Files
Cubed/include/Cubed/AABB.hpp

20 lines
511 B
C++

#pragma once
#include <glm/glm.hpp>
namespace Cubed {
struct AABB {
glm::vec3 min{0.0f, 0.0f, 0.0f};
glm::vec3 max{0.0f, 0.0f, 0.0f};
AABB(glm::vec3 min_point, glm::vec3 max_point)
: min(min_point), max(max_point) {}
bool intersects(const AABB& other) const {
return (min.x <= other.max.x && max.x >= other.min.x) &&
(min.y <= other.max.y && max.y >= other.min.y) &&
(min.z <= other.max.z && max.z >= other.min.z);
}
};
} // namespace Cubed