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https://github.com/zhenyan121/Cubed.git
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117 lines
3.6 KiB
C++
117 lines
3.6 KiB
C++
#pragma once
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constexpr int WORLD_SIZE_X = 32;
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constexpr int WORLD_SIZE_Z = 32;
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constexpr int WORLD_SIZE_Y = 256;
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constexpr int MAX_BLOCK_NUM = 2;
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constexpr int MAX_UI_NUM = 1;
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constexpr int CHUCK_SIZE = 16;
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constexpr int DISTANCE = 16;
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constexpr int MAX_BLOCK_STATUS = 1;
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constexpr int MAX_CHARACTER = 128;
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constexpr float FOV = 70.0f;
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constexpr int SEED = 999;
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constexpr float VERTICES_POS[6][6][3] = {
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// ===== front (z = +1) =====
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0.0f, 0.0f, 1.0f, // bottom left
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0.0f, 1.0f, 1.0f, // top left
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1.0f, 1.0f, 1.0f, // top right
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1.0f, 1.0f, 1.0f, // top right
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1.0f, 0.0f, 1.0f, // bottom right
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0.0f, 0.0f, 1.0f, // bottom left
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// ===== right (x = +1) =====
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1.0f, 0.0f, 1.0f, // bottom front
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1.0f, 0.0f, 0.0f, // bottom back
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1.0f, 1.0f, 0.0f, // top back
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1.0f, 1.0f, 0.0f, // top back
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1.0f, 1.0f, 1.0f, // top front
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1.0f, 0.0f, 1.0f, // bottom front
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// ===== back (z = -1) =====
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0.0f, 0.0f, 0.0f, // bottom left
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1.0f, 0.0f, 0.0f, // bottom right
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1.0f, 1.0f, 0.0f, // top right
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1.0f, 1.0f, 0.0f, // top right
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0.0f, 1.0f, 0.0f, // top left
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0.0f, 0.0f, 0.0f, // bottom left
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// ===== left (x = -1) =====
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0.0f, 0.0f, 0.0f, // bottom back
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0.0f, 0.0f, 1.0f, // bottom front
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0.0f, 1.0f, 1.0f, // top front
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0.0f, 1.0f, 1.0f, // top front
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0.0f, 1.0f, 0.0f, // top back
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0.0f, 0.0f, 0.0f, // bottom back
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// ===== top (y = +1) =====
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0.0f, 1.0f, 0.0f, // back left
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1.0f, 1.0f, 0.0f, // back right
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1.0f, 1.0f, 1.0f, // front right
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1.0f, 1.0f, 1.0f, // front right
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0.0f, 1.0f, 1.0f, // front left
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0.0f, 1.0f, 0.0f, // back left
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// ===== bottom (y = -1) =====
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0.0f, 0.0f, 1.0f, // front left
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1.0f, 0.0f, 1.0f, // front right
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1.0f, 0.0f, 0.0f, // back right
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1.0f, 0.0f, 0.0f, // back right
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0.0f, 0.0f, 0.0f, // back left
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0.0f, 0.0f, 1.0f // front left
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};
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constexpr float TEX_COORDS[6][6][2] = {
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
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};
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constexpr float CUBE_VER[24] = {
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0.0, 0.0, 0.0,
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1.0, 0.0, 0.0,
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1.0, 1.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0,
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1.0, 0.0, 1.0,
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1.0, 1.0, 1.0,
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0.0, 1.0, 1.0
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};
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constexpr int OUTLINE_CUBE_INDICES[24] = {
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0,1, 1,2, 2,3, 3,0,
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4,5, 5,6, 6,7, 7,4,
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0,4, 1,5, 2,6, 3,7
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};
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constexpr float SQUARE_VERTICES[6][2] = {
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-0.5f, -0.5f, // bottom left
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-0.5f, 0.5f, // top left
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0.5f, 0.5f, // top right
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0.5f, 0.5f, // top right
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0.5f, -0.5f, // bottom right
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-0.5f, -0.5f // bottom left
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};
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constexpr float SQUARE_TEXTURE_POS[6][2] = {
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0.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 0.0f,
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};
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struct Vertex {
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float x = 0.0f, y = 0.0f, z = 0.0f;
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float s = 0.0f, t = 0.0f;
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float layer = 0.0f;
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};
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struct Vertex2D {
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float x = 0.0f, y = 0.0f;
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float s = 0.0f, t = 0.0f;
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float layer = 0.0f;
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}; |