Files
Cubed/include/Cubed/gameplay/systems
zhenyan121 c5ce91e653 refactor(ecs): move entity physics to tick-based systems
Update PhysicalSystem and SpeedSystem to operate on entt::registry
instead of individual components. Add TickVelocity for server creatures
so movement is calculated per tick without frame delta time. LocalPlayer
now implements its own client-side physics with collision detection.
2026-07-31 20:39:40 +08:00
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