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Cubed/include/Cubed/gameplay/entity.hpp

18 lines
236 B
C++

#pragma once
#include <glm/glm.hpp>
#include <string>
namespace Cubed {
struct Transform {
glm::vec3 pos;
};
struct Model {
std::string name;
};
struct Health {
float hp = 0;
float max_hp = 20;
};
} // namespace Cubed