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* build: replace FetchContent with direct includes for glm * build(deps): replace SOIL2 with stb for image and vorbis decoding * build: replace FetchContent with direct includes for toml++ * refactor(texture): bump block texture size to 512 and disable items tab * feat: add hotbar system with ItemStack and RowLayout * fix(ui): restrict Ctrl key handling to typing mode * feat(ui): add widget border support and highlight selected hotbar slot * fix(ui): update borders on scale change and correct Image width - Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField. - Fixed Image::width() to multiply by width instead of height. - Added early return in Widget::update_border() if border is not supported. * feat(ui): add border visual feedback on slider drag * feat(ui): add ItemSlot widget and refactor hotbar to use it * feat(world_scene): add inventory UI and pause type enum * feat(ui): add item slot tooltip and make window size static * fix(ui label): account for background offset in width/height * refactor(ui): centralize item info label in inventory and add update * feat(ui): add hotbar interaction in inventory UI * fix(inventory-ui): correct row creation logic for first item The loop starting at index 0 created a new row on the first iteration (i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition to create rows correctly every 10 items. * feat(block): add name_key for localized block names Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally. * fix(ui): change inventory item slot color from white to gray * fix(ui): add missing include for std::array
117 lines
5.4 KiB
C++
117 lines
5.4 KiB
C++
/// @ref core
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/// @file glm/geometric.hpp
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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///
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/// @defgroup core_func_geometric Geometric functions
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/// @ingroup core
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///
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/// These operate on vectors as vectors, not component-wise.
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///
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/// Include <glm/geometric.hpp> to use these core features.
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#pragma once
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#include "detail/type_vec3.hpp"
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namespace glm
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{
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/// @addtogroup core_func_geometric
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/// @{
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/// Returns the length of x, i.e., sqrt(x * x).
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T length(vec<L, T, Q> const& x);
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/// Returns the distance between p0 and p1, i.e., length(p0 - p1).
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T distance(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1);
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/// Returns the dot product of x and y, i.e., result = x * y.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR T dot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
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/// Returns the cross product of x and y.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<typename T, qualifier Q>
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GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> cross(vec<3, T, Q> const& x, vec<3, T, Q> const& y);
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/// Returns a vector in the same direction as x but with length of 1.
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/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> normalize(vec<L, T, Q> const& x);
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/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> faceforward(
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vec<L, T, Q> const& N,
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vec<L, T, Q> const& I,
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vec<L, T, Q> const& Nref);
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/// For the incident vector I and surface orientation N,
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/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> reflect(
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vec<L, T, Q> const& I,
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vec<L, T, Q> const& N);
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/// For the incident vector I and surface normal N,
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/// and the ratio of indices of refraction eta,
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/// return the refraction vector.
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///
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/// @tparam L An integer between 1 and 4 included that qualify the dimension of the vector.
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/// @tparam T Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> refract(
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vec<L, T, Q> const& I,
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vec<L, T, Q> const& N,
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T eta);
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/// @}
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}//namespace glm
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#include "detail/func_geometric.inl"
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