Files
Cubed/include/Cubed/gameplay/tree.hpp

17 lines
228 B
C++

#pragma once
#include <glm/glm.hpp>
namespace Cubed {
class Chunk;
struct TreeStructNode {
glm::ivec3 offset{0, 0, 0};
unsigned id = 0;
};
bool build_tree(Chunk& chunk, const glm::ivec3& pos);
} // namespace Cubed