Files
Cubed/src/audio/audio_fade.cpp

62 lines
1.6 KiB
C++

#include "Cubed/audio/audio_fade.hpp"
#include <algorithm>
#include <cmath>
namespace Cubed {
AudioFade::AudioFade(AudioSource* source, float fade_in, float fade_out)
: m_source(source), m_in_duration(fade_in), m_out_duration(fade_out) {
if (!m_source) {
m_active = false;
return;
}
m_start_gain = 0.0f;
m_source->set_volume(0.0f);
}
AudioFade::~AudioFade() {}
void AudioFade::update() {
if (!m_active || !m_source) {
return;
}
if (m_fade_in) {
float t =
std::clamp(m_source->current_time() / m_in_duration, 0.0f, 1.0f);
// Ease Out Sine
t = std::sin(t * std::numbers::pi_v<float> * 0.5f);
float gain = std::lerp(m_start_gain, m_source->target_volume(), t);
m_source->set_volume(gain);
if (t >= 1.0f) {
m_source->set_volume(m_source->target_volume());
m_fade_in = false;
m_start_gain = m_source->target_volume();
}
} else {
float start_time =
std::max(0.0f, m_source->duration() - m_out_duration);
if (m_source->current_time() < start_time) {
return;
}
float elapsed = m_source->current_time() - start_time;
float t = std::clamp(elapsed / m_out_duration, 0.0f, 1.0f);
// Smoothstep
t = t * t * (3.0f - 2.0f * t);
float gain = std::lerp(m_start_gain, 0.0f, t);
m_source->set_volume(gain);
if (t >= 1.0f) {
m_source->set_volume(0.0f);
m_active = false;
}
}
}
} // namespace Cubed