Files
Cubed/src/app.cpp
2026-04-05 18:21:43 +08:00

182 lines
4.9 KiB
C++

#include <Cubed/app.hpp>
#include <Cubed/gameplay/player.hpp>
#include <Cubed/map_table.hpp>
#include <Cubed/tools/cubed_assert.hpp>
#include <Cubed/tools/log.hpp>
#include <Cubed/tools/perlin_noise.hpp>
#include <exception>
App::App() {
}
App::~App() {
}
void App::cursor_position_callback(GLFWwindow* window, double xpos, double ypos) {
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
CUBED_ASSERT_MSG(app, "nullptr");
app->m_camera.update_cursor_position_camera(xpos, ypos);
}
void App::init() {
m_window.init();
Logger::info("Window Init Success");
glfwSetWindowUserPointer(m_window.get_glfw_window(), this);
glfwSetCursorPosCallback(m_window.get_glfw_window(), cursor_position_callback);
glfwSetMouseButtonCallback(m_window.get_glfw_window(), mouse_button_callback);
glfwSetWindowFocusCallback(m_window.get_glfw_window(), window_focus_callback);
glfwSetWindowSizeCallback(m_window.get_glfw_window(), window_reshape_callback);
glfwSetKeyCallback(m_window.get_glfw_window(), key_callback);
PerlinNoise::init();
m_renderer.init();
Logger::info("Renderer Init Success");
m_window.update_viewport();
//MapTable::init_map();
m_texture_manager.init_texture();
Logger::info("Texture Load Success");
m_world.init_world();
Logger::info("World Init Success");
m_texture_array = m_texture_manager.get_texture_array();
m_camera.camera_init(&m_world.get_player("TestPlayer"));
}
void App::key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
CUBED_ASSERT_MSG(app, "nullptr");
switch(key) {
case GLFW_KEY_Q:
if (action == GLFW_PRESS) {
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED) {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
} else if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_NORMAL) {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
}
}
break;
case GLFW_KEY_ESCAPE:
if (action == GLFW_PRESS) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
case GLFW_KEY_F11:
if (action == GLFW_PRESS) {
app->m_window.toggle_fullscreen();
}
break;
}
app->m_world.get_player("TestPlayer").update_player_move_state(key, action);
}
void App::mouse_button_callback(GLFWwindow* window, int button, int action, int mods) {
switch (button) {
case GLFW_MOUSE_BUTTON_LEFT:
if (action == GLFW_PRESS) {
Input::get_input_state().mouse_state.left = true;
}
if (action == GLFW_RELEASE) {
Input::get_input_state().mouse_state.left = false;
}
break;
case GLFW_MOUSE_BUTTON_RIGHT:
if (action == GLFW_PRESS) {
Input::get_input_state().mouse_state.right = true;
}
if (action == GLFW_RELEASE) {
Input::get_input_state().mouse_state.right = false;
}
break;
}
}
void App::window_focus_callback(GLFWwindow* window, int focused) {
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
CUBED_ASSERT_MSG(app, "nullptr");
if (focused) {
app->m_camera.reset_camera();
}
}
void App::window_reshape_callback(GLFWwindow* window, int new_width, int new_height) {
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
CUBED_ASSERT_MSG(app, "nullptr");
app->m_window.update_viewport();
}
void App::render() {
m_renderer.render();
glfwSwapBuffers(m_window.get_glfw_window());
}
void App::run() {
while(!glfwWindowShouldClose(m_window.get_glfw_window())) {
update();
render();
}
}
void App::update() {
glfwPollEvents();
current_time = glfwGetTime();
delta_time = current_time - last_time;
last_time = current_time;
fps_time_count += delta_time;
frame_count++;
if (fps_time_count >= 1.0f) {
fps = static_cast<int>(frame_count / fps_time_count);
std::string title = "Cubed FPS: " + std::to_string(fps);
glfwSetWindowTitle(m_window.get_glfw_window(), title.c_str());
frame_count = 0;
fps_time_count = 0.0f;
}
m_world.update(delta_time);
m_camera.update_move_camera();
}
int App::start_cubed_application(int argc, char** argv) {
App app;
try {
app.init();
Logger::info("Game Init Finish Start Run...");
app.run();
return 0;
} catch (std::exception& e) {
Logger::error("{}", e.what());
} catch (...) {
Logger::error("Unkown error");
}
return 1;
}
float App::delte_time() {
return delta_time;
}
float App::get_fps() {
return fps;
}