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https://github.com/zhenyan121/Cubed.git
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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
/// @ref gtx_common
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#include <cmath>
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#include "../gtc/epsilon.hpp"
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#include "../gtc/constants.hpp"
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namespace glm{
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namespace detail
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{
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template<length_t L, typename T, qualifier Q, bool isFloat = true>
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struct compute_fmod
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
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{
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return detail::functor2<vec, L, T, Q>::call(TFmod<T>(), a, b);
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}
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};
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template<length_t L, typename T, qualifier Q>
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struct compute_fmod<L, T, Q, false>
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{
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
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{
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return a % b;
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}
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};
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}//namespace detail
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template<typename T>
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GLM_FUNC_QUALIFIER bool isdenormal(T const& x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs");
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# if GLM_HAS_CXX11_STL
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return std::fpclassify(x) == FP_SUBNORMAL;
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# else
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return epsilonNotEqual(x, static_cast<T>(0), epsilon<T>()) && std::fabs(x) < std::numeric_limits<T>::min();
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# endif
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal
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(
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vec<1, T, Q> const& x
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs");
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return typename vec<1, T, Q>::bool_type(
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isdenormal(x.x));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal
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(
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vec<2, T, Q> const& x
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs");
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return typename vec<2, T, Q>::bool_type(
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isdenormal(x.x),
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isdenormal(x.y));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal
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(
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vec<3, T, Q> const& x
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs");
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return typename vec<3, T, Q>::bool_type(
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isdenormal(x.x),
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isdenormal(x.y),
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isdenormal(x.z));
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal
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(
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vec<4, T, Q> const& x
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)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT, "'isdenormal' only accept floating-point inputs");
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return typename vec<4, T, Q>::bool_type(
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isdenormal(x.x),
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isdenormal(x.y),
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isdenormal(x.z),
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isdenormal(x.w));
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}
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// fmod
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template<typename genType>
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GLM_FUNC_QUALIFIER genType fmod(genType x, genType y)
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{
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return fmod(vec<1, genType>(x), y).x;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, T y)
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{
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return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, vec<L, T, Q>(y));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
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{
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return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, y);
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}
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
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{
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return greaterThan(Value, Min) && lessThan(Value, Max);
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}
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template <length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max)
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{
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return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max);
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}
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}//namespace glm
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