Files
Cubed/include/Cubed/scene/world_scene.hpp
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

72 lines
2.4 KiB
C++

#pragma once
#include "Cubed/argument.hpp"
#include "Cubed/camera.hpp"
#include "Cubed/dev_panel.hpp"
#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/gameplay/network_server.hpp"
#include "Cubed/scene/scene.hpp"
#include "Cubed/ui/error_ui.hpp"
#include "Cubed/ui/inventory_ui.hpp"
#include "Cubed/ui/pasue_menu_ui_manager.hpp"
#include "Cubed/ui/world_ui_manager.hpp"
namespace Cubed {
enum class VoiceInputType { OFF, PTT, ALWAYS };
class SceneManager;
class WorldScene : public Scene {
public:
WorldScene(const WorldScene&) = delete;
WorldScene(WorldScene&&) = delete;
WorldScene& operator=(const WorldScene&) = delete;
WorldScene& operator=(WorldScene&&) = delete;
WorldScene(SceneManager& scene_manager);
~WorldScene();
void update(float dt) override;
void render(Renderer& renderer) override;
bool handle_event(const Event& e) override;
void on_enter() override;
void on_leave() override;
void on_re_enter() override;
Camera& camera();
SceneManager& scene_manager();
ClientWorld& client_world();
ServerWorld& server_world();
bool pause() const;
void set_pause(bool pause);
void set_error(std::string_view error);
void set_mouse(bool pause);
void set_chatting(bool chatting, bool send);
// Not thread safe
void handle_chat_message(ChatMessage& message);
bool is_recording() const;
private:
enum class PauseUI { PAUSE_MENU, INVENTORY };
SceneManager& m_scene_manager;
DevPanel m_dev_panel;
Camera m_camera;
NetworkServer m_server;
std::shared_ptr<NetworkClient> m_client;
ClientWorld m_client_world;
bool m_paused = false;
bool m_show_hud = true;
bool m_show_dev_pannel = true;
bool m_chatting = false;
PauseMenuUIManager m_pasue_menu;
InventoryUI m_inventory_ui;
PauseUI m_paused_ui = PauseUI::PAUSE_MENU;
WorldUIManager m_hud_ui;
ErrorUI m_error_ui;
const Argument& m_argument;
VoiceInputType m_input_type;
bool handle_mouse_move_event(const MouseMoveEvent& e) override;
bool handle_mouse_button_event(const MouseButtonEvent& e) override;
bool handle_window_resize_event(const WindowResizeEvent& e) override;
bool handle_mouse_wheel_event(const MouseWheelEvent& e) override;
bool handle_key_event(const KeyEvent& e) override;
bool handle_text_input_event(const TextInputEvent&) override;
void load_config();
};
} // namespace Cubed