Files
Cubed/include/Cubed/app.hpp

88 lines
2.7 KiB
C++

#pragma once
#include "Cubed/audio/audio_engine.hpp"
#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/gameplay/network_server.hpp"
#include "Cubed/gameplay/server_world.hpp"
#define GLFW_INCLUDE_NONE
#include "Cubed/camera.hpp"
#include "Cubed/dev_panel.hpp"
#include "Cubed/renderer.hpp"
#include "Cubed/texture_manager.hpp"
#include "Cubed/window.hpp"
namespace Cubed {
class App {
public:
struct Argument {
bool is_client = false;
int port = 25530;
std::string ip{"127.0.0.1"};
std::string player{"Unknown"};
};
App();
~App();
static void cursor_position_callback(GLFWwindow* window, double xpos,
double ypos);
static void key_callback(GLFWwindow* window, int key, int scancode,
int action, int mods);
static void mouse_button_callback(GLFWwindow* window, int button,
int action, int mods);
static void window_focus_callback(GLFWwindow* window, int focused);
static void window_reshape_callback(GLFWwindow* window, int new_width,
int new_height);
static void mouse_scroll_callback(GLFWwindow* window, double xoffset,
double yoffset);
static void cursor_enter_callback(GLFWwindow* window, int entered);
static void char_callback(GLFWwindow* window, unsigned int ch);
static int start_cubed_application(int argc, char** argv);
static unsigned int seed();
static float delta_time();
static float get_fps();
Camera& camera();
DevPanel& dev_panel();
Renderer& renderer();
TextureManager& texture_manager();
Window& window();
ClientWorld& client_world();
ServerWorld& server_world();
const Argument& argument() const;
AudioEngine& audio();
private:
Camera m_camera;
TextureManager m_texture_manager;
NetworkServer m_server;
std::shared_ptr<NetworkClient> m_client;
ClientWorld m_client_world;
DevPanel m_dev_panel{*this};
Renderer m_renderer{m_camera, m_client_world, m_texture_manager,
m_dev_panel};
Window m_window{m_renderer};
AudioEngine m_audio;
inline static double last_time = glfwGetTime();
inline static double current_time = glfwGetTime();
inline static double dt = 0.0f;
inline static double fps_time_count = 0.0f;
inline static int frame_count = 0;
inline static int fps = 0;
Argument m_argument;
void init(int argc, char** argv);
void handle_argument(int argc, char** argv);
void handle_toml();
auto init_camera();
auto init_texture();
auto init_world();
void render();
void run();
void update();
};
} // namespace Cubed