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19 lines
348 B
GLSL
19 lines
348 B
GLSL
#version 460
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layout (location = 0) in vec2 pos;
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layout (location = 1) in vec2 texCoord;
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layout (location = 2) in float layer;
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out vec2 tc;
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flat out int tex_layer;
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uniform mat4 m_matrix;
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uniform mat4 proj_matrix;
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void main(void) {
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gl_Position = proj_matrix * m_matrix * vec4(pos, 0.0, 1.0);
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tc = texCoord;
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tex_layer = int(layer);
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}
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