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https://github.com/zhenyan121/Cubed.git
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* feat: add grass texture and update grass_block texture * feat: add block data * feat: add blocks_tool * feat: add sync info and change function in blocks_tools * feat: add check and new function * refactor: make block texture loading data-driven * feat: add rendering for grass * feat: passable grass * feat: random grass place * fix: memory leak in TextureManager::load_cross_plane_texture
17 lines
368 B
C++
17 lines
368 B
C++
#pragma once
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namespace Cubed {
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class ChunkGenerator;
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class BiomeBuilder {
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public:
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BiomeBuilder() = default;
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virtual ~BiomeBuilder() = default;
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virtual ChunkGenerator& get_chunk_generator() = 0;
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virtual void build_biome() = 0;
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virtual void build_vegetation() = 0;
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protected:
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void build_bottom();
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void place_grass();
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};
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} // namespace Cubed
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