Files
Cubed/third_party/asio/include/asio/basic_socket.hpp
zhenyan121 30f843ba6b feature: multiplayer (#25)
* build: add asio library

* feat(dev_panel): add Asio to about table

* refactor(gameplay): split Chunk into server/client variants and add networking

* feat(gameplay): add Session class and UUID generation utility

* feat(network): integrate protobuf for player sync and session management

Add Protobuf dependency, define proto messages for player requests, positions, and chunk data. Refactor Session to use strand and async write. Implement player join/exit and position sync in ServerWorld.

* refactor(proto): restructure protobuf definitions and update build system

* feat(protocol): add packet serialization and login handling

Introduce packet header and ID mapping for protobuf messages.
Refactor session and server_world to use new packet wrapper.
Fix missing semicolons in proto files.

* refactor(packet): serialize directly into packet buffer with ByteSizeLong

* feat(world): add player-based chunk loading and UUID support

Restructure world generation to trigger chunk loading based on player
movement. Replace player name with UUID for identification. Implement
chunk request/response protocol. Improve thread management for gen
thread.

* feat(server): add block change packet handling and increase reserved threads

* refactor(server): enhance thread safety and session management

* fix(session): catch std::exception in read_loop and log error

* fix(network-server): stop accept loop on shutdown flag

* fix(gameplay): correct unknown error log condition and missing chunk pos update

* feat(client): add client-side chunk, player, world and network classes

* feat(client-chunk): add greedy meshing, receive_chunk, and biome field

* feat(client_player): add name constructor param, remove chunk transition

* feat(gameplay): integrate network client and thread-safe player pos

* feat(gameplay): add block change sync and coordinate utils

* refactor(server): replace Chunk with ServerChunk

* refactor(gameplay): split world into client and server

Remove monolithic World, Player, Chunk classes. Introduce ClientWorld, ServerWorld, ClientPlayer, and related networked components. Add Abseil dependency for logging and checks. Rename old files to pre_remove_* and update all includes and references accordingly.

* feat(gameplay): add time sync and network improvements

* fix: correct neighbor block indexing and add time update support

* feat(gameplay): optimize chunk request with player chunk tracking

Add `update_player_chunk()` method to `ClientPlayer` that triggers a chunk request when the player moves more than 2 chunks away from the last recorded chunk. Introduce an atomic `m_requesting_chunk` flag in `ClientWorld` to prevent concurrent requests. Rename `m_player_chunk_pos` to `m_last_chunk_pos` for clarity.

* refactor(client_world): split pending queue into data and upload queues

* feat(client): add center-based chunk loading priority

* feat(app): add client/server CLI arguments and init guards

* feat(multiplayer): add rendering of other players as colored cubes

* feat(gameplay): add thread pool for asynchronous chunk data processing

* feat(gameplay): add player logout and disconnect handling

* fix(dev_panel): add protobuf to about table libraries

* build: add ZLIB dependency

* refactor(packet): replace zlib with zstd compression and restructure header

Increase header length to 12 bytes, add CompressType and PacketHeader struct, and implement decode_packet_header. Update CMake to find zstd and link against it, adding Findzstd module.

* refactor(network): extract packet header decoding into function

* feat(packet): implement zstd compression and refactor packet decoding

* perf(gameplay): optimize protobuf message allocation with Arena and limit thread pool size

Switch to Arena allocation for protobuf messages to reduce heap allocations. Pass ChunkDataRsp by value to enable move semantics. Cap thread pool size to hardware concurrency with max 4 threads.

* refactor(gameplay): use steady clock and sleep_until for tick loop timing

* refactor(gameplay): rename remote player types and add interpolation

* refactor(server_world): use thread pool for chunk request handling

* refactor(packet): replace if-constexpr chain with explicit template specializations

Refactor `get_packet_id()` by removing the if-constexpr chain and instead
providing explicit specializations for each packet type. This simplifies the
primary template (which now only contains a static assertion) and improves
compile-time dispatch clarity. The `always_false` helper is no longer needed
in the primary template.

* feat(gameplay): add packet to clear all chunks on server rebuild

Add new packet S2C_ClearAllChunks (ID 3005) to notify clients when the server rebuilds its world. Clients respond by clearing their chunk cache and requesting fresh chunks. Shift UPDATE_TIME packet ID to 3006 to accommodate.

* feat(dev_panel): split world tab; add chunk request logging and fix flag reset

* feat(tools): add RecentQueue to replace std::deque in server_world

* feat(gameplay): add task ID to chunk requests to discard stale responses

* refactor(block): move block source to gameplay directory

* feat(toml): add shared TOML utilities and handle ip.toml

* feat: add player name configuration and rename config file

- Add --player command-line argument and 'player' field in Arguments struct
- Rename ip.toml to server.toml and corresponding internal variable to 'server'
- Fix block.cpp source path in CMakeLists.txt

* build(cmake): modularize build configuration

* fix: build fail on windows

* refactor(renderer): rename Logger level enum value DEBUG to L_DEBUG

* refactor(world): rework chunk state machine and player chunk tracking

Introduce ChunkState enum and ChunkEntity struct to manage chunk lifecycle. Store chunks as shared_ptr to avoid move operations during generation. Add clear_unused_chunks to remove chunks not referenced by any player. Implement deferred chunk request queue for safe processing after generation completes. Update player chunk set during required chunk computation. Improve thread safety with mutexes on chunk and player maps. Fix m_gening flag not reset after generation and add assertions for correctness. Change need_gen to require a player UUID, removing std::optional. Add chunk_size query method for debugging.

* fix(server): ensure chunk is ready before sending or setting block

* refactor(server_world): separate gen and net thread pools

Introduce a second thread pool for network operations and a `ThreadPoolKind` enum to distinguish between gen and net pools. Rename `pool_threads()` to `gen_pool_threads()`, add `change_pool_threads()` overload that accepts the pool kind, and update the dev panel to use the gen pool. Adjust logging and initialization to handle both pools.

* feat(client_world): implement server exit acknowledgment with timeout

* feat(gameplay): implement server stop and client exit handling

Add server_stop flag to LogoutRsp protocol. Modify client_world to check for server stop or own logout to set exit flag. Add ServerWorld::stop() to broadcast stop and cleanly shut down. Refactor chunk ownership to unique_ptr. Remove name parameter from get_look_block_pos.

* fix(app): correct port validation and remove redundant TOML helper

* fix: address unused parameter warnings and missing port assignment

* refactor(gameplay): remove old pre_remove chunk, player, and world files

* refactor(server): replace chunk set with flat_hash_set and add ref count

- Replace std::unordered_set with absl::flat_hash_set for chunk position sets.
- Add ref_count field to ChunkEntity and implement update_ref_count().
- Remove clear_unused_chunks() and use ref counting for chunk lifetime.
- Add get_chunk_pos_set() accessors to ServerPlayer.

* fix(client-world): delay chunk request to wait for server central chunk generation

* refactor(gameplay): migrate chunk storage to tbb::concurrent_hash_map

* refactor(server_world): replace future-based chunk generation with queue

Remove `std::future` per-chunk tracking and poll_finished_chunks().
Instead, generation tasks push completed chunks to a concurrent queue
consumed during update. This eliminates wait_all_chunk_tasks() and
simplifies synchronization.

* refactor(client_world): use concurrent data structures for chunk management

Replace std::shared_mutex and std::unordered_set with tbb::concurrent_hash_map for chunk storage, tbb::concurrent_queue for pending uploads, and absl::flat_hash_set for player chunk positions. This improves thread safety and reduces locking overhead. Refactor receive_chunk and request_chunk to work with the new concurrent model.

* build(windows): add Nvidia and AMD GPU high performance exports

* fix(ci): update header file pattern in clang-format check

* style(clang-format): comment out AlignPPAndNotPP option

* chore: enable AlignPPAndNotPP in clang-format and pin clang version in CI

* ci(workflow): update format check to use LLVM 22

* ci(format-check): install clang-format-22

* perf(world): cull distant players from updates and rendering

Add distance2 utility function. On client, skip rendering other players if distance squared exceeds rendering distance. On server, only send player position and block change updates to players in relevant chunks.

* refactor(math_tools): convert free functions to inline in header

* refactor(dev_panel): remove seed editing and server rebuild world, move client rebuild

- Remove text editing for perlin seed and filter function
- Remove ServerWorld::rebuild_world() method and its atomic flag
- Move 'Rebuild World' button to client world tab
- Remove unused perlin_noise_input_buffer

* fix(server_world): floor block position coordinates in handle_block_change

* refactor(gameplay): pass new_chunks vector as parameter instead of member variable

* perf(client): improve chunk rendering performance with snapshots and threaded generation

* feat(tools): add PriorityThreadPool with priority scheduling

Implement PriorityThreadPool supporting task priorities and FIFO ordering for same priority.
Update ClientWorld to use the new pool with explicit priority for chunk operations.
Fix ThreadPool stop logic with atomic exchange and remove unnecessary lambda capture.

* feat(networking): add priority and sequence ordering to packet send queues

* feat(server-world): use priority thread pool for chunk generation

Introduce PriorityThreadPool to process chunk generation tasks with priorities based on their distance from the player. Closer chunks receive higher priority, improving responsiveness.

* refactor(client): extract AABB creation and add collision check on block place

Make ClientPlayer::get_aabb and ClientWorld::get_block_aabb static.
Change player size to static constexpr M_SIZE.
Use shared_mutex for concurrent reads of other players.
Check for collision with other players before placing a block.

* feat(build): add build-time version system via CMake configure_file

* ci(release): add release build workflow for windows
2026-07-02 14:51:34 +08:00

1939 lines
63 KiB
C++

//
// basic_socket.hpp
// ~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2026 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_BASIC_SOCKET_HPP
#define ASIO_BASIC_SOCKET_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include <utility>
#include "asio/any_io_executor.hpp"
#include "asio/detail/config.hpp"
#include "asio/async_result.hpp"
#include "asio/detail/handler_type_requirements.hpp"
#include "asio/detail/io_object_impl.hpp"
#include "asio/detail/non_const_lvalue.hpp"
#include "asio/detail/throw_error.hpp"
#include "asio/detail/type_traits.hpp"
#include "asio/error.hpp"
#include "asio/execution_context.hpp"
#include "asio/post.hpp"
#include "asio/socket_base.hpp"
#if defined(ASIO_WINDOWS_RUNTIME)
# include "asio/detail/null_socket_service.hpp"
#elif defined(ASIO_HAS_IOCP)
# include "asio/detail/win_iocp_socket_service.hpp"
#elif defined(ASIO_HAS_IO_URING_AS_DEFAULT)
# include "asio/detail/io_uring_socket_service.hpp"
#else
# include "asio/detail/reactive_socket_service.hpp"
#endif
#include "asio/detail/push_options.hpp"
namespace asio {
ASIO_INLINE_NAMESPACE_BEGIN
#if !defined(ASIO_BASIC_SOCKET_FWD_DECL)
#define ASIO_BASIC_SOCKET_FWD_DECL
// Forward declaration with defaulted arguments.
template <typename Protocol, typename Executor = any_io_executor>
class basic_socket;
#endif // !defined(ASIO_BASIC_SOCKET_FWD_DECL)
/// Provides socket functionality.
/**
* The basic_socket class template provides functionality that is common to both
* stream-oriented and datagram-oriented sockets.
*
* @par Thread Safety
* @e Distinct @e objects: Safe.@n
* @e Shared @e objects: Unsafe.
*/
template <typename Protocol, typename Executor>
class basic_socket
: public socket_base
{
private:
class initiate_async_connect;
class initiate_async_wait;
public:
/// The type of the executor associated with the object.
typedef Executor executor_type;
/// Rebinds the socket type to another executor.
template <typename Executor1>
struct rebind_executor
{
/// The socket type when rebound to the specified executor.
typedef basic_socket<Protocol, Executor1> other;
};
/// The native representation of a socket.
#if defined(GENERATING_DOCUMENTATION)
typedef implementation_defined native_handle_type;
#elif defined(ASIO_WINDOWS_RUNTIME)
typedef typename detail::null_socket_service<
Protocol>::native_handle_type native_handle_type;
#elif defined(ASIO_HAS_IOCP)
typedef typename detail::win_iocp_socket_service<
Protocol>::native_handle_type native_handle_type;
#elif defined(ASIO_HAS_IO_URING_AS_DEFAULT)
typedef typename detail::io_uring_socket_service<
Protocol>::native_handle_type native_handle_type;
#else
typedef typename detail::reactive_socket_service<
Protocol>::native_handle_type native_handle_type;
#endif
/// The protocol type.
typedef Protocol protocol_type;
/// The endpoint type.
typedef typename Protocol::endpoint endpoint_type;
#if !defined(ASIO_NO_EXTENSIONS)
/// A basic_socket is always the lowest layer.
typedef basic_socket<Protocol, Executor> lowest_layer_type;
#endif // !defined(ASIO_NO_EXTENSIONS)
/// Construct a basic_socket without opening it.
/**
* This constructor creates a socket without opening it.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*/
explicit basic_socket(const executor_type& ex)
: impl_(0, ex)
{
}
/// Construct a basic_socket without opening it.
/**
* This constructor creates a socket without opening it.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*/
template <typename ExecutionContext>
explicit basic_socket(ExecutionContext& context,
constraint_t<
is_convertible<ExecutionContext&, execution_context&>::value
> = 0)
: impl_(0, 0, context)
{
}
/// Construct and open a basic_socket.
/**
* This constructor creates and opens a socket.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @throws asio::system_error Thrown on failure.
*/
basic_socket(const executor_type& ex, const protocol_type& protocol)
: impl_(0, ex)
{
asio::error_code ec;
impl_.get_service().open(impl_.get_implementation(), protocol, ec);
asio::detail::throw_error(ec, "open");
}
/// Construct and open a basic_socket.
/**
* This constructor creates and opens a socket.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @throws asio::system_error Thrown on failure.
*/
template <typename ExecutionContext>
basic_socket(ExecutionContext& context, const protocol_type& protocol,
constraint_t<
is_convertible<ExecutionContext&, execution_context&>::value,
defaulted_constraint
> = defaulted_constraint())
: impl_(0, 0, context)
{
asio::error_code ec;
impl_.get_service().open(impl_.get_implementation(), protocol, ec);
asio::detail::throw_error(ec, "open");
}
/// Construct a basic_socket, opening it and binding it to the given local
/// endpoint.
/**
* This constructor creates a socket and automatically opens it bound to the
* specified endpoint on the local machine. The protocol used is the protocol
* associated with the given endpoint.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*
* @param endpoint An endpoint on the local machine to which the socket will
* be bound.
*
* @throws asio::system_error Thrown on failure.
*/
basic_socket(const executor_type& ex, const endpoint_type& endpoint)
: impl_(0, ex)
{
asio::error_code ec;
const protocol_type protocol = endpoint.protocol();
impl_.get_service().open(impl_.get_implementation(), protocol, ec);
asio::detail::throw_error(ec, "open");
impl_.get_service().bind(impl_.get_implementation(), endpoint, ec);
asio::detail::throw_error(ec, "bind");
}
/// Construct a basic_socket, opening it and binding it to the given local
/// endpoint.
/**
* This constructor creates a socket and automatically opens it bound to the
* specified endpoint on the local machine. The protocol used is the protocol
* associated with the given endpoint.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*
* @param endpoint An endpoint on the local machine to which the socket will
* be bound.
*
* @throws asio::system_error Thrown on failure.
*/
template <typename ExecutionContext>
basic_socket(ExecutionContext& context, const endpoint_type& endpoint,
constraint_t<
is_convertible<ExecutionContext&, execution_context&>::value
> = 0)
: impl_(0, 0, context)
{
asio::error_code ec;
const protocol_type protocol = endpoint.protocol();
impl_.get_service().open(impl_.get_implementation(), protocol, ec);
asio::detail::throw_error(ec, "open");
impl_.get_service().bind(impl_.get_implementation(), endpoint, ec);
asio::detail::throw_error(ec, "bind");
}
/// Construct a basic_socket on an existing native socket.
/**
* This constructor creates a socket object to hold an existing native socket.
*
* @param ex The I/O executor that the socket will use, by default, to
* dispatch handlers for any asynchronous operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @param native_socket A native socket.
*
* @throws asio::system_error Thrown on failure.
*/
basic_socket(const executor_type& ex, const protocol_type& protocol,
const native_handle_type& native_socket)
: impl_(0, ex)
{
asio::error_code ec;
impl_.get_service().assign(impl_.get_implementation(),
protocol, native_socket, ec);
asio::detail::throw_error(ec, "assign");
}
/// Construct a basic_socket on an existing native socket.
/**
* This constructor creates a socket object to hold an existing native socket.
*
* @param context An execution context which provides the I/O executor that
* the socket will use, by default, to dispatch handlers for any asynchronous
* operations performed on the socket.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @param native_socket A native socket.
*
* @throws asio::system_error Thrown on failure.
*/
template <typename ExecutionContext>
basic_socket(ExecutionContext& context, const protocol_type& protocol,
const native_handle_type& native_socket,
constraint_t<
is_convertible<ExecutionContext&, execution_context&>::value
> = 0)
: impl_(0, 0, context)
{
asio::error_code ec;
impl_.get_service().assign(impl_.get_implementation(),
protocol, native_socket, ec);
asio::detail::throw_error(ec, "assign");
}
/// Move-construct a basic_socket from another.
/**
* This constructor moves a socket from one object to another.
*
* @param other The other basic_socket object from which the move will
* occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_socket(const executor_type&) constructor.
*/
basic_socket(basic_socket&& other) noexcept
: impl_(std::move(other.impl_))
{
}
/// Move-assign a basic_socket from another.
/**
* This assignment operator moves a socket from one object to another.
*
* @param other The other basic_socket object from which the move will
* occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_socket(const executor_type&) constructor.
*/
basic_socket& operator=(basic_socket&& other)
{
impl_ = std::move(other.impl_);
return *this;
}
// All sockets have access to each other's implementations.
template <typename Protocol1, typename Executor1>
friend class basic_socket;
/// Move-construct a basic_socket from a socket of another protocol type.
/**
* This constructor moves a socket from one object to another.
*
* @param other The other basic_socket object from which the move will
* occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_socket(const executor_type&) constructor.
*/
template <typename Protocol1, typename Executor1>
basic_socket(basic_socket<Protocol1, Executor1>&& other,
constraint_t<
is_convertible<Protocol1, Protocol>::value
&& is_convertible<Executor1, Executor>::value
> = 0)
: impl_(std::move(other.impl_))
{
}
/// Move-assign a basic_socket from a socket of another protocol type.
/**
* This assignment operator moves a socket from one object to another.
*
* @param other The other basic_socket object from which the move will
* occur.
*
* @note Following the move, the moved-from object is in the same state as if
* constructed using the @c basic_socket(const executor_type&) constructor.
*/
template <typename Protocol1, typename Executor1>
constraint_t<
is_convertible<Protocol1, Protocol>::value
&& is_convertible<Executor1, Executor>::value,
basic_socket&
> operator=(basic_socket<Protocol1, Executor1>&& other)
{
basic_socket tmp(std::move(other));
impl_ = std::move(tmp.impl_);
return *this;
}
/// Get the executor associated with the object.
const executor_type& get_executor() noexcept
{
return impl_.get_executor();
}
#if !defined(ASIO_NO_EXTENSIONS)
/// Get a reference to the lowest layer.
/**
* This function returns a reference to the lowest layer in a stack of
* layers. Since a basic_socket cannot contain any further layers, it simply
* returns a reference to itself.
*
* @return A reference to the lowest layer in the stack of layers. Ownership
* is not transferred to the caller.
*/
lowest_layer_type& lowest_layer()
{
return *this;
}
/// Get a const reference to the lowest layer.
/**
* This function returns a const reference to the lowest layer in a stack of
* layers. Since a basic_socket cannot contain any further layers, it simply
* returns a reference to itself.
*
* @return A const reference to the lowest layer in the stack of layers.
* Ownership is not transferred to the caller.
*/
const lowest_layer_type& lowest_layer() const
{
return *this;
}
#endif // !defined(ASIO_NO_EXTENSIONS)
/// Open the socket using the specified protocol.
/**
* This function opens the socket so that it will use the specified protocol.
*
* @param protocol An object specifying protocol parameters to be used.
*
* @throws asio::system_error Thrown on failure.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* socket.open(asio::ip::tcp::v4());
* @endcode
*/
void open(const protocol_type& protocol = protocol_type())
{
asio::error_code ec;
impl_.get_service().open(impl_.get_implementation(), protocol, ec);
asio::detail::throw_error(ec, "open");
}
/// Open the socket using the specified protocol.
/**
* This function opens the socket so that it will use the specified protocol.
*
* @param protocol An object specifying which protocol is to be used.
*
* @param ec Set to indicate what error occurred, if any.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* asio::error_code ec;
* socket.open(asio::ip::tcp::v4(), ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*/
ASIO_SYNC_OP_VOID open(const protocol_type& protocol,
asio::error_code& ec)
{
impl_.get_service().open(impl_.get_implementation(), protocol, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Assign an existing native socket to the socket.
/*
* This function opens the socket to hold an existing native socket.
*
* @param protocol An object specifying which protocol is to be used.
*
* @param native_socket A native socket.
*
* @throws asio::system_error Thrown on failure.
*/
void assign(const protocol_type& protocol,
const native_handle_type& native_socket)
{
asio::error_code ec;
impl_.get_service().assign(impl_.get_implementation(),
protocol, native_socket, ec);
asio::detail::throw_error(ec, "assign");
}
/// Assign an existing native socket to the socket.
/*
* This function opens the socket to hold an existing native socket.
*
* @param protocol An object specifying which protocol is to be used.
*
* @param native_socket A native socket.
*
* @param ec Set to indicate what error occurred, if any.
*/
ASIO_SYNC_OP_VOID assign(const protocol_type& protocol,
const native_handle_type& native_socket, asio::error_code& ec)
{
impl_.get_service().assign(impl_.get_implementation(),
protocol, native_socket, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Determine whether the socket is open.
bool is_open() const
{
return impl_.get_service().is_open(impl_.get_implementation());
}
/// Close the socket.
/**
* This function is used to close the socket. Any asynchronous send, receive
* or connect operations will be cancelled immediately, and will complete
* with the asio::error::operation_aborted error.
*
* @throws asio::system_error Thrown on failure. Note that, even if
* the function indicates an error, the underlying descriptor is closed.
*
* @note For portable behaviour with respect to graceful closure of a
* connected socket, call shutdown() before closing the socket.
*/
void close()
{
asio::error_code ec;
impl_.get_service().close(impl_.get_implementation(), ec);
asio::detail::throw_error(ec, "close");
}
/// Close the socket.
/**
* This function is used to close the socket. Any asynchronous send, receive
* or connect operations will be cancelled immediately, and will complete
* with the asio::error::operation_aborted error.
*
* @param ec Set to indicate what error occurred, if any. Note that, even if
* the function indicates an error, the underlying descriptor is closed.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::error_code ec;
* socket.close(ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*
* @note For portable behaviour with respect to graceful closure of a
* connected socket, call shutdown() before closing the socket.
*/
ASIO_SYNC_OP_VOID close(asio::error_code& ec)
{
impl_.get_service().close(impl_.get_implementation(), ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Release ownership of the underlying native socket.
/**
* This function causes all outstanding asynchronous connect, send and receive
* operations to finish immediately, and the handlers for cancelled operations
* will be passed the asio::error::operation_aborted error. Ownership
* of the native socket is then transferred to the caller.
*
* @throws asio::system_error Thrown on failure.
*
* @note This function is unsupported on Windows versions prior to Windows
* 8.1, and will fail with asio::error::operation_not_supported on
* these platforms.
*/
#if defined(ASIO_MSVC) && (ASIO_MSVC >= 1400) \
&& (!defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0603)
__declspec(deprecated("This function always fails with "
"operation_not_supported when used on Windows versions "
"prior to Windows 8.1."))
#endif
native_handle_type release()
{
asio::error_code ec;
native_handle_type s = impl_.get_service().release(
impl_.get_implementation(), ec);
asio::detail::throw_error(ec, "release");
return s;
}
/// Release ownership of the underlying native socket.
/**
* This function causes all outstanding asynchronous connect, send and receive
* operations to finish immediately, and the handlers for cancelled operations
* will be passed the asio::error::operation_aborted error. Ownership
* of the native socket is then transferred to the caller.
*
* @param ec Set to indicate what error occurred, if any.
*
* @note This function is unsupported on Windows versions prior to Windows
* 8.1, and will fail with asio::error::operation_not_supported on
* these platforms.
*/
#if defined(ASIO_MSVC) && (ASIO_MSVC >= 1400) \
&& (!defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0603)
__declspec(deprecated("This function always fails with "
"operation_not_supported when used on Windows versions "
"prior to Windows 8.1."))
#endif
native_handle_type release(asio::error_code& ec)
{
return impl_.get_service().release(impl_.get_implementation(), ec);
}
/// Get the native socket representation.
/**
* This function may be used to obtain the underlying representation of the
* socket. This is intended to allow access to native socket functionality
* that is not otherwise provided.
*/
native_handle_type native_handle()
{
return impl_.get_service().native_handle(impl_.get_implementation());
}
/// Cancel all asynchronous operations associated with the socket.
/**
* This function causes all outstanding asynchronous connect, send and receive
* operations to finish immediately, and the handlers for cancelled operations
* will be passed the asio::error::operation_aborted error.
*
* @throws asio::system_error Thrown on failure.
*
* @note Calls to cancel() will always fail with
* asio::error::operation_not_supported when run on Windows XP, Windows
* Server 2003, and earlier versions of Windows, unless
* ASIO_ENABLE_CANCELIO is defined. However, the CancelIo function has
* two issues that should be considered before enabling its use:
*
* @li It will only cancel asynchronous operations that were initiated in the
* current thread.
*
* @li It can appear to complete without error, but the request to cancel the
* unfinished operations may be silently ignored by the operating system.
* Whether it works or not seems to depend on the drivers that are installed.
*
* For portable cancellation, consider using one of the following
* alternatives:
*
* @li Disable asio's I/O completion port backend by defining
* ASIO_DISABLE_IOCP.
*
* @li Use the close() function to simultaneously cancel the outstanding
* operations and close the socket.
*
* When running on Windows Vista, Windows Server 2008, and later, the
* CancelIoEx function is always used. This function does not have the
* problems described above.
*/
#if defined(ASIO_MSVC) && (ASIO_MSVC >= 1400) \
&& (!defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600) \
&& !defined(ASIO_ENABLE_CANCELIO)
__declspec(deprecated("By default, this function always fails with "
"operation_not_supported when used on Windows XP, Windows Server 2003, "
"or earlier. Consult documentation for details."))
#endif
void cancel()
{
asio::error_code ec;
impl_.get_service().cancel(impl_.get_implementation(), ec);
asio::detail::throw_error(ec, "cancel");
}
/// Cancel all asynchronous operations associated with the socket.
/**
* This function causes all outstanding asynchronous connect, send and receive
* operations to finish immediately, and the handlers for cancelled operations
* will be passed the asio::error::operation_aborted error.
*
* @param ec Set to indicate what error occurred, if any.
*
* @note Calls to cancel() will always fail with
* asio::error::operation_not_supported when run on Windows XP, Windows
* Server 2003, and earlier versions of Windows, unless
* ASIO_ENABLE_CANCELIO is defined. However, the CancelIo function has
* two issues that should be considered before enabling its use:
*
* @li It will only cancel asynchronous operations that were initiated in the
* current thread.
*
* @li It can appear to complete without error, but the request to cancel the
* unfinished operations may be silently ignored by the operating system.
* Whether it works or not seems to depend on the drivers that are installed.
*
* For portable cancellation, consider using one of the following
* alternatives:
*
* @li Disable asio's I/O completion port backend by defining
* ASIO_DISABLE_IOCP.
*
* @li Use the close() function to simultaneously cancel the outstanding
* operations and close the socket.
*
* When running on Windows Vista, Windows Server 2008, and later, the
* CancelIoEx function is always used. This function does not have the
* problems described above.
*/
#if defined(ASIO_MSVC) && (ASIO_MSVC >= 1400) \
&& (!defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600) \
&& !defined(ASIO_ENABLE_CANCELIO)
__declspec(deprecated("By default, this function always fails with "
"operation_not_supported when used on Windows XP, Windows Server 2003, "
"or earlier. Consult documentation for details."))
#endif
ASIO_SYNC_OP_VOID cancel(asio::error_code& ec)
{
impl_.get_service().cancel(impl_.get_implementation(), ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Determine whether the socket is at the out-of-band data mark.
/**
* This function is used to check whether the socket input is currently
* positioned at the out-of-band data mark.
*
* @return A bool indicating whether the socket is at the out-of-band data
* mark.
*
* @throws asio::system_error Thrown on failure.
*/
bool at_mark() const
{
asio::error_code ec;
bool b = impl_.get_service().at_mark(impl_.get_implementation(), ec);
asio::detail::throw_error(ec, "at_mark");
return b;
}
/// Determine whether the socket is at the out-of-band data mark.
/**
* This function is used to check whether the socket input is currently
* positioned at the out-of-band data mark.
*
* @param ec Set to indicate what error occurred, if any.
*
* @return A bool indicating whether the socket is at the out-of-band data
* mark.
*/
bool at_mark(asio::error_code& ec) const
{
return impl_.get_service().at_mark(impl_.get_implementation(), ec);
}
/// Determine the number of bytes available for reading.
/**
* This function is used to determine the number of bytes that may be read
* without blocking.
*
* @return The number of bytes that may be read without blocking, or 0 if an
* error occurs.
*
* @throws asio::system_error Thrown on failure.
*/
std::size_t available() const
{
asio::error_code ec;
std::size_t s = impl_.get_service().available(
impl_.get_implementation(), ec);
asio::detail::throw_error(ec, "available");
return s;
}
/// Determine the number of bytes available for reading.
/**
* This function is used to determine the number of bytes that may be read
* without blocking.
*
* @param ec Set to indicate what error occurred, if any.
*
* @return The number of bytes that may be read without blocking, or 0 if an
* error occurs.
*/
std::size_t available(asio::error_code& ec) const
{
return impl_.get_service().available(impl_.get_implementation(), ec);
}
/// Bind the socket to the given local endpoint.
/**
* This function binds the socket to the specified endpoint on the local
* machine.
*
* @param endpoint An endpoint on the local machine to which the socket will
* be bound.
*
* @throws asio::system_error Thrown on failure.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* socket.open(asio::ip::tcp::v4());
* socket.bind(asio::ip::tcp::endpoint(
* asio::ip::tcp::v4(), 12345));
* @endcode
*/
void bind(const endpoint_type& endpoint)
{
asio::error_code ec;
impl_.get_service().bind(impl_.get_implementation(), endpoint, ec);
asio::detail::throw_error(ec, "bind");
}
/// Bind the socket to the given local endpoint.
/**
* This function binds the socket to the specified endpoint on the local
* machine.
*
* @param endpoint An endpoint on the local machine to which the socket will
* be bound.
*
* @param ec Set to indicate what error occurred, if any.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* socket.open(asio::ip::tcp::v4());
* asio::error_code ec;
* socket.bind(asio::ip::tcp::endpoint(
* asio::ip::tcp::v4(), 12345), ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*/
ASIO_SYNC_OP_VOID bind(const endpoint_type& endpoint,
asio::error_code& ec)
{
impl_.get_service().bind(impl_.get_implementation(), endpoint, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Connect the socket to the specified endpoint.
/**
* This function is used to connect a socket to the specified remote endpoint.
* The function call will block until the connection is successfully made or
* an error occurs.
*
* The socket is automatically opened if it is not already open. If the
* connect fails, and the socket was automatically opened, the socket is
* not returned to the closed state.
*
* @param peer_endpoint The remote endpoint to which the socket will be
* connected.
*
* @throws asio::system_error Thrown on failure.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* asio::ip::tcp::endpoint endpoint(
* asio::ip::address::from_string("1.2.3.4"), 12345);
* socket.connect(endpoint);
* @endcode
*/
void connect(const endpoint_type& peer_endpoint)
{
asio::error_code ec;
if (!is_open())
{
impl_.get_service().open(impl_.get_implementation(),
peer_endpoint.protocol(), ec);
asio::detail::throw_error(ec, "connect");
}
impl_.get_service().connect(impl_.get_implementation(), peer_endpoint, ec);
asio::detail::throw_error(ec, "connect");
}
/// Connect the socket to the specified endpoint.
/**
* This function is used to connect a socket to the specified remote endpoint.
* The function call will block until the connection is successfully made or
* an error occurs.
*
* The socket is automatically opened if it is not already open. If the
* connect fails, and the socket was automatically opened, the socket is
* not returned to the closed state.
*
* @param peer_endpoint The remote endpoint to which the socket will be
* connected.
*
* @param ec Set to indicate what error occurred, if any.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* asio::ip::tcp::endpoint endpoint(
* asio::ip::address::from_string("1.2.3.4"), 12345);
* asio::error_code ec;
* socket.connect(endpoint, ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*/
ASIO_SYNC_OP_VOID connect(const endpoint_type& peer_endpoint,
asio::error_code& ec)
{
if (!is_open())
{
impl_.get_service().open(impl_.get_implementation(),
peer_endpoint.protocol(), ec);
if (ec)
{
ASIO_SYNC_OP_VOID_RETURN(ec);
}
}
impl_.get_service().connect(impl_.get_implementation(), peer_endpoint, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Start an asynchronous connect.
/**
* This function is used to asynchronously connect a socket to the specified
* remote endpoint. It is an initiating function for an @ref
* asynchronous_operation, and always returns immediately.
*
* The socket is automatically opened if it is not already open. If the
* connect fails, and the socket was automatically opened, the socket is
* not returned to the closed state.
*
* @param peer_endpoint The remote endpoint to which the socket will be
* connected. Copies will be made of the endpoint object as required.
*
* @param token The @ref completion_token that will be used to produce a
* completion handler, which will be called when the connect completes.
* Potential completion tokens include @ref use_future, @ref use_awaitable,
* @ref yield_context, or a function object with the correct completion
* signature. The function signature of the completion handler must be:
* @code void handler(
* const asio::error_code& error // Result of operation.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the completion handler will not be invoked from within this function.
* On immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::async_immediate().
*
* @par Completion Signature
* @code void(asio::error_code) @endcode
*
* @par Example
* @code
* void connect_handler(const asio::error_code& error)
* {
* if (!error)
* {
* // Connect succeeded.
* }
* }
*
* ...
*
* asio::ip::tcp::socket socket(my_context);
* asio::ip::tcp::endpoint endpoint(
* asio::ip::address::from_string("1.2.3.4"), 12345);
* socket.async_connect(endpoint, connect_handler);
* @endcode
*
* @par Per-Operation Cancellation
* On POSIX or Windows operating systems, this asynchronous operation supports
* cancellation for the following asio::cancellation_type values:
*
* @li @c cancellation_type::terminal
*
* @li @c cancellation_type::partial
*
* @li @c cancellation_type::total
*/
template <
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code))
ConnectToken = default_completion_token_t<executor_type>>
auto async_connect(const endpoint_type& peer_endpoint,
ConnectToken&& token = default_completion_token_t<executor_type>())
-> decltype(
async_initiate<ConnectToken, void (asio::error_code)>(
declval<initiate_async_connect>(), token,
peer_endpoint, declval<asio::error_code&>()))
{
asio::error_code open_ec;
if (!is_open())
{
const protocol_type protocol = peer_endpoint.protocol();
impl_.get_service().open(impl_.get_implementation(), protocol, open_ec);
}
return async_initiate<ConnectToken, void (asio::error_code)>(
initiate_async_connect(this), token, peer_endpoint, open_ec);
}
/// Set an option on the socket.
/**
* This function is used to set an option on the socket.
*
* @param option The new option value to be set on the socket.
*
* @throws asio::system_error Thrown on failure.
*
* @sa SettableSocketOption @n
* asio::socket_base::broadcast @n
* asio::socket_base::do_not_route @n
* asio::socket_base::keep_alive @n
* asio::socket_base::linger @n
* asio::socket_base::receive_buffer_size @n
* asio::socket_base::receive_low_watermark @n
* asio::socket_base::reuse_address @n
* asio::socket_base::send_buffer_size @n
* asio::socket_base::send_low_watermark @n
* asio::ip::multicast::join_group @n
* asio::ip::multicast::leave_group @n
* asio::ip::multicast::enable_loopback @n
* asio::ip::multicast::outbound_interface @n
* asio::ip::multicast::hops @n
* asio::ip::tcp::no_delay
*
* @par Example
* Setting the IPPROTO_TCP/TCP_NODELAY option:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::no_delay option(true);
* socket.set_option(option);
* @endcode
*/
template <typename SettableSocketOption>
void set_option(const SettableSocketOption& option)
{
asio::error_code ec;
impl_.get_service().set_option(impl_.get_implementation(), option, ec);
asio::detail::throw_error(ec, "set_option");
}
/// Set an option on the socket.
/**
* This function is used to set an option on the socket.
*
* @param option The new option value to be set on the socket.
*
* @param ec Set to indicate what error occurred, if any.
*
* @sa SettableSocketOption @n
* asio::socket_base::broadcast @n
* asio::socket_base::do_not_route @n
* asio::socket_base::keep_alive @n
* asio::socket_base::linger @n
* asio::socket_base::receive_buffer_size @n
* asio::socket_base::receive_low_watermark @n
* asio::socket_base::reuse_address @n
* asio::socket_base::send_buffer_size @n
* asio::socket_base::send_low_watermark @n
* asio::ip::multicast::join_group @n
* asio::ip::multicast::leave_group @n
* asio::ip::multicast::enable_loopback @n
* asio::ip::multicast::outbound_interface @n
* asio::ip::multicast::hops @n
* asio::ip::tcp::no_delay
*
* @par Example
* Setting the IPPROTO_TCP/TCP_NODELAY option:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::no_delay option(true);
* asio::error_code ec;
* socket.set_option(option, ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*/
template <typename SettableSocketOption>
ASIO_SYNC_OP_VOID set_option(const SettableSocketOption& option,
asio::error_code& ec)
{
impl_.get_service().set_option(impl_.get_implementation(), option, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Get an option from the socket.
/**
* This function is used to get the current value of an option on the socket.
*
* @param option The option value to be obtained from the socket.
*
* @throws asio::system_error Thrown on failure.
*
* @sa GettableSocketOption @n
* asio::socket_base::broadcast @n
* asio::socket_base::do_not_route @n
* asio::socket_base::keep_alive @n
* asio::socket_base::linger @n
* asio::socket_base::receive_buffer_size @n
* asio::socket_base::receive_low_watermark @n
* asio::socket_base::reuse_address @n
* asio::socket_base::send_buffer_size @n
* asio::socket_base::send_low_watermark @n
* asio::ip::multicast::join_group @n
* asio::ip::multicast::leave_group @n
* asio::ip::multicast::enable_loopback @n
* asio::ip::multicast::outbound_interface @n
* asio::ip::multicast::hops @n
* asio::ip::tcp::no_delay
*
* @par Example
* Getting the value of the SOL_SOCKET/SO_KEEPALIVE option:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::socket::keep_alive option;
* socket.get_option(option);
* bool is_set = option.value();
* @endcode
*/
template <typename GettableSocketOption>
void get_option(GettableSocketOption& option) const
{
asio::error_code ec;
impl_.get_service().get_option(impl_.get_implementation(), option, ec);
asio::detail::throw_error(ec, "get_option");
}
/// Get an option from the socket.
/**
* This function is used to get the current value of an option on the socket.
*
* @param option The option value to be obtained from the socket.
*
* @param ec Set to indicate what error occurred, if any.
*
* @sa GettableSocketOption @n
* asio::socket_base::broadcast @n
* asio::socket_base::do_not_route @n
* asio::socket_base::keep_alive @n
* asio::socket_base::linger @n
* asio::socket_base::receive_buffer_size @n
* asio::socket_base::receive_low_watermark @n
* asio::socket_base::reuse_address @n
* asio::socket_base::send_buffer_size @n
* asio::socket_base::send_low_watermark @n
* asio::ip::multicast::join_group @n
* asio::ip::multicast::leave_group @n
* asio::ip::multicast::enable_loopback @n
* asio::ip::multicast::outbound_interface @n
* asio::ip::multicast::hops @n
* asio::ip::tcp::no_delay
*
* @par Example
* Getting the value of the SOL_SOCKET/SO_KEEPALIVE option:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::socket::keep_alive option;
* asio::error_code ec;
* socket.get_option(option, ec);
* if (ec)
* {
* // An error occurred.
* }
* bool is_set = option.value();
* @endcode
*/
template <typename GettableSocketOption>
ASIO_SYNC_OP_VOID get_option(GettableSocketOption& option,
asio::error_code& ec) const
{
impl_.get_service().get_option(impl_.get_implementation(), option, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Perform an IO control command on the socket.
/**
* This function is used to execute an IO control command on the socket.
*
* @param command The IO control command to be performed on the socket.
*
* @throws asio::system_error Thrown on failure.
*
* @sa IoControlCommand @n
* asio::socket_base::bytes_readable @n
* asio::socket_base::non_blocking_io
*
* @par Example
* Getting the number of bytes ready to read:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::socket::bytes_readable command;
* socket.io_control(command);
* std::size_t bytes_readable = command.get();
* @endcode
*/
template <typename IoControlCommand>
void io_control(IoControlCommand& command)
{
asio::error_code ec;
impl_.get_service().io_control(impl_.get_implementation(), command, ec);
asio::detail::throw_error(ec, "io_control");
}
/// Perform an IO control command on the socket.
/**
* This function is used to execute an IO control command on the socket.
*
* @param command The IO control command to be performed on the socket.
*
* @param ec Set to indicate what error occurred, if any.
*
* @sa IoControlCommand @n
* asio::socket_base::bytes_readable @n
* asio::socket_base::non_blocking_io
*
* @par Example
* Getting the number of bytes ready to read:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::socket::bytes_readable command;
* asio::error_code ec;
* socket.io_control(command, ec);
* if (ec)
* {
* // An error occurred.
* }
* std::size_t bytes_readable = command.get();
* @endcode
*/
template <typename IoControlCommand>
ASIO_SYNC_OP_VOID io_control(IoControlCommand& command,
asio::error_code& ec)
{
impl_.get_service().io_control(impl_.get_implementation(), command, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Gets the non-blocking mode of the socket.
/**
* @returns @c true if the socket's synchronous operations will fail with
* asio::error::would_block if they are unable to perform the requested
* operation immediately. If @c false, synchronous operations will block
* until complete.
*
* @note The non-blocking mode has no effect on the behaviour of asynchronous
* operations. Asynchronous operations will never fail with the error
* asio::error::would_block.
*/
bool non_blocking() const
{
return impl_.get_service().non_blocking(impl_.get_implementation());
}
/// Sets the non-blocking mode of the socket.
/**
* @param mode If @c true, the socket's synchronous operations will fail with
* asio::error::would_block if they are unable to perform the requested
* operation immediately. If @c false, synchronous operations will block
* until complete.
*
* @throws asio::system_error Thrown on failure.
*
* @note The non-blocking mode has no effect on the behaviour of asynchronous
* operations. Asynchronous operations will never fail with the error
* asio::error::would_block.
*/
void non_blocking(bool mode)
{
asio::error_code ec;
impl_.get_service().non_blocking(impl_.get_implementation(), mode, ec);
asio::detail::throw_error(ec, "non_blocking");
}
/// Sets the non-blocking mode of the socket.
/**
* @param mode If @c true, the socket's synchronous operations will fail with
* asio::error::would_block if they are unable to perform the requested
* operation immediately. If @c false, synchronous operations will block
* until complete.
*
* @param ec Set to indicate what error occurred, if any.
*
* @note The non-blocking mode has no effect on the behaviour of asynchronous
* operations. Asynchronous operations will never fail with the error
* asio::error::would_block.
*/
ASIO_SYNC_OP_VOID non_blocking(
bool mode, asio::error_code& ec)
{
impl_.get_service().non_blocking(impl_.get_implementation(), mode, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Gets the non-blocking mode of the native socket implementation.
/**
* This function is used to retrieve the non-blocking mode of the underlying
* native socket. This mode has no effect on the behaviour of the socket
* object's synchronous operations.
*
* @returns @c true if the underlying socket is in non-blocking mode and
* direct system calls may fail with asio::error::would_block (or the
* equivalent system error).
*
* @note The current non-blocking mode is cached by the socket object.
* Consequently, the return value may be incorrect if the non-blocking mode
* was set directly on the native socket.
*
* @par Example
* This function is intended to allow the encapsulation of arbitrary
* non-blocking system calls as asynchronous operations, in a way that is
* transparent to the user of the socket object. The following example
* illustrates how Linux's @c sendfile system call might be encapsulated:
* @code template <typename Handler>
* struct sendfile_op
* {
* tcp::socket& sock_;
* int fd_;
* Handler handler_;
* off_t offset_;
* std::size_t total_bytes_transferred_;
*
* // Function call operator meeting WriteHandler requirements.
* // Used as the handler for the async_write_some operation.
* void operator()(asio::error_code ec, std::size_t)
* {
* // Put the underlying socket into non-blocking mode.
* if (!ec)
* if (!sock_.native_non_blocking())
* sock_.native_non_blocking(true, ec);
*
* if (!ec)
* {
* for (;;)
* {
* // Try the system call.
* errno = 0;
* int n = ::sendfile(sock_.native_handle(), fd_, &offset_, 65536);
* ec = asio::error_code(n < 0 ? errno : 0,
* asio::error::get_system_category());
* total_bytes_transferred_ += ec ? 0 : n;
*
* // Retry operation immediately if interrupted by signal.
* if (ec == asio::error::interrupted)
* continue;
*
* // Check if we need to run the operation again.
* if (ec == asio::error::would_block
* || ec == asio::error::try_again)
* {
* // We have to wait for the socket to become ready again.
* sock_.async_wait(tcp::socket::wait_write, *this);
* return;
* }
*
* if (ec || n == 0)
* {
* // An error occurred, or we have reached the end of the file.
* // Either way we must exit the loop so we can call the handler.
* break;
* }
*
* // Loop around to try calling sendfile again.
* }
* }
*
* // Pass result back to user's handler.
* handler_(ec, total_bytes_transferred_);
* }
* };
*
* template <typename Handler>
* void async_sendfile(tcp::socket& sock, int fd, Handler h)
* {
* sendfile_op<Handler> op = { sock, fd, h, 0, 0 };
* sock.async_wait(tcp::socket::wait_write, op);
* } @endcode
*/
bool native_non_blocking() const
{
return impl_.get_service().native_non_blocking(impl_.get_implementation());
}
/// Sets the non-blocking mode of the native socket implementation.
/**
* This function is used to modify the non-blocking mode of the underlying
* native socket. It has no effect on the behaviour of the socket object's
* synchronous operations.
*
* @param mode If @c true, the underlying socket is put into non-blocking
* mode and direct system calls may fail with asio::error::would_block
* (or the equivalent system error).
*
* @throws asio::system_error Thrown on failure. If the @c mode is
* @c false, but the current value of @c non_blocking() is @c true, this
* function fails with asio::error::invalid_argument, as the
* combination does not make sense.
*
* @par Example
* This function is intended to allow the encapsulation of arbitrary
* non-blocking system calls as asynchronous operations, in a way that is
* transparent to the user of the socket object. The following example
* illustrates how Linux's @c sendfile system call might be encapsulated:
* @code template <typename Handler>
* struct sendfile_op
* {
* tcp::socket& sock_;
* int fd_;
* Handler handler_;
* off_t offset_;
* std::size_t total_bytes_transferred_;
*
* // Function call operator meeting WriteHandler requirements.
* // Used as the handler for the async_write_some operation.
* void operator()(asio::error_code ec, std::size_t)
* {
* // Put the underlying socket into non-blocking mode.
* if (!ec)
* if (!sock_.native_non_blocking())
* sock_.native_non_blocking(true, ec);
*
* if (!ec)
* {
* for (;;)
* {
* // Try the system call.
* errno = 0;
* int n = ::sendfile(sock_.native_handle(), fd_, &offset_, 65536);
* ec = asio::error_code(n < 0 ? errno : 0,
* asio::error::get_system_category());
* total_bytes_transferred_ += ec ? 0 : n;
*
* // Retry operation immediately if interrupted by signal.
* if (ec == asio::error::interrupted)
* continue;
*
* // Check if we need to run the operation again.
* if (ec == asio::error::would_block
* || ec == asio::error::try_again)
* {
* // We have to wait for the socket to become ready again.
* sock_.async_wait(tcp::socket::wait_write, *this);
* return;
* }
*
* if (ec || n == 0)
* {
* // An error occurred, or we have reached the end of the file.
* // Either way we must exit the loop so we can call the handler.
* break;
* }
*
* // Loop around to try calling sendfile again.
* }
* }
*
* // Pass result back to user's handler.
* handler_(ec, total_bytes_transferred_);
* }
* };
*
* template <typename Handler>
* void async_sendfile(tcp::socket& sock, int fd, Handler h)
* {
* sendfile_op<Handler> op = { sock, fd, h, 0, 0 };
* sock.async_wait(tcp::socket::wait_write, op);
* } @endcode
*/
void native_non_blocking(bool mode)
{
asio::error_code ec;
impl_.get_service().native_non_blocking(
impl_.get_implementation(), mode, ec);
asio::detail::throw_error(ec, "native_non_blocking");
}
/// Sets the non-blocking mode of the native socket implementation.
/**
* This function is used to modify the non-blocking mode of the underlying
* native socket. It has no effect on the behaviour of the socket object's
* synchronous operations.
*
* @param mode If @c true, the underlying socket is put into non-blocking
* mode and direct system calls may fail with asio::error::would_block
* (or the equivalent system error).
*
* @param ec Set to indicate what error occurred, if any. If the @c mode is
* @c false, but the current value of @c non_blocking() is @c true, this
* function fails with asio::error::invalid_argument, as the
* combination does not make sense.
*
* @par Example
* This function is intended to allow the encapsulation of arbitrary
* non-blocking system calls as asynchronous operations, in a way that is
* transparent to the user of the socket object. The following example
* illustrates how Linux's @c sendfile system call might be encapsulated:
* @code template <typename Handler>
* struct sendfile_op
* {
* tcp::socket& sock_;
* int fd_;
* Handler handler_;
* off_t offset_;
* std::size_t total_bytes_transferred_;
*
* // Function call operator meeting WriteHandler requirements.
* // Used as the handler for the async_write_some operation.
* void operator()(asio::error_code ec, std::size_t)
* {
* // Put the underlying socket into non-blocking mode.
* if (!ec)
* if (!sock_.native_non_blocking())
* sock_.native_non_blocking(true, ec);
*
* if (!ec)
* {
* for (;;)
* {
* // Try the system call.
* errno = 0;
* int n = ::sendfile(sock_.native_handle(), fd_, &offset_, 65536);
* ec = asio::error_code(n < 0 ? errno : 0,
* asio::error::get_system_category());
* total_bytes_transferred_ += ec ? 0 : n;
*
* // Retry operation immediately if interrupted by signal.
* if (ec == asio::error::interrupted)
* continue;
*
* // Check if we need to run the operation again.
* if (ec == asio::error::would_block
* || ec == asio::error::try_again)
* {
* // We have to wait for the socket to become ready again.
* sock_.async_wait(tcp::socket::wait_write, *this);
* return;
* }
*
* if (ec || n == 0)
* {
* // An error occurred, or we have reached the end of the file.
* // Either way we must exit the loop so we can call the handler.
* break;
* }
*
* // Loop around to try calling sendfile again.
* }
* }
*
* // Pass result back to user's handler.
* handler_(ec, total_bytes_transferred_);
* }
* };
*
* template <typename Handler>
* void async_sendfile(tcp::socket& sock, int fd, Handler h)
* {
* sendfile_op<Handler> op = { sock, fd, h, 0, 0 };
* sock.async_wait(tcp::socket::wait_write, op);
* } @endcode
*/
ASIO_SYNC_OP_VOID native_non_blocking(
bool mode, asio::error_code& ec)
{
impl_.get_service().native_non_blocking(
impl_.get_implementation(), mode, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Get the local endpoint of the socket.
/**
* This function is used to obtain the locally bound endpoint of the socket.
*
* @returns An object that represents the local endpoint of the socket.
*
* @throws asio::system_error Thrown on failure.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::endpoint endpoint = socket.local_endpoint();
* @endcode
*/
endpoint_type local_endpoint() const
{
asio::error_code ec;
endpoint_type ep = impl_.get_service().local_endpoint(
impl_.get_implementation(), ec);
asio::detail::throw_error(ec, "local_endpoint");
return ep;
}
/// Get the local endpoint of the socket.
/**
* This function is used to obtain the locally bound endpoint of the socket.
*
* @param ec Set to indicate what error occurred, if any.
*
* @returns An object that represents the local endpoint of the socket.
* Returns a default-constructed endpoint object if an error occurred.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::error_code ec;
* asio::ip::tcp::endpoint endpoint = socket.local_endpoint(ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*/
endpoint_type local_endpoint(asio::error_code& ec) const
{
return impl_.get_service().local_endpoint(impl_.get_implementation(), ec);
}
/// Get the remote endpoint of the socket.
/**
* This function is used to obtain the remote endpoint of the socket.
*
* @returns An object that represents the remote endpoint of the socket.
*
* @throws asio::system_error Thrown on failure.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::ip::tcp::endpoint endpoint = socket.remote_endpoint();
* @endcode
*/
endpoint_type remote_endpoint() const
{
asio::error_code ec;
endpoint_type ep = impl_.get_service().remote_endpoint(
impl_.get_implementation(), ec);
asio::detail::throw_error(ec, "remote_endpoint");
return ep;
}
/// Get the remote endpoint of the socket.
/**
* This function is used to obtain the remote endpoint of the socket.
*
* @param ec Set to indicate what error occurred, if any.
*
* @returns An object that represents the remote endpoint of the socket.
* Returns a default-constructed endpoint object if an error occurred.
*
* @par Example
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::error_code ec;
* asio::ip::tcp::endpoint endpoint = socket.remote_endpoint(ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*/
endpoint_type remote_endpoint(asio::error_code& ec) const
{
return impl_.get_service().remote_endpoint(impl_.get_implementation(), ec);
}
/// Disable sends or receives on the socket.
/**
* This function is used to disable send operations, receive operations, or
* both.
*
* @param what Determines what types of operation will no longer be allowed.
*
* @throws asio::system_error Thrown on failure.
*
* @par Example
* Shutting down the send side of the socket:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* socket.shutdown(asio::ip::tcp::socket::shutdown_send);
* @endcode
*/
void shutdown(shutdown_type what)
{
asio::error_code ec;
impl_.get_service().shutdown(impl_.get_implementation(), what, ec);
asio::detail::throw_error(ec, "shutdown");
}
/// Disable sends or receives on the socket.
/**
* This function is used to disable send operations, receive operations, or
* both.
*
* @param what Determines what types of operation will no longer be allowed.
*
* @param ec Set to indicate what error occurred, if any.
*
* @par Example
* Shutting down the send side of the socket:
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::error_code ec;
* socket.shutdown(asio::ip::tcp::socket::shutdown_send, ec);
* if (ec)
* {
* // An error occurred.
* }
* @endcode
*/
ASIO_SYNC_OP_VOID shutdown(shutdown_type what,
asio::error_code& ec)
{
impl_.get_service().shutdown(impl_.get_implementation(), what, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Wait for the socket to become ready to read, ready to write, or to have
/// pending error conditions.
/**
* This function is used to perform a blocking wait for a socket to enter
* a ready to read, write or error condition state.
*
* @param w Specifies the desired socket state.
*
* @par Example
* Waiting for a socket to become readable.
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* socket.wait(asio::ip::tcp::socket::wait_read);
* @endcode
*/
void wait(wait_type w)
{
asio::error_code ec;
impl_.get_service().wait(impl_.get_implementation(), w, ec);
asio::detail::throw_error(ec, "wait");
}
/// Wait for the socket to become ready to read, ready to write, or to have
/// pending error conditions.
/**
* This function is used to perform a blocking wait for a socket to enter
* a ready to read, write or error condition state.
*
* @param w Specifies the desired socket state.
*
* @param ec Set to indicate what error occurred, if any.
*
* @par Example
* Waiting for a socket to become readable.
* @code
* asio::ip::tcp::socket socket(my_context);
* ...
* asio::error_code ec;
* socket.wait(asio::ip::tcp::socket::wait_read, ec);
* @endcode
*/
ASIO_SYNC_OP_VOID wait(wait_type w, asio::error_code& ec)
{
impl_.get_service().wait(impl_.get_implementation(), w, ec);
ASIO_SYNC_OP_VOID_RETURN(ec);
}
/// Asynchronously wait for the socket to become ready to read, ready to
/// write, or to have pending error conditions.
/**
* This function is used to perform an asynchronous wait for a socket to enter
* a ready to read, write or error condition state. It is an initiating
* function for an @ref asynchronous_operation, and always returns
* immediately.
*
* @param w Specifies the desired socket state.
*
* @param token The @ref completion_token that will be used to produce a
* completion handler, which will be called when the wait completes. Potential
* completion tokens include @ref use_future, @ref use_awaitable, @ref
* yield_context, or a function object with the correct completion signature.
* The function signature of the completion handler must be:
* @code void handler(
* const asio::error_code& error // Result of operation.
* ); @endcode
* Regardless of whether the asynchronous operation completes immediately or
* not, the completion handler will not be invoked from within this function.
* On immediate completion, invocation of the handler will be performed in a
* manner equivalent to using asio::async_immediate().
*
* @par Completion Signature
* @code void(asio::error_code) @endcode
*
* @par Example
* @code
* void wait_handler(const asio::error_code& error)
* {
* if (!error)
* {
* // Wait succeeded.
* }
* }
*
* ...
*
* asio::ip::tcp::socket socket(my_context);
* ...
* socket.async_wait(asio::ip::tcp::socket::wait_read, wait_handler);
* @endcode
*
* @par Per-Operation Cancellation
* On POSIX or Windows operating systems, this asynchronous operation supports
* cancellation for the following asio::cancellation_type values:
*
* @li @c cancellation_type::terminal
*
* @li @c cancellation_type::partial
*
* @li @c cancellation_type::total
*/
template <
ASIO_COMPLETION_TOKEN_FOR(void (asio::error_code))
WaitToken = default_completion_token_t<executor_type>>
auto async_wait(wait_type w,
WaitToken&& token = default_completion_token_t<executor_type>())
-> decltype(
async_initiate<WaitToken, void (asio::error_code)>(
declval<initiate_async_wait>(), token, w))
{
return async_initiate<WaitToken, void (asio::error_code)>(
initiate_async_wait(this), token, w);
}
protected:
/// Protected destructor to prevent deletion through this type.
/**
* This function destroys the socket, cancelling any outstanding asynchronous
* operations associated with the socket as if by calling @c cancel.
*/
~basic_socket()
{
}
#if defined(ASIO_WINDOWS_RUNTIME)
detail::io_object_impl<
detail::null_socket_service<Protocol>, Executor> impl_;
#elif defined(ASIO_HAS_IOCP)
detail::io_object_impl<
detail::win_iocp_socket_service<Protocol>, Executor> impl_;
#elif defined(ASIO_HAS_IO_URING_AS_DEFAULT)
detail::io_object_impl<
detail::io_uring_socket_service<Protocol>, Executor> impl_;
#else
detail::io_object_impl<
detail::reactive_socket_service<Protocol>, Executor> impl_;
#endif
private:
// Disallow copying and assignment.
basic_socket(const basic_socket&) = delete;
basic_socket& operator=(const basic_socket&) = delete;
class initiate_async_connect
{
public:
typedef Executor executor_type;
explicit initiate_async_connect(basic_socket* self)
: self_(self)
{
}
const executor_type& get_executor() const noexcept
{
return self_->get_executor();
}
template <typename ConnectHandler>
void operator()(ConnectHandler&& handler,
const endpoint_type& peer_endpoint,
const asio::error_code& open_ec) const
{
// If you get an error on the following line it means that your handler
// does not meet the documented type requirements for a ConnectHandler.
ASIO_CONNECT_HANDLER_CHECK(ConnectHandler, handler) type_check;
if (open_ec)
{
asio::post(self_->impl_.get_executor(),
asio::detail::bind_handler(
static_cast<ConnectHandler&&>(handler), open_ec));
}
else
{
detail::non_const_lvalue<ConnectHandler> handler2(handler);
self_->impl_.get_service().async_connect(
self_->impl_.get_implementation(), peer_endpoint,
handler2.value, self_->impl_.get_executor());
}
}
private:
basic_socket* self_;
};
class initiate_async_wait
{
public:
typedef Executor executor_type;
explicit initiate_async_wait(basic_socket* self)
: self_(self)
{
}
const executor_type& get_executor() const noexcept
{
return self_->get_executor();
}
template <typename WaitHandler>
void operator()(WaitHandler&& handler, wait_type w) const
{
// If you get an error on the following line it means that your handler
// does not meet the documented type requirements for a WaitHandler.
ASIO_WAIT_HANDLER_CHECK(WaitHandler, handler) type_check;
detail::non_const_lvalue<WaitHandler> handler2(handler);
self_->impl_.get_service().async_wait(
self_->impl_.get_implementation(), w,
handler2.value, self_->impl_.get_executor());
}
private:
basic_socket* self_;
};
};
ASIO_INLINE_NAMESPACE_END
} // namespace asio
#include "asio/detail/pop_options.hpp"
#endif // ASIO_BASIC_SOCKET_HPP