Files
Cubed/include/glm/gtx/component_wise.inl
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

148 lines
4.7 KiB
C++

/// @ref gtx_component_wise
#include "../ext/scalar_common.hpp"
#include <limits>
#include <cmath>
namespace glm{
namespace detail
{
template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
struct compute_compNormalize
{};
template<length_t L, typename T, typename floatType, qualifier Q>
struct compute_compNormalize<L, T, floatType, Q, true, true>
{
GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
{
floatType const Min = static_cast<floatType>((std::numeric_limits<T>::min)());
floatType const Max = static_cast<floatType>((std::numeric_limits<T>::max)());
return (vec<L, floatType, Q>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
}
};
template<length_t L, typename T, typename floatType, qualifier Q>
struct compute_compNormalize<L, T, floatType, Q, true, false>
{
GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
{
return vec<L, floatType, Q>(v) / static_cast<floatType>((std::numeric_limits<T>::max)());
}
};
template<length_t L, typename T, typename floatType, qualifier Q>
struct compute_compNormalize<L, T, floatType, Q, false, true>
{
GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v)
{
return v;
}
};
template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType>
struct compute_compScale
{};
template<length_t L, typename T, typename floatType, qualifier Q>
struct compute_compScale<L, T, floatType, Q, true, true>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
{
floatType const Max = static_cast<floatType>((std::numeric_limits<T>::max)()) + static_cast<floatType>(0.5);
vec<L, floatType, Q> const Scaled(v * Max);
vec<L, T, Q> const Result(Scaled - static_cast<floatType>(0.5));
return Result;
}
};
template<length_t L, typename T, typename floatType, qualifier Q>
struct compute_compScale<L, T, floatType, Q, true, false>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
{
return vec<L, T, Q>(vec<L, floatType, Q>(v) * static_cast<floatType>((std::numeric_limits<T>::max)()));
}
};
template<length_t L, typename T, typename floatType, qualifier Q>
struct compute_compScale<L, T, floatType, Q, false, true>
{
GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v)
{
return v;
}
};
}//namespace detail
template<typename floatType, length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
return detail::compute_compNormalize<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
}
template<typename T, length_t L, typename floatType, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> compScale(vec<L, floatType, Q> const& v)
{
GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
return detail::compute_compScale<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T compAdd(vec<L, T, Q> const& v)
{
T Result(0);
for(length_t i = 0, n = v.length(); i < n; ++i)
Result += v[i];
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T compMul(vec<L, T, Q> const& v)
{
T Result(1);
for(length_t i = 0, n = v.length(); i < n; ++i)
Result *= v[i];
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T compMin(vec<L, T, Q> const& v)
{
T Result(v[0]);
for(length_t i = 1, n = v.length(); i < n; ++i)
Result = min(Result, v[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T compMax(vec<L, T, Q> const& v)
{
T Result(v[0]);
for(length_t i = 1, n = v.length(); i < n; ++i)
Result = max(Result, v[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T fcompMin(vec<L, T, Q> const& v)
{
T Result(v[0]);
for(length_t i = 1, n = v.length(); i < n; ++i)
Result = fmin(Result, v[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER T fcompMax(vec<L, T, Q> const& v)
{
T Result(v[0]);
for(length_t i = 1, n = v.length(); i < n; ++i)
Result = fmax(Result, v[i]);
return Result;
}
}//namespace glm