Files
Cubed/src/CMakeLists.txt
zhenyan121 f397143e30 feat(ui): add ScrollView widget and dynamic layout on resize
Introduces a ScrollView widget with mouse wheel support and viewport clipping.
Credits and screenshot screens now use it and recompute layout on window resize.
Offset storage switched from ivec2 to vec2 with new accessors.
2026-08-07 17:15:40 +08:00

112 lines
3.4 KiB
CMake

target_sources(${PROJECT_NAME}
PRIVATE
main.cpp
app.cpp
debug_collector.cpp
camera.cpp
config.cpp
dev_panel.cpp
gameplay/biome.cpp
gameplay/chunk_generator.cpp
gameplay/tree.cpp
render/renderer.cpp
shader.cpp
texture_manager.cpp
tools/cubed_random.cpp
tools/shader_tools.cpp
tools/font.cpp
tools/perlin_noise.cpp
window.cpp
gameplay/builders/biome_builder.cpp
gameplay/builders/plain_builder.cpp
gameplay/builders/mountain_builder.cpp
gameplay/builders/river_builder.cpp
gameplay/builders/desert_builder.cpp
gameplay/builders/forest_builder.cpp
gameplay/cave_carver.cpp
gameplay/cave_path.cpp
gameplay/builders/snowy_plain_builder.cpp
gameplay/river_worm.cpp
gameplay/river_path.cpp
gameplay/block.cpp
gameplay/vertex_data.cpp
gameplay/builders/ocean_builder.cpp
gameplay/network_server.cpp
gameplay/server_world.cpp
gameplay/client_world.cpp
gameplay/server_chunk.cpp
gameplay/client_chunk.cpp
gameplay/server_player.cpp
gameplay/local_player.cpp
gameplay/session.cpp
gameplay/network_client.cpp
render/player_renderer.cpp
audio/audio_engine.cpp
audio/audio_loader.cpp
audio/audio_source.cpp
audio/audio_buffer.cpp
audio/sound_manager.cpp
audio/source_pool.cpp
audio/audio_fade.cpp
audio/audio_filter.cpp
audio/audio_effect.cpp
audio/audio_effect_slot.cpp
render/vertex_buffer.cpp
render/vertex_array.cpp
render/texture.cpp
render/frame_buffer.cpp
render/shader_manager.cpp
render/world_renderer.cpp
ui/widget.cpp
ui/label.cpp
ui/ui_vertex_data.cpp
ui/image.cpp
ui/button.cpp
scene/world_scene.cpp
scene/scene_manager.cpp
ui/world_ui_manager.cpp
ui/main_menu_ui_manager.cpp
scene/main_menu_scene.cpp
ui/column_layout.cpp
ui/rect.cpp
ui/ui_manager.cpp
ui/pause_menu_ui_manager.cpp
scene/credits_scene.cpp
ui/credits_ui.cpp
ui/slider.cpp
ui/settings_ui.cpp
scene/settings_scene.cpp
ui/combo_button.cpp
ui/text_field.cpp
scene/host_game_scene.cpp
scene/join_game_scene.cpp
ui/host_game_ui.cpp
ui/join_game_ui.cpp
ui/error_ui.cpp
localization.cpp
tools/system_locate.cpp
ui/chat_box.cpp
audio/audio_recording.cpp
audio/audio_stream_source.cpp
tools/sensitive_filter.cpp
ui/row_layout.cpp
ui/item_slot.cpp
ui/inventory_ui.cpp
tools/model_loader.cpp
render/model_manager.cpp
render/model_renderer.cpp
gameplay/chunk.cpp
gameplay/hitbox_manager.cpp
gameplay/systems/physical_system.cpp
gameplay/systems/speed_system.cpp
gameplay/client_player_manager.cpp
gameplay/server_entity_manager.cpp
gameplay/client_entity_manager.cpp
gameplay/systems/wander_ai_system.cpp
tools/json_utils.cpp
gameplay/item_manager.cpp
gameplay/block_manager.cpp
ui/screenshot_ui.cpp
scene/screenshot_scene.cpp
ui/scroll_view.cpp
)