mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
|
|
|
|
#include "Cubed/audio/audio_fade.hpp"
|
|
#include "Cubed/audio/audio_source.hpp"
|
|
#include "Cubed/audio/sound_manager.hpp"
|
|
#include "Cubed/audio/source_pool.hpp"
|
|
|
|
#include <AL/al.h>
|
|
#include <AL/alc.h>
|
|
#include <glm/glm.hpp>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
namespace Cubed {
|
|
|
|
class ClientWorld;
|
|
|
|
class AudioEngine {
|
|
public:
|
|
AudioEngine();
|
|
AudioEngine(const AudioEngine&) = delete;
|
|
AudioEngine(AudioEngine&&) = delete;
|
|
AudioEngine& operator=(const AudioEngine&) = delete;
|
|
AudioEngine& operator=(AudioEngine&&) = delete;
|
|
~AudioEngine();
|
|
|
|
void init();
|
|
void play_bgm();
|
|
void play_3d(const std::string& sound, const glm::vec3& pos,
|
|
bool check = false);
|
|
void update_listener(const glm::vec3& pos, const glm::vec3& forward,
|
|
const glm::vec3& up);
|
|
void update(float dt);
|
|
|
|
private:
|
|
using FadeMap = std::unordered_map<std::string, AudioFade>;
|
|
bool m_init{false};
|
|
ALCdevice* device{nullptr};
|
|
ALCcontext* context{nullptr};
|
|
glm::vec3 listener_pos;
|
|
std::unique_ptr<AudioSource> m_bgm;
|
|
FadeMap m_fade_map;
|
|
SoundManager m_sounds;
|
|
std::shared_ptr<SourcePool> m_pool;
|
|
};
|
|
} // namespace Cubed
|