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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
72 lines
2.4 KiB
C++
72 lines
2.4 KiB
C++
#pragma once
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#include "Cubed/argument.hpp"
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#include "Cubed/camera.hpp"
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#include "Cubed/dev_panel.hpp"
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#include "Cubed/gameplay/client_world.hpp"
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#include "Cubed/gameplay/network_server.hpp"
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#include "Cubed/scene/scene.hpp"
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#include "Cubed/ui/error_ui.hpp"
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#include "Cubed/ui/inventory_ui.hpp"
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#include "Cubed/ui/pasue_menu_ui_manager.hpp"
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#include "Cubed/ui/world_ui_manager.hpp"
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namespace Cubed {
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enum class VoiceInputType { OFF, PTT, ALWAYS };
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class SceneManager;
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class WorldScene : public Scene {
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public:
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WorldScene(const WorldScene&) = delete;
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WorldScene(WorldScene&&) = delete;
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WorldScene& operator=(const WorldScene&) = delete;
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WorldScene& operator=(WorldScene&&) = delete;
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WorldScene(SceneManager& scene_manager);
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~WorldScene();
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void update(float dt) override;
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void render(Renderer& renderer) override;
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bool handle_event(const Event& e) override;
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void on_enter() override;
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void on_leave() override;
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void on_re_enter() override;
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Camera& camera();
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SceneManager& scene_manager();
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ClientWorld& client_world();
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ServerWorld& server_world();
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bool pause() const;
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void set_pause(bool pause);
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void set_error(std::string_view error);
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void set_mouse(bool pause);
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void set_chatting(bool chatting, bool send);
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// Not thread safe
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void handle_chat_message(ChatMessage& message);
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bool is_recording() const;
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private:
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enum class PauseUI { PAUSE_MENU, INVENTORY };
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SceneManager& m_scene_manager;
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DevPanel m_dev_panel;
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Camera m_camera;
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NetworkServer m_server;
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std::shared_ptr<NetworkClient> m_client;
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ClientWorld m_client_world;
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bool m_paused = false;
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bool m_show_hud = true;
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bool m_show_dev_pannel = true;
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bool m_chatting = false;
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PauseMenuUIManager m_pasue_menu;
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InventoryUI m_inventory_ui;
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PauseUI m_paused_ui = PauseUI::PAUSE_MENU;
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WorldUIManager m_hud_ui;
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ErrorUI m_error_ui;
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const Argument& m_argument;
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VoiceInputType m_input_type;
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bool handle_mouse_move_event(const MouseMoveEvent& e) override;
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bool handle_mouse_button_event(const MouseButtonEvent& e) override;
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bool handle_window_resize_event(const WindowResizeEvent& e) override;
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bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
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bool handle_key_event(const KeyEvent& e) override;
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bool handle_text_input_event(const TextInputEvent&) override;
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void load_config();
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};
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} // namespace Cubed
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