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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "Cubed/gameplay/builders/plain_builder.hpp"
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#include "Cubed/gameplay/chunk.hpp"
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#include "Cubed/gameplay/chunk_generator.hpp"
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namespace Cubed {
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PlainBuilder::PlainBuilder(ChunkGenerator& chunk_generator)
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: m_chunk_generator(chunk_generator) {}
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void PlainBuilder::build_biome() {
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BiomeBuilder::build_bottom();
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build_blocks();
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};
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void PlainBuilder::build_blocks() {
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auto& m_chunk = m_chunk_generator.chunk();
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auto& m_blocks = m_chunk.blocks();
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auto& m_heightmap = m_chunk.heightmap();
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for (int x = 0; x < CHUNK_SIZE; x++) {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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int height = static_cast<int>(m_heightmap[x][z]);
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for (int y = 5; y < height - 5; y++) {
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m_blocks[Chunk::index(x, y, z)] = 3;
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}
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for (int y = height - 5; y < height; y++) {
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m_blocks[Chunk::index(x, y, z)] = 2;
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}
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m_blocks[Chunk::index(x, height, z)] = 1;
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}
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}
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}
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void PlainBuilder::build_vegetation() { place_grass(); }
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ChunkGenerator& PlainBuilder::get_chunk_generator() {
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return m_chunk_generator;
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};
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} // namespace Cubed
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