Files
Cubed/include/glm/ext/scalar_common.hpp
zhenyan121 def311c7dd feature: hud (#37)
* build: replace FetchContent with direct includes for glm

* build(deps): replace SOIL2 with stb for image and vorbis decoding

* build: replace FetchContent with direct includes for toml++

* refactor(texture): bump block texture size to 512 and disable items tab

* feat: add hotbar system with ItemStack and RowLayout

* fix(ui): restrict Ctrl key handling to typing mode

* feat(ui): add widget border support and highlight selected hotbar slot

* fix(ui): update borders on scale change and correct Image width

- Added update_border() calls in set_scale() for Button, ChatBox, Image, Label, and TextField.
- Fixed Image::width() to multiply by width instead of height.
- Added early return in Widget::update_border() if border is not supported.

* feat(ui): add border visual feedback on slider drag

* feat(ui): add ItemSlot widget and refactor hotbar to use it

* feat(world_scene): add inventory UI and pause type enum

* feat(ui): add item slot tooltip and make window size static

* fix(ui label): account for background offset in width/height

* refactor(ui): centralize item info label in inventory and add update

* feat(ui): add hotbar interaction in inventory UI

* fix(inventory-ui): correct row creation logic for first item

The loop starting at index 0 created a new row on the first iteration
(i % 10 == 0). Shift the loop to start at 1 and adjust modulus condition
to create rows correctly every 10 items.

* feat(block): add name_key for localized block names

Add `name_key` field to all block TOML definitions, enabling per-block localization. Update `BlockData` struct and `BlockManager` with `local_name()` method that returns a localized string via the translation system. Add corresponding entries to `en_US.json` and `zh_CN.json`. Modify inventory UI to use the localized name when displaying block info, and fix a bug where emptying a hotbar slot did not clear the item locally.

* fix(ui): change inventory item slot color from white to gray

* fix(ui): add missing include for std::array
2026-07-23 14:07:11 +08:00

182 lines
6.1 KiB
C++

/// @ref ext_scalar_common
/// @file glm/ext/scalar_common.hpp
///
/// @defgroup ext_scalar_common GLM_EXT_scalar_common
/// @ingroup ext
///
/// Exposes min and max functions for 3 to 4 scalar parameters.
///
/// Include <glm/ext/scalar_common.hpp> to use the features of this extension.
///
/// @see core_func_common
/// @see ext_vector_common
#pragma once
// Dependency:
#include "../common.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_scalar_common extension included")
#endif
namespace glm
{
/// @addtogroup ext_scalar_common
/// @{
/// Returns the minimum component-wise values of 3 inputs
///
/// @tparam T A floating-point scalar type.
///
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (min)(T a, T b, T c);
/// Returns the minimum component-wise values of 4 inputs
///
/// @tparam T A floating-point scalar type.
///
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (min)(T a, T b, T c, T d);
/// Returns the maximum component-wise values of 3 inputs
///
/// @tparam T A floating-point scalar type.
///
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (max)(T a, T b, T c);
/// Returns the maximum component-wise values of 4 inputs
///
/// @tparam T A floating-point scalar type.
///
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (max)(T a, T b, T c, T d);
/// Returns the minimum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam T A floating-point scalar type.
///
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (fmin)(T a, T b);
/// Returns the minimum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam T A floating-point scalar type.
///
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (fmin)(T a, T b, T c);
/// Returns the minimum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam T A floating-point scalar type.
///
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmin">std::fmin documentation</a>
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (fmin)(T a, T b, T c, T d);
/// Returns the maximum component-wise values of 2 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam T A floating-point scalar type.
///
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (fmax)(T a, T b);
/// Returns the maximum component-wise values of 3 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam T A floating-point scalar type.
///
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (fmax)(T a, T b, T C);
/// Returns the maximum component-wise values of 4 inputs. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam T A floating-point scalar type.
///
/// @see <a href="http://en.cppreference.com/w/cpp/numeric/math/fmax">std::fmax documentation</a>
/// @see ext_scalar_common
template<typename T>
GLM_FUNC_DECL T (fmax)(T a, T b, T C, T D);
/// Returns min(max(x, minVal), maxVal) for each component in x. If one of the two arguments is NaN, the value of the other argument is returned.
///
/// @tparam genType Floating-point scalar types.
///
/// @see ext_scalar_common
template<typename genType>
GLM_FUNC_DECL genType fclamp(genType x, genType minVal, genType maxVal);
/// Simulate GL_CLAMP OpenGL wrap mode
///
/// @tparam genType Floating-point scalar types.
///
/// @see ext_scalar_common extension.
template<typename genType>
GLM_FUNC_DECL genType clamp(genType const& Texcoord);
/// Simulate GL_REPEAT OpenGL wrap mode
///
/// @tparam genType Floating-point scalar types.
///
/// @see ext_scalar_common extension.
template<typename genType>
GLM_FUNC_DECL genType repeat(genType const& Texcoord);
/// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
///
/// @tparam genType Floating-point scalar types.
///
/// @see ext_scalar_common extension.
template<typename genType>
GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
/// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
///
/// @tparam genType Floating-point scalar types.
///
/// @see ext_scalar_common extension.
template<typename genType>
GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
///
/// @param x The values of the argument must be greater or equal to zero.
/// @tparam genType floating point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see ext_scalar_common extension.
template<typename genType>
GLM_FUNC_DECL int iround(genType const& x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
///
/// @param x The values of the argument must be greater or equal to zero.
/// @tparam genType floating point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see ext_scalar_common extension.
template<typename genType>
GLM_FUNC_DECL uint uround(genType const& x);
/// @}
}//namespace glm
#include "scalar_common.inl"