Files
Cubed/include/glm/ext/vector_common.inl
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

148 lines
6.0 KiB
C++

#include "../detail/_vectorize.hpp"
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'min' only accept floating-point or integer inputs");
return glm::min(glm::min(x, y), z);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'min' only accept floating-point or integer inputs");
return glm::min(glm::min(x, y), glm::min(z, w));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'max' only accept floating-point or integer inputs");
return glm::max(glm::max(x, y), z);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "'max' only accept floating-point or integer inputs");
return glm::max(glm::max(x, y), glm::max(z, w));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
return detail::functor2<vec, L, T, Q>::call(fmin, a, vec<L, T, Q>(b));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
return detail::functor2<vec, L, T, Q>::call(fmin, a, b);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
return fmin(fmin(a, b), c);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
return fmin(fmin(a, b), fmin(c, d));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
return detail::functor2<vec, L, T, Q>::call(fmax, a, vec<L, T, Q>(b));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
return detail::functor2<vec, L, T, Q>::call(fmax, a, b);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
return fmax(fmax(a, b), c);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
return fmax(fmax(a, b), fmax(c, d));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal)
{
return fmin(fmax(x, vec<L, T, Q>(minVal)), vec<L, T, Q>(maxVal));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal)
{
return fmin(fmax(x, minVal), maxVal);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord)
{
return glm::clamp(Texcoord, vec<L, T, Q>(0), vec<L, T, Q>(1));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord)
{
return glm::fract(Texcoord);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord)
{
return glm::fract(glm::abs(Texcoord));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord)
{
vec<L, T, Q> const Abs = glm::abs(Texcoord);
vec<L, T, Q> const Clamp = glm::mod(glm::floor(Abs), vec<L, T, Q>(2));
vec<L, T, Q> const Floor = glm::floor(Abs);
vec<L, T, Q> const Rest = Abs - Floor;
vec<L, T, Q> const Mirror = Clamp + Rest;
return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1)));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
return vec<L, int, Q>(x + static_cast<T>(0.5));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
return vec<L, uint, Q>(x + static_cast<T>(0.5));
}
}//namespace glm