mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-21 18:17:03 +08:00
* feat: add pbr texture * feat(rendering): add normal mapping support for blocks * fix: normal map load * feat(scripts): add batch nearest neighbor upscale script
712 lines
30 KiB
C++
712 lines
30 KiB
C++
#include "Cubed/dev_panel.hpp"
|
|
|
|
#include "Cubed/app.hpp"
|
|
#include "Cubed/config.hpp"
|
|
#include "Cubed/gameplay/player.hpp"
|
|
#include "Cubed/tools/log.hpp"
|
|
|
|
#include <imgui.h>
|
|
#include <imgui_impl_glfw.h>
|
|
#include <imgui_impl_opengl3.h>
|
|
|
|
namespace Cubed {
|
|
|
|
static constexpr const char* THEMES[] = {"Dark", "Light"};
|
|
static constexpr const char* GAITS[] = {"Walk", "Run"};
|
|
static constexpr const char* GAME_MODES[] = {"Creative", "Spectator"};
|
|
static char perlin_noise_input_buffer[64];
|
|
|
|
constexpr float TEMP_MIN = 0.0f;
|
|
constexpr float TEMP_MAX = 1.0f;
|
|
constexpr float HUMID_MIN = 0.0f;
|
|
constexpr float HUMID_MAX = 1.0f;
|
|
constexpr float FREQ1_MIN = 0.001f;
|
|
constexpr float FREQ1_MAX = 0.020f;
|
|
constexpr float FREQ2_MIN = 0.005f;
|
|
constexpr float FREQ2_MAX = 0.050f;
|
|
constexpr float FREQ3_MIN = 0.005f;
|
|
constexpr float FREQ3_MAX = 0.080f;
|
|
constexpr int HEIGHT_BASE_MIN = 50;
|
|
constexpr int HEIGHT_BASE_MAX = 175;
|
|
constexpr int AMPLITUDE_MIN = 2;
|
|
constexpr int AMPLITUDE_MAX = 80;
|
|
constexpr float TREE_FREQ_MIM = 0.001f;
|
|
constexpr float TREE_FREQ_MAX = 0.3f;
|
|
|
|
constexpr float PATH_PROBABILITY_MIN = 0.005f;
|
|
constexpr float PATH_PROBABILITY_MAX = 0.1f;
|
|
constexpr float RADIUS_XZ_MIN = 1.0f;
|
|
constexpr float RADIUS_XZ_MAX = 50.0f;
|
|
constexpr float RADIUS_Y_MIN = 1.0f;
|
|
constexpr float RADIUS_Y_MAX = 50.0f;
|
|
constexpr float DELTA_ANGLE_MIN = -30.0f;
|
|
constexpr float DELTA_ANGLE_MAX = 30.0f;
|
|
constexpr int PATH_STEP_MIN = 1;
|
|
constexpr int PATH_STEP_MAX = 1000;
|
|
|
|
static int filter_unsigned(ImGuiInputTextCallbackData* data) {
|
|
if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
|
|
char c = data->EventChar;
|
|
if (c < '0' || c > '9') {
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
DevPanel::DevPanel(App& app) : m_app(app) {}
|
|
|
|
void DevPanel::init() {
|
|
m_player = &m_app.world().get_player("TestPlayer");
|
|
update_config_view();
|
|
update_player_profile();
|
|
}
|
|
|
|
void DevPanel::render() {
|
|
ASSERT_MSG(m_player, "Player Is Null");
|
|
/*
|
|
if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
|
|
{
|
|
ImGui_ImplGlfw_Sleep(10);
|
|
continue;
|
|
}
|
|
*/
|
|
|
|
// Start the Dear ImGui frame
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
ImGui_ImplGlfw_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
ImGui::Begin("DevPanel");
|
|
ImGui::Text("This is a DevPanel to control the game\n");
|
|
if (ImGui::BeginTabBar("Menu")) {
|
|
show_settings_tab_item();
|
|
show_world_tab_item();
|
|
show_player_tab_item();
|
|
show_items_tab_item();
|
|
show_shader_tab_item();
|
|
show_about_table_bar();
|
|
|
|
ImGui::EndTabBar();
|
|
}
|
|
ImGui::End();
|
|
ImGui::Render();
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
}
|
|
|
|
void DevPanel::show_about_table_bar() {
|
|
if (ImGui::BeginTabItem("about")) {
|
|
ImGui::Text(
|
|
"Cubed - A cube game like Minecraft, using C++ and OpenGL.");
|
|
ImGui::Text("Author: zhenyan121");
|
|
ImGui::Separator();
|
|
ImGui::Text("Libraries Used");
|
|
ImGui::Text("glad");
|
|
ImGui::Text("GLFW");
|
|
ImGui::Text("SOIL2");
|
|
ImGui::Text("GLM");
|
|
ImGui::Text("FreeType");
|
|
ImGui::Text("toml++");
|
|
ImGui::Text("Dear ImGui");
|
|
ImGui::Text("Tbb");
|
|
ImGui::Separator();
|
|
ImGui::Text("Special Thanks");
|
|
ImGui::Text("TANGERIME");
|
|
ImGui::Text("SkyOnPole");
|
|
ImGui::Text("free_w_cloud");
|
|
ImGui::Text("Last but not least, thanks to you");
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void DevPanel::show_biome_table_bar() {
|
|
|
|
if (ImGui::BeginTabBar("Biome")) {
|
|
if (ImGui::BeginTabItem("Plain")) {
|
|
ImGui::SliderFloat("MinTemp##plain", &plain_params().temp.first,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MaxTemp##plain", &plain_params().temp.second,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MinHumid##plain", &plain_params().humid.first,
|
|
HUMID_MIN, HUMID_MAX);
|
|
ImGui::SliderFloat("MaxHumid##plain", &plain_params().humid.second,
|
|
HUMID_MIN, HUMID_MAX);
|
|
ImGui::SliderFloat("Freq One##plain",
|
|
&plain_params().frequencies[0], FREQ1_MIN,
|
|
FREQ1_MAX);
|
|
ImGui::SliderFloat("Freq Two##plain",
|
|
&plain_params().frequencies[1], FREQ2_MIN,
|
|
FREQ2_MAX);
|
|
ImGui::SliderFloat("Freq Three##plain",
|
|
&plain_params().frequencies[2], FREQ3_MIN,
|
|
FREQ3_MAX);
|
|
ImGui::SliderInt("Base Y##plain",
|
|
&plain_params().height_range.base_y,
|
|
HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
|
|
ImGui::SliderInt("Amplitude##plain",
|
|
&plain_params().height_range.amplitude,
|
|
AMPLITUDE_MIN, AMPLITUDE_MAX);
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Forest")) {
|
|
ImGui::SliderFloat("MinTemp##forest", &forest_params().temp.first,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MaxTemp##forest", &forest_params().temp.second,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MinHumid##forest", &forest_params().humid.first,
|
|
HUMID_MIN, HUMID_MAX);
|
|
ImGui::SliderFloat("MaxHumid##forest",
|
|
&forest_params().humid.second, HUMID_MIN,
|
|
HUMID_MAX);
|
|
ImGui::SliderFloat("Freq One##forest",
|
|
&forest_params().frequencies[0], FREQ1_MIN,
|
|
FREQ1_MAX);
|
|
ImGui::SliderFloat("Freq Two##forest",
|
|
&forest_params().frequencies[1], FREQ2_MIN,
|
|
FREQ2_MAX);
|
|
ImGui::SliderFloat("Freq Three##forest",
|
|
&forest_params().frequencies[2], FREQ3_MIN,
|
|
FREQ3_MAX);
|
|
ImGui::SliderInt("Base Y##forest",
|
|
&forest_params().height_range.base_y,
|
|
HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
|
|
ImGui::SliderInt("Amplitude##forest",
|
|
&forest_params().height_range.amplitude,
|
|
AMPLITUDE_MIN, AMPLITUDE_MAX);
|
|
ImGui::SliderFloat("Tree Freq##forest",
|
|
&forest_params().tree_frequency, TREE_FREQ_MIM,
|
|
TREE_FREQ_MAX);
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Desert")) {
|
|
ImGui::SliderFloat("MinTemp##desert", &desert_params().temp.first,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MaxTemp##desert", &desert_params().temp.second,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MinHumid##desert", &desert_params().humid.first,
|
|
HUMID_MIN, HUMID_MAX);
|
|
ImGui::SliderFloat("MaxHumid##desert",
|
|
&desert_params().humid.second, HUMID_MIN,
|
|
HUMID_MAX);
|
|
ImGui::SliderFloat("Freq One##desert",
|
|
&desert_params().frequencies[0], FREQ1_MIN,
|
|
FREQ1_MAX);
|
|
ImGui::SliderFloat("Freq Two##desert",
|
|
&desert_params().frequencies[1], FREQ2_MIN,
|
|
FREQ2_MAX);
|
|
ImGui::SliderFloat("Freq Three##desert",
|
|
&desert_params().frequencies[2], FREQ3_MIN,
|
|
FREQ3_MAX);
|
|
ImGui::SliderInt("Base Y##desert",
|
|
&desert_params().height_range.base_y,
|
|
HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
|
|
ImGui::SliderInt("Amplitude##desert",
|
|
&desert_params().height_range.amplitude,
|
|
AMPLITUDE_MIN, AMPLITUDE_MAX);
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Mountain")) {
|
|
ImGui::SliderFloat("MinTemp##mountain",
|
|
&mountain_params().temp.first, TEMP_MIN,
|
|
TEMP_MAX);
|
|
ImGui::SliderFloat("MaxTemp##mountain",
|
|
&mountain_params().temp.second, TEMP_MIN,
|
|
TEMP_MAX);
|
|
ImGui::SliderFloat("MinHumid##mountain",
|
|
&mountain_params().humid.first, HUMID_MIN,
|
|
HUMID_MAX);
|
|
ImGui::SliderFloat("MaxHumid##mountain",
|
|
&mountain_params().humid.second, HUMID_MIN,
|
|
HUMID_MAX);
|
|
ImGui::SliderFloat("Freq One##mountain",
|
|
&mountain_params().frequencies[0], FREQ1_MIN,
|
|
FREQ1_MAX);
|
|
ImGui::SliderFloat("Freq Two##mountain",
|
|
&mountain_params().frequencies[1], FREQ2_MIN,
|
|
FREQ2_MAX);
|
|
ImGui::SliderFloat("Freq Three##mountain",
|
|
&mountain_params().frequencies[2], FREQ3_MIN,
|
|
FREQ3_MAX);
|
|
ImGui::SliderInt("Base Y##mountain",
|
|
&mountain_params().height_range.base_y,
|
|
HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
|
|
ImGui::SliderInt("Amplitude##mountain",
|
|
&mountain_params().height_range.amplitude,
|
|
AMPLITUDE_MIN, AMPLITUDE_MAX);
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("River")) {
|
|
ImGui::SliderFloat("MinTemp##river", &river_params().temp.first,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MaxTemp##river", &river_params().temp.second,
|
|
TEMP_MIN, TEMP_MAX);
|
|
ImGui::SliderFloat("MinHumid##river", &river_params().humid.first,
|
|
HUMID_MIN, HUMID_MAX);
|
|
ImGui::SliderFloat("MaxHumid##river", &river_params().humid.second,
|
|
HUMID_MIN, HUMID_MAX);
|
|
ImGui::SliderFloat("Freq One##river",
|
|
&river_params().frequencies[0], FREQ1_MIN,
|
|
FREQ1_MAX);
|
|
ImGui::SliderFloat("Freq Two##river",
|
|
&river_params().frequencies[1], FREQ2_MIN,
|
|
FREQ2_MAX);
|
|
ImGui::SliderFloat("Freq Three##river",
|
|
&river_params().frequencies[2], FREQ3_MIN,
|
|
FREQ3_MAX);
|
|
ImGui::SliderInt("Base Y##river",
|
|
&river_params().height_range.base_y,
|
|
HEIGHT_BASE_MIN, HEIGHT_BASE_MAX);
|
|
ImGui::SliderInt("Amplitude##river",
|
|
&river_params().height_range.amplitude,
|
|
AMPLITUDE_MIN, AMPLITUDE_MAX);
|
|
ImGui::EndTabItem();
|
|
}
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|
|
|
|
void DevPanel::show_time_table_bar() {
|
|
World& world = m_app.world();
|
|
ImGui::Text("Game Tick %llu", world.game_tick());
|
|
ImGui::SameLine();
|
|
ImGui::Text("Day Tick %llu", world.day_tick());
|
|
m_tick_frezze = !world.is_tick_running();
|
|
ImGui::SameLine();
|
|
if (ImGui::Checkbox("Tick Frezze", &m_tick_frezze)) {
|
|
world.tick_running(!m_tick_frezze);
|
|
}
|
|
if (ImGui::SliderInt("SetDayTick", &m_pre_set_day_tick, 0, DAY_TIME)) {
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Set##DayTick")) {
|
|
world.day_tick(static_cast<TickType>(m_pre_set_day_tick));
|
|
}
|
|
ImGui::Text("MSPT %d", world.per_tick_time());
|
|
if (ImGui::SliderInt("SetMSPT", &m_pre_set_tick_speed, 1, 200)) {
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Set##MSPT")) {
|
|
world.per_tick_time(m_pre_set_tick_speed);
|
|
}
|
|
}
|
|
|
|
void DevPanel::show_cave_table_bar() {
|
|
auto& cave_carcer = m_app.world().cave_carcer();
|
|
|
|
ImGui::Text("Total Cave Sum %d", cave_carcer.cave_sum());
|
|
ImGui::SliderFloat("Cave Probability", &cave_carcer.cave_probability(),
|
|
PATH_PROBABILITY_MIN, PATH_PROBABILITY_MAX);
|
|
ImGui::SliderFloat("Radius XZ Min", &CavePath::radius_xz_min(),
|
|
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
|
ImGui::SliderFloat("Radius XZ Max", &CavePath::radius_xz_max(),
|
|
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
|
ImGui::SliderFloat("Radius Y Min", &CavePath::radius_y_min(), RADIUS_Y_MIN,
|
|
RADIUS_Y_MAX);
|
|
ImGui::SliderFloat("Radius Y Max", &CavePath::radius_y_max(), RADIUS_Y_MIN,
|
|
RADIUS_Y_MAX);
|
|
ImGui::SliderFloat("Delta Angle Min", &CavePath::delta_angle_min(),
|
|
DELTA_ANGLE_MIN, 0.0f);
|
|
ImGui::SliderFloat("Delta Angle Max", &CavePath::delta_angle_max(), 0.0f,
|
|
DELTA_ANGLE_MAX);
|
|
ImGui::SliderInt("Step Min", &CavePath::step_min(), PATH_STEP_MIN,
|
|
PATH_STEP_MAX);
|
|
ImGui::SliderInt("Step Max", &CavePath::step_max(), PATH_STEP_MIN,
|
|
PATH_STEP_MAX);
|
|
}
|
|
|
|
void DevPanel::show_river_table_bar() {
|
|
auto& river_wrom = m_app.world().river_worm();
|
|
|
|
ImGui::Text("Total River Sum %d", river_wrom.river_sum());
|
|
ImGui::SliderFloat("River Probability", &river_wrom.river_probability(),
|
|
PATH_PROBABILITY_MIN, PATH_PROBABILITY_MAX);
|
|
ImGui::SliderFloat("Radius XZ Min##river", &RiverPath::radius_xz_min(),
|
|
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
|
ImGui::SliderFloat("Radius XZ Max##river", &RiverPath::radius_xz_max(),
|
|
RADIUS_XZ_MIN, RADIUS_XZ_MAX);
|
|
ImGui::SliderFloat("Radius Y Min##river", &RiverPath::radius_y_min(),
|
|
RADIUS_Y_MIN, RADIUS_Y_MAX);
|
|
ImGui::SliderFloat("Radius Y Max##river", &RiverPath::radius_y_max(),
|
|
RADIUS_Y_MIN, RADIUS_Y_MAX);
|
|
ImGui::SliderFloat("Delta Angle Min##river", &RiverPath::delta_angle_min(),
|
|
DELTA_ANGLE_MIN, 0.0f);
|
|
ImGui::SliderFloat("Delta Angle Max##river", &RiverPath::delta_angle_max(),
|
|
0.0f, DELTA_ANGLE_MAX);
|
|
ImGui::SliderInt("Step Min##river", &RiverPath::step_min(), PATH_STEP_MIN,
|
|
PATH_STEP_MAX);
|
|
ImGui::SliderInt("Step Max##river", &RiverPath::step_max(), PATH_STEP_MIN,
|
|
PATH_STEP_MAX);
|
|
}
|
|
|
|
void DevPanel::show_settings_tab_item() {
|
|
if (ImGui::BeginTabItem("settings")) {
|
|
if (ImGui::SliderFloat("FOV", &m_config.fov, 1.0f, 140.0f)) {
|
|
Config::get().set("player.fov", static_cast<double>(m_config.fov));
|
|
m_app.renderer().hot_reload();
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("default##1")) {
|
|
m_config.fov = DEFAULT_FOV;
|
|
Config::get().set("player.fov", static_cast<double>(m_config.fov));
|
|
m_app.renderer().hot_reload();
|
|
}
|
|
if (ImGui::SliderFloat("Sensitivity", &m_config.mouse_sensitivity,
|
|
0.01f, 1.0f)) {
|
|
Config::get().set("player.mouse_sensitivity",
|
|
static_cast<double>(m_config.mouse_sensitivity));
|
|
m_player->hot_reload();
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("default##2")) {
|
|
m_config.mouse_sensitivity = 0.15f;
|
|
Config::get().set("player.mouse_sensitivity",
|
|
static_cast<double>(m_config.mouse_sensitivity));
|
|
m_player->hot_reload();
|
|
}
|
|
|
|
if (ImGui::SliderInt("Distance", &m_config.rendering_distance, 2,
|
|
128)) {
|
|
Config::get().set("world.rendering_distance",
|
|
m_config.rendering_distance);
|
|
m_app.world().hot_reload();
|
|
}
|
|
if (ImGui::Checkbox("Fullscreen", &m_config.fullscreen)) {
|
|
Config::get().set("window.fullscreen", m_config.fullscreen);
|
|
m_app.window().hot_reload();
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Checkbox("V-Sync", &m_config.v_sync)) {
|
|
Config::get().set("window.V-Sync", m_config.v_sync);
|
|
m_app.window().hot_reload();
|
|
}
|
|
if (ImGui::Checkbox("Aniso", &m_config.is_enable_aniso)) {
|
|
m_config.is_reload = false;
|
|
if (m_config.is_enable_aniso) {
|
|
m_config.max_aniso = m_app.texture_manager().max_aniso();
|
|
if (m_config.max_aniso < 2) {
|
|
m_config.is_support_aniso = false;
|
|
} else {
|
|
m_config.aniso = 2;
|
|
}
|
|
} else {
|
|
m_config.aniso = 1;
|
|
}
|
|
}
|
|
if (m_config.is_enable_aniso) {
|
|
ImGui::SameLine();
|
|
if (!m_config.is_support_aniso) {
|
|
ImGui::Text("Not Support\n");
|
|
} else {
|
|
if (ImGui::SliderInt("##aniso", &m_config.aniso, 2,
|
|
m_config.max_aniso)) {
|
|
m_config.is_reload = false;
|
|
int log =
|
|
static_cast<int>(std::log2(m_config.aniso) + 0.5f);
|
|
m_config.aniso = static_cast<int>(std::pow(2, log));
|
|
if (m_config.aniso < 2) {
|
|
m_config.aniso = 2;
|
|
}
|
|
if (m_config.aniso > m_config.max_aniso) {
|
|
m_config.aniso = m_config.max_aniso;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (ImGui::Button("ReloadTexture")) {
|
|
Config::get().set("texture.aniso", m_config.aniso);
|
|
m_app.texture_manager().hot_reload();
|
|
m_config.is_reload = true;
|
|
}
|
|
if (!m_config.is_reload) {
|
|
ImGui::SameLine();
|
|
ImGui::Text("Your need to click this button to apply config\n");
|
|
}
|
|
if (ImGui::Combo("Theme", &m_theme, THEMES, IM_ARRAYSIZE(THEMES))) {
|
|
if (m_theme == 0) {
|
|
ImGui::StyleColorsDark();
|
|
} else if (m_theme == 1) {
|
|
ImGui::StyleColorsLight();
|
|
}
|
|
Config::get().set("devpanel.theme", m_theme);
|
|
}
|
|
if (ImGui::Button("save")) {
|
|
Config::get().save_to_file();
|
|
}
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void DevPanel::show_world_tab_item() {
|
|
if (ImGui::BeginTabItem("world")) {
|
|
if (m_text_editing.perlin_seed) {
|
|
if (ImGui::InputText("ChunkGenerator Seed",
|
|
perlin_noise_input_buffer,
|
|
sizeof(perlin_noise_input_buffer),
|
|
ImGuiInputTextFlags_CallbackCharFilter |
|
|
ImGuiInputTextFlags_EnterReturnsTrue,
|
|
filter_unsigned)) {
|
|
ChunkGenerator::seed(static_cast<unsigned int>(
|
|
std::strtoul(perlin_noise_input_buffer, nullptr, 10)));
|
|
m_text_editing.perlin_seed = false;
|
|
m_player->set_player_pos({0.0f, 255.0f, 0.0f});
|
|
m_app.world().rebuild_world();
|
|
}
|
|
}
|
|
if (!m_text_editing.perlin_seed) {
|
|
ImGui::Text("ChunkGenerator Seed: %u", ChunkGenerator::seed());
|
|
if (ImGui::IsItemClicked()) {
|
|
m_text_editing.perlin_seed = true;
|
|
}
|
|
}
|
|
static int rendering_distance = m_app.world().rendering_distance();
|
|
if (ImGui::SliderInt("Render Distance", &rendering_distance, 2, 128)) {
|
|
m_app.world().rendering_distance(rendering_distance);
|
|
}
|
|
if (ImGui::Button("Rebuild World")) {
|
|
m_app.world().rebuild_world();
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Request Chunk Build")) {
|
|
m_app.world().need_gen();
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("Spawn Point")) {
|
|
m_player->set_player_pos({0.0f, 255.0f, 0.0f});
|
|
}
|
|
ImGui::SameLine();
|
|
if (ImGui::Checkbox("Gen Thread", &m_gen_thread_running)) {
|
|
if (m_gen_thread_running) {
|
|
m_app.world().start_gen_thread();
|
|
} else {
|
|
m_app.world().stop_gen_thread();
|
|
}
|
|
}
|
|
ImGui::Text("Chunk Build Progress\n");
|
|
ImGui::ProgressBar(m_app.world().chunk_gen_fraction());
|
|
if (ImGui::BeginTabBar("World Settings")) {
|
|
if (ImGui::BeginTabItem("Time")) {
|
|
show_time_table_bar();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Cave")) {
|
|
show_cave_table_bar();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("River")) {
|
|
show_river_table_bar();
|
|
ImGui::EndTabItem();
|
|
}
|
|
if (ImGui::BeginTabItem("Biome")) {
|
|
show_biome_table_bar();
|
|
ImGui::EndTabItem();
|
|
}
|
|
ImGui::EndTabBar();
|
|
}
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void DevPanel::show_player_tab_item() {
|
|
if (!m_player) {
|
|
Logger::error("Player is Nullptr");
|
|
return;
|
|
}
|
|
if (ImGui::BeginTabItem("player")) {
|
|
if (ImGui::Combo("GameMode", &m_player_profile.game_mode, GAME_MODES,
|
|
IM_ARRAYSIZE(GAME_MODES))) {
|
|
if (m_player_profile.game_mode == 0) {
|
|
m_player->change_mode(GameMode::CREATIVE);
|
|
} else if (m_player_profile.game_mode == 1) {
|
|
m_player->change_mode(GameMode::SPECTATOR);
|
|
} else {
|
|
ASSERT_MSG(false, "Unknown GameMode");
|
|
}
|
|
}
|
|
if (m_player->game_mode() == GameMode::CREATIVE) {
|
|
if (ImGui::Combo("Gait", &m_player_profile.gait, GAITS,
|
|
IM_ARRAYSIZE(GAITS))) {
|
|
if (m_player_profile.gait == 0) {
|
|
m_player->gait() = Gait::WALK;
|
|
} else if (m_player_profile.gait == 1) {
|
|
m_player->gait() = Gait::RUN;
|
|
} else {
|
|
ASSERT_MSG(false, "Unknown Gait");
|
|
}
|
|
}
|
|
}
|
|
ImGui::DragFloat3("##player_pos", m_player_profile.pos);
|
|
ImGui::SameLine();
|
|
if (ImGui::Button("TP")) {
|
|
m_player->set_player_pos({m_player_profile.pos[0],
|
|
m_player_profile.pos[1],
|
|
m_player_profile.pos[2]});
|
|
}
|
|
ImGui::SliderFloat("Acceleration", &m_player->acceleration(), 1.0f,
|
|
200.0f);
|
|
ImGui::SliderFloat("Deceleration", &m_player->deceleration(), 1.0f,
|
|
200.0f);
|
|
if (m_player->game_mode() == GameMode::CREATIVE) {
|
|
m_player_profile.game_mode = 0;
|
|
ImGui::SliderFloat("MaxWalkSpeed", &m_player->max_walk_speed(),
|
|
1.0f, 200.0f);
|
|
ImGui::SliderFloat("MaxRunSpeed", &m_player->max_run_speed(), 1.0f,
|
|
500.0f);
|
|
ImGui::SliderFloat("G", &m_player->g(), 1.0f, 200.0f);
|
|
|
|
} else if (m_player->game_mode() == GameMode::SPECTATOR) {
|
|
m_player_profile.game_mode = 1;
|
|
ImGui::SliderFloat("MaxSpeed", &m_player->max_speed(), 1.0f,
|
|
500.0f);
|
|
}
|
|
if (ImGui::Button("reset")) {
|
|
m_player->max_walk_speed() = DEFAULT_MAX_WALK_SPEED;
|
|
m_player->max_run_speed() = DEFAULT_MAX_RUN_SPEED;
|
|
m_player->acceleration() = DEFAULT_ACCELERATION;
|
|
m_player->deceleration() = DEFAULT_DECELERATION;
|
|
m_player->g() = DEFAULT_G;
|
|
m_player->change_mode(GameMode::CREATIVE);
|
|
m_player->gait() = Gait::WALK;
|
|
m_player_profile.game_mode = 0;
|
|
m_player_profile.gait = 0;
|
|
}
|
|
if (m_player->gait() == Gait::WALK) {
|
|
m_player_profile.gait = 0;
|
|
} else {
|
|
m_player_profile.gait = 1;
|
|
}
|
|
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void DevPanel::show_items_tab_item() {
|
|
auto& textures = m_app.texture_manager().item_textures();
|
|
// auto& names = MapTable::item_map();
|
|
if (ImGui::BeginTabItem("item")) {
|
|
ImGui::Text("Place Block ");
|
|
ImGui::SameLine();
|
|
ImGui::Image(static_cast<ImTextureID>(static_cast<intptr_t>(
|
|
textures[m_player->place_block()])),
|
|
ImVec2{48, 48});
|
|
for (size_t i = 1; i < textures.size(); i++) {
|
|
if (ImGui::ImageButton(("##item" + std::to_string(i)).c_str(),
|
|
static_cast<ImTextureID>(
|
|
static_cast<intptr_t>(textures[i])),
|
|
ImVec2{48, 48})) {
|
|
m_player->set_place_block(i);
|
|
}
|
|
if (ImGui::IsItemHovered()) {
|
|
ImGui::BeginTooltip();
|
|
ImGui::Text("%s", BlockManager::name_form_id(i).c_str());
|
|
ImGui::EndTooltip();
|
|
}
|
|
if (i % 10 != 0) {
|
|
ImGui::SameLine();
|
|
}
|
|
}
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void DevPanel::show_shader_tab_item() {
|
|
|
|
static const char* shader_mode[] = {
|
|
"Rotated Poisson Disk PCF", "3x3 Square Grid PCF", "PCF off", "PCSS"};
|
|
static const char* cull_face_mode[] = {"Front", "Back"};
|
|
static const char* samples[] = {"8", "16", "32"};
|
|
if (ImGui::BeginTabItem("shader")) {
|
|
ImGui::Checkbox("Shader", &m_app.renderer().shader_on());
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("PBR", &m_app.renderer().pbr());
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("Flip Y", &m_app.renderer().flip_y());
|
|
if (ImGui::SliderFloat("AmbientStrength",
|
|
&m_app.renderer().ambient_strength(), 0.0f,
|
|
0.35f))
|
|
;
|
|
ImGui::SliderFloat("SpecularStrength",
|
|
&m_app.renderer().specular_strength(), 0.0f, 2.0f);
|
|
ImGui::Checkbox("Discard Transparent",
|
|
&m_app.renderer().discard_transparent());
|
|
ImGui::Combo("ShaderMode", &m_app.renderer().shadow_mode(), shader_mode,
|
|
IM_ARRAYSIZE(shader_mode));
|
|
ImGui::Combo("LightCullFaceMode", &m_app.renderer().light_cull_face(),
|
|
cull_face_mode, IM_ARRAYSIZE(cull_face_mode));
|
|
if (ImGui::Combo("samples", &m_samples_idx, samples,
|
|
IM_ARRAYSIZE(samples))) {
|
|
if (m_samples_idx == 0) {
|
|
m_app.renderer().samples() = 8;
|
|
} else if (m_samples_idx == 1) {
|
|
m_app.renderer().samples() = 16;
|
|
} else if (m_samples_idx == 2) {
|
|
m_app.renderer().samples() = 32;
|
|
} else {
|
|
Logger::warn("Samples Index {} is invaild", m_samples_idx);
|
|
m_app.renderer().samples() = 16;
|
|
}
|
|
}
|
|
if (m_app.renderer().shadow_mode() == 3) {
|
|
ImGui::SliderInt("LightSizeUV", &m_app.renderer().light_size_uv(),
|
|
0, 800);
|
|
ImGui::SliderFloat("MinRaduis", &m_app.renderer().min_radius(),
|
|
0.0f, 20.0f);
|
|
ImGui::SliderFloat("MaxRadius", &m_app.renderer().max_radius(),
|
|
0.0f, 100.0f);
|
|
}
|
|
ImGui::SliderFloat("Cloud Speed", &m_app.renderer().cloud_speed(), 1.0f,
|
|
100.0f);
|
|
ImGui::SliderFloat("Cloud Threshold Low",
|
|
&m_app.renderer().cloud_threshold_low(), 0.0f, 1.0f);
|
|
ImGui::SliderFloat("Cloud Threshold High",
|
|
&m_app.renderer().cloud_threshold_high(), 0.0f,
|
|
1.0f);
|
|
ImGui::SliderFloat("Water Refract Strength",
|
|
&m_app.renderer().refract_strength(), 0.0f, 1.0f);
|
|
ImGui::Checkbox("Water Perturb", &m_app.renderer().water_perturb());
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("WaterDepthFade", &m_app.renderer().water_depth_fade());
|
|
ImGui::SliderFloat("Underwater Fog Density",
|
|
&m_app.renderer().underwater_fog_density(), 0.0f,
|
|
1.0f);
|
|
ImGui::SliderFloat("Water Density", &m_app.renderer().water_density(),
|
|
0.0f, 1.0f);
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
|
|
void DevPanel::update_config_view() {
|
|
auto config = Config::get();
|
|
m_config.fov =
|
|
static_cast<float>(config.val_view("player.fov").value_or(70.0));
|
|
m_config.fullscreen = config.val_view("window.fullscreen").value_or(false);
|
|
m_config.v_sync = config.val_view("window.V-Sync").value_or(true);
|
|
m_config.mouse_sensitivity = static_cast<float>(
|
|
config.val_view("player.mouse_sensitivity").value_or(0.15));
|
|
m_config.width = config.val_view("window.width").value_or(800);
|
|
m_config.height = config.val_view("window.height").value_or(600);
|
|
m_config.rendering_distance =
|
|
config.val_view("world.rendering_distance").value_or(24);
|
|
m_theme = config.val_view("devpanel.theme").value_or(0);
|
|
if (m_theme != 1 && m_theme != 0) {
|
|
m_theme = 0;
|
|
}
|
|
m_config.aniso = config.val_view("texture.aniso").value_or(1);
|
|
m_config.max_aniso = m_app.texture_manager().max_aniso();
|
|
if (m_config.aniso <= 1) {
|
|
m_config.is_enable_aniso = false;
|
|
} else {
|
|
m_config.is_enable_aniso = true;
|
|
}
|
|
}
|
|
void DevPanel::update_player_profile() {
|
|
if (!m_player) {
|
|
Logger::error("Player is Nullptr");
|
|
ASSERT(false);
|
|
return;
|
|
}
|
|
m_player_profile.gait = std::to_underlying(m_player->gait());
|
|
m_player_profile.game_mode = std::to_underlying(m_player->game_mode());
|
|
}
|
|
|
|
} // namespace Cubed
|