Files
Cubed/include/Cubed/render/frame_buffer.hpp
zhenyan121 913809a5f0 refactor: renderer (#29)
* refactor(render): move render files to subdirectory, add RAII vertex buffer/array classes

* refactor(render): encapsulate OpenGL textures into Texture class

* refactor(texture): encapsulate textures with unique_ptr and bind methods

Replace raw GLuint framebuffer textures with std::unique_ptr<Texture>. Update TextureManager to return const Texture* instead of GLuint. Use Texture::bind() for active texture binding. Add RGBA16F and RGB formats. Add texture parameter methods. Update destructors accordingly.

* refactor(render): use Texture, VertexBuffer, VertexArray classes

* feat(render): add FrameBuffer class to encapsulate framebuffer operations

* refactor(render): extract world rendering into WorldRenderer class

* refactor(render): rename projection and model matrix members for clarity

* chore(render): remove unused matrix members

* fix(texture-manager): correct delet_texture typo and add null checks for textures
2026-07-10 14:51:43 +08:00

46 lines
1.2 KiB
C++

#pragma once
#include "Cubed/render/texture.hpp"
#include <glad/glad.h>
#include <span>
enum class Attachment : GLenum {
COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0,
COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1,
DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT
};
enum class FrameBufferType : GLenum {
FRAMEBUFFER = GL_FRAMEBUFFER,
READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER,
DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER
};
namespace Cubed {
class FrameBuffer {
public:
FrameBuffer();
~FrameBuffer();
FrameBuffer(const FrameBuffer&) = delete;
FrameBuffer(FrameBuffer&&) noexcept;
FrameBuffer& operator=(const FrameBuffer&) = delete;
FrameBuffer& operator=(FrameBuffer&&) noexcept;
void bind(FrameBufferType type = FrameBufferType::FRAMEBUFFER) const;
GLuint id() const;
void attach(Attachment attachment, const Texture& texture,
GLint level = 0) const;
static void unbind();
bool check_status() const;
void draw_buffer(GLenum buf) const;
void read_buffer(GLenum src) const;
void draw_buffer(GLsizei n, const GLenum* bufs) const;
void draw_buffer(std::span<const GLenum> bufs) const;
private:
GLuint m_fbo = 0;
};
} // namespace Cubed