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18 lines
236 B
C++
18 lines
236 B
C++
#pragma once
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#include <glm/glm.hpp>
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#include <string>
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namespace Cubed {
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struct Transform {
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glm::vec3 pos;
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};
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struct Model {
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std::string name;
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};
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struct Health {
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float hp = 0;
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float max_hp = 20;
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};
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} // namespace Cubed
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