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Cubed/assets/shaders/player_v_shader.glsl

15 lines
277 B
GLSL

#version 460
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 texCoord;
uniform mat4 mv_matrix;
uniform mat4 proj_matrix;
out vec2 tc;
void main() {
vec4 viewPos = mv_matrix * vec4(pos, 1.0);
tc = texCoord;
gl_Position = proj_matrix * viewPos;
}