Files
Cubed/include/Cubed/audio/audio_source.hpp
zhenyan121 44f83142ed feat(audio): add pitch control to audio sources
Implement set_pitch method that clamps pitch between 0.0 and 1.0 and applies it via AL_PITCH. Includes minor whitespace cleanup in audio_engine.cpp.
2026-07-08 11:03:10 +08:00

48 lines
1.1 KiB
C++

#pragma once
#include "Cubed/audio/audio_buffer.hpp"
#include "Cubed/audio/audio_filter.hpp"
#include <AL/al.h>
#include <glm/glm.hpp>
namespace Cubed {
enum class AudioState { INITIAL, PLAYING, PAUSED, STOPPED };
class AudioSource {
public:
AudioSource(float volume = 1.0f);
~AudioSource();
void set_buffer_2d(const AudioBuffer& buffer);
void set_buffer_3d(const AudioBuffer& buffer, const glm::vec3& vec3);
void set_loop(bool on = true);
void set_volume(float volume);
void set_pitch(float pitch);
void play();
void play_2d(const AudioBuffer& buffer);
void play_3d(const AudioBuffer& buffer, const glm::vec3& pos);
void stop();
void pause();
float duration() const;
float current_time() const;
float target_volume() const;
float& target_volume();
void set_target_volume(float volume);
AudioState state() const;
void mark_in_use();
bool in_use() const;
void reset();
void set_filter(const AudioFilter& filter);
void clear_filter();
private:
ALuint m_source = 0;
float m_target_volume = 1.0f;
float m_duration = 0.0f;
bool m_using;
};
} // namespace Cubed