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Cubed/include/Cubed/config.hpp

85 lines
2.8 KiB
C++

#pragma once
constexpr int WORLD_SIZE_X = 32;
constexpr int WORLD_SIZE_Z = 32;
constexpr int WORLD_SIZE_Y = 16;
constexpr int MAX_BLOCK_NUM = 2;
constexpr int CHUCK_SIZE = 16;
constexpr int DISTANCE = 8;
constexpr int MAX_BLOCK_STATUS = 1;
constexpr float FOV = 70.0f;
constexpr float VERTICES_POS[6][6][3] = {
// ===== front (z = +1) =====
0.0f, 0.0f, 1.0f, // bottom left
0.0f, 1.0f, 1.0f, // top left
1.0f, 1.0f, 1.0f, // top right
1.0f, 1.0f, 1.0f, // top right
1.0f, 0.0f, 1.0f, // bottom right
0.0f, 0.0f, 1.0f, // bottom left
// ===== right (x = +1) =====
1.0f, 0.0f, 1.0f, // bottom front
1.0f, 0.0f, 0.0f, // bottom back
1.0f, 1.0f, 0.0f, // top back
1.0f, 1.0f, 0.0f, // top back
1.0f, 1.0f, 1.0f, // top front
1.0f, 0.0f, 1.0f, // bottom front
// ===== back (z = -1) =====
0.0f, 0.0f, 0.0f, // bottom left
1.0f, 0.0f, 0.0f, // bottom right
1.0f, 1.0f, 0.0f, // top right
1.0f, 1.0f, 0.0f, // top right
0.0f, 1.0f, 0.0f, // top left
0.0f, 0.0f, 0.0f, // bottom left
// ===== left (x = -1) =====
0.0f, 0.0f, 0.0f, // bottom back
0.0f, 0.0f, 1.0f, // bottom front
0.0f, 1.0f, 1.0f, // top front
0.0f, 1.0f, 1.0f, // top front
0.0f, 1.0f, 0.0f, // top back
0.0f, 0.0f, 0.0f, // bottom back
// ===== top (y = +1) =====
0.0f, 1.0f, 0.0f, // back left
1.0f, 1.0f, 0.0f, // back right
1.0f, 1.0f, 1.0f, // front right
1.0f, 1.0f, 1.0f, // front right
0.0f, 1.0f, 1.0f, // front left
0.0f, 1.0f, 0.0f, // back left
// ===== bottom (y = -1) =====
0.0f, 0.0f, 1.0f, // front left
1.0f, 0.0f, 1.0f, // front right
1.0f, 0.0f, 0.0f, // back right
1.0f, 0.0f, 0.0f, // back right
0.0f, 0.0f, 0.0f, // back left
0.0f, 0.0f, 1.0f // front left
};
constexpr float TEX_COORDS[6][6][2] = {
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f,
};
constexpr float CUBE_VER[24] = {
0.0, 0.0, 0.0,
1.0, 0.0, 0.0,
1.0, 1.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0,
1.0, 0.0, 1.0,
1.0, 1.0, 1.0,
0.0, 1.0, 1.0
};
constexpr int OUTLINE_CUBE_INDICES[24] = {
0,1, 1,2, 2,3, 3,0,
4,5, 5,6, 6,7, 7,4,
0,4, 1,5, 2,6, 3,7
};