use to set the variable.
* @return True in case of success, false otherwise.
*/
template<typename Type, auto Data>
[[nodiscard]] bool meta_setter([[maybe_unused]] meta_handle instance, [[maybe_unused]] meta_any *const args) {
if constexpr(stl::is_member_function_pointer_v<decltype(Data)> || stl::is_function_v<stl::remove_reference_t<stl::remove_pointer_t<decltype(Data)>>>) {
return static_cast<bool>(internal::meta_invoke<Type, as_void_t>(*instance.operator->(), Data, args, stl::make_index_sequence<meta_function_helper_t<Type, decltype(Data)>::args_type::size>{}));
} else if constexpr(stl::is_member_object_pointer_v<decltype(Data)>) {
using data_type = stl::remove_reference_t<typename meta_function_helper_t<Type, decltype(Data)>::return_type>;
if constexpr(!stl::is_array_v<data_type> && !stl::is_const_v<data_type>) {
if(auto *const clazz = instance->try_cast<Type>(); clazz && args->allow_cast<data_type>()) {
stl::invoke(Data, *clazz) = args->cast<data_type>();
return true;
}
}
return false;
} else if constexpr(stl::is_pointer_v<decltype(Data)>) {
using data_type = stl::remove_reference_t<decltype(*Data)>;
if constexpr(!stl::is_array_v<data_type> && !stl::is_const_v<data_type>) {
if(args->allow_cast<data_type>()) {
*Data = args->cast<data_type>();
return true;
}
}
return false;
} else {
return false;
}
}
/**
* @brief Sets the value of a given variable.
* @tparam Type Reflected type to which the variable is associated.
* @tparam Data The actual variable to set.
* @param instance An opaque instance of the underlying type, if required.
* @param value Parameter to use to set the variable.
* @return True in case of success, false otherwise.
*/
template<typename Type, auto Data>
[[nodiscard]] bool meta_setter(meta_handle instance, meta_any value) {
return meta_setter<Type, Data>(*instance.operator->(), &value);
}
/**
* @brief Gets the value of a given variable.
* @tparam Type Reflected type to which the variable is associated.
* @tparam Data The actual variable to get.
* @tparam Policy Optional policy (no policy set by default).
* @param instance An opaque instance of the underlying type, if required.
* @param args Parameters to use to set the variable.
* @return A meta any containing the value of the underlying variable.
*/
template<typename Type, auto Data, meta_policy Policy = as_value_t>
[[nodiscard]] meta_any meta_getter(meta_handle instance, [[maybe_unused]] meta_any *const args) {
if constexpr(stl::is_member_function_pointer_v<decltype(Data)> || stl::is_function_v<stl::remove_reference_t<stl::remove_pointer_t<decltype(Data)>>>) {
return internal::meta_invoke<Type, Policy>(*instance.operator->(), Data, args, stl::make_index_sequence<meta_function_helper_t<Type, decltype(Data)>::args_type::size>{});
} else if constexpr(stl::is_member_object_pointer_v<decltype(Data)>) {
if constexpr(!stl::is_array_v<stl::remove_cvref_t<stl::invoke_result_t<decltype(Data), Type &>>>) {
if(auto *clazz = instance->try_cast<Type>(); clazz) {
return meta_dispatch<Policy>(instance->context(), stl::invoke(Data, *clazz));
} else if(auto *fallback = instance->try_cast<const Type>(); fallback) {
return meta_dispatch<Policy>(instance->context(), stl::invoke(Data, *fallback));
}
}
return meta_any{meta_ctx_arg, instance->context()};
} else if constexpr(stl::is_pointer_v<decltype(Data)>) {
if constexpr(stl::is_array_v<stl::remove_pointer_t<decltype(Data)>>) {
return meta_any{meta_ctx_arg, instance->context()};
} else {
return meta_dispatch<Policy>(instance->context(), *Data);
}
} else {
return meta_dispatch<Policy>(instance->context(), Data);
}
}
/**
* @brief Gets the value of a given variable.
* @tparam Type Reflected type to which the variable is associated.
* @tparam Data The actual variable to get.
* @tparam Policy Optional policy (no policy set by default).
* @param instance An opaque instance of the underlying type, if required.
* @return A meta any containing the value of the underlying variable.
*/
template<typename Type, auto Data, meta_policy Policy = as_value_t>
[[nodiscard]] meta_any meta_getter(meta_handle instance) {
return meta_getter<Type, Data, Policy>(*instance.operator->(), nullptr);
}
/**
* @brief Tries to _invoke_ an object given a list of erased parameters.
* @tparam Type Reflected type to which the object to _invoke_ is associated.
* @tparam Policy Optional policy (no policy set by default).
* @tparam Candidate The type of the actual object to _invoke_.
* @param instance An opaque instance of the underlying type, if required.
* @param candidate The actual object to _invoke_.
* @param args Parameters to use to _invoke_ the object.
* @return A meta any containing the returned value, if any.
*/
template<typename Type, meta_policy Policy = as_value_t, typename Candidate>
[[nodiscard]] meta_any meta_invoke(meta_handle instance, Candidate &&candidate, meta_any *const args) {
return internal::meta_invoke<Type, Policy>(*instance.operator->(), stl::forward<Candidate>(candidate), args, stl::make_index_sequence<meta_function_helper_t<Type, stl::remove_reference_t<Candidate>>::args_type::size>{});
}
/**
* @brief Tries to invoke a function given a list of erased parameters.
* @tparam Type Reflected type to which the function is associated.
* @tparam Candidate The actual function to invoke.
* @tparam Policy Optional policy (no policy set by default).
* @param instance An opaque instance of the underlying type, if required.
* @param args Parameters to use to invoke the function.
* @return A meta any containing the returned value, if any.
*/
template<typename Type, auto Candidate, meta_policy Policy = as_value_t>
[[nodiscard]] meta_any meta_invoke(meta_handle instance, meta_any *const args) {
return internal::meta_invoke<Type, Policy>(*instance.operator->(), Candidate, args, stl::make_index_sequence<meta_function_helper_t<Type, stl::remove_reference_t<decltype(Candidate)>>::args_type::size>{});
}
/**
* @brief Tries to construct an instance given a list of erased parameters.
*
* @warning
* The context provided is used only for the return type.<br/>
* It's up to the caller to bind the arguments to the right context(s).
*
* @tparam Type Actual type of the instance to construct.
* @tparam Args Types of arguments expected.
* @param ctx The context from which to search for meta types.
* @param args Parameters to use to construct the instance.
* @return A meta any containing the new instance, if any.
*/
template<typename Type, typename... Args>
[[nodiscard]] meta_any meta_construct(const meta_ctx &ctx, meta_any *const args) {
return internal::meta_construct<Type, Args...>(ctx, args, stl::index_sequence_for<Args...>{});
}
/**
* @brief Tries to construct an instance given a list of erased parameters.
* @tparam Type Actual type of the instance to construct.
* @tparam Args Types of arguments expected.
* @param args Parameters to use to construct the instance.
* @return A meta any containing the new instance, if any.
*/
template<typename Type, typename... Args>
[[nodiscard]] meta_any meta_construct(meta_any *const args) {
return meta_construct<Type, Args...>(locator<meta_ctx>::value_or(), args);
}
/**
* @brief Tries to construct an instance given a list of erased parameters.
*
* @warning
* The context provided is used only for the return type.<br/>
* It's up to the caller to bind the arguments to the right context(s).
*
* @tparam Type Reflected type to which the object to _invoke_ is associated.
* @tparam Policy Optional policy (no policy set by default).
* @tparam Candidate The type of the actual object to _invoke_.
* @param ctx The context from which to search for meta types.
* @param candidate The actual object to _invoke_.
* @param args Parameters to use to _invoke_ the object.
* @return A meta any containing the returned value, if any.
*/
template<typename Type, typename Policy = as_value_t, typename Candidate>
[[nodiscard]] meta_any meta_construct(const meta_ctx &ctx, Candidate &&candidate, meta_any *const args) {
if constexpr(meta_function_helper_t<Type, Candidate>::is_static || stl::is_class_v<stl::remove_cvref_t<Candidate>>) {
meta_any placeholder{meta_ctx_arg, ctx};
return internal::meta_invoke<Type, Policy>(placeholder, stl::forward<Candidate>(candidate), args, stl::make_index_sequence<meta_function_helper_t<Type, stl::remove_reference_t<Candidate>>::args_type::size>{});
} else {
// NOLINTNEXTLINE(cppcoreguidelines-pro-bounds-pointer-arithmetic) - waiting for C++20 (and stl::span)
return internal::meta_invoke<Type, Policy>(*args, stl::forward<Candidate>(candidate), args + 1u, stl::make_index_sequence<meta_function_helper_t<Type, stl::remove_reference_t<Candidate>>::args_type::size>{});
}
}
/**
* @brief Tries to construct an instance given a list of erased parameters.
* @tparam Type Reflected type to which the object to _invoke_ is associated.
* @tparam Policy Optional policy (no policy set by default).
* @tparam Candidate The type of the actual object to _invoke_.
* @param candidate The actual object to _invoke_.
* @param args Parameters to use to _invoke_ the object.
* @return A meta any containing the returned value, if any.
*/
template<typename Type, meta_policy Policy = as_value_t, typename Candidate>
[[nodiscard]] meta_any meta_construct(Candidate &&candidate, meta_any *const args) {
return meta_construct<Type, Policy>(locator<meta_ctx>::value_or(), stl::forward<Candidate>(candidate), args);
}
/**
* @brief Tries to construct an instance given a list of erased parameters.
*
* @warning
* The context provided is used only for the return type.<br/>
* It's up to the caller to bind the arguments to the right context(s).
*
* @tparam Type Reflected type to which the function is associated.
* @tparam Candidate The actual function to invoke.
* @tparam Policy Optional policy (no policy set by default).
* @param ctx The context from which to search for meta types.
* @param args Parameters to use to invoke the function.
* @return A meta any containing the returned value, if any.
*/
template<typename Type, auto Candidate, meta_policy Policy = as_value_t>
[[nodiscard]] meta_any meta_construct(const meta_ctx &ctx, meta_any *const args) {
return meta_construct<Type, Policy>(ctx, Candidate, args);
}
/**
* @brief Tries to construct an instance given a list of erased parameters.
* @tparam Type Reflected type to which the function is associated.
* @tparam Candidate The actual function to invoke.
* @tparam Policy Optional policy (no policy set by default).
* @param args Parameters to use to invoke the function.
* @return A meta any containing the returned value, if any.
*/
template<typename Type, auto Candidate, meta_policy Policy = as_value_t>
[[nodiscard]] meta_any meta_construct(meta_any *const args) {
return meta_construct<Type, Candidate, Policy>(locator<meta_ctx>::value_or(), args);
}
} // namespace entt
#endif