Files
Cubed/include/glm/gtx/iteration.hpp
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

88 lines
3.8 KiB
C++

/// @ref gtx_iteration
/// @file glm/gtx/iteration.hpp
///
/// @defgroup gtx_iteration GLM_GTX_iteration
/// @ingroup gtx
///
/// Include <glm/gtx/iteration.hpp> to use the features of this extension.
///
/// Defines begin and end for vectors, matrices and quaternions useful for range based for loop construct
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_iteration is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_iteration extension included")
#endif
#include <iterator>
namespace glm
{
/// @addtogroup gtx_iteration
/// @{
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T* begin(vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T* begin(mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T* begin(qua<T, Q>& q);
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR const T* begin(const vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR const T* begin(const mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR const T* begin(const qua<T, Q>& q);
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T* end(vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T* end(mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR T* end(qua<T, Q>& q);
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR const T* end(const vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR const T* end(const mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR const T* end(const qua<T, Q>& q);
// Reverse iteration
// rbegin,rend
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<T*> rbegin(vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<T*> rbegin(mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<T*> rbegin(qua<T, Q>& q);
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<const T*> rbegin(const vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<const T*> rbegin(const mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<const T*> rbegin(const qua<T, Q>& q);
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<T*> rend(vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<T*> rend(mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<T*> rend(qua<T, Q>& q);
template<length_t L,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<const T*> rend(const vec<L, T, Q>& v);
template<length_t C,length_t R,typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<const T*> rend(const mat<C, R, T, Q>& m);
template<typename T,qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR std::reverse_iterator<const T*> rend(const qua<T, Q>& q);
/// @}
}//namespace glm
#include "iteration.inl"