mirror of
https://github.com/zhenyan121/Cubed.git
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169 lines
5.8 KiB
C++
169 lines
5.8 KiB
C++
#include "Cubed/ui/settings_ui.hpp"
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#include "Cubed/app.hpp"
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#include "Cubed/render/renderer.hpp"
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#include "Cubed/scene/scene_manager.hpp"
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#include "Cubed/scene/settings_scene.hpp"
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#include "Cubed/ui/button.hpp"
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#include "Cubed/ui/column_layout.hpp"
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#include "Cubed/ui/combo_button.hpp"
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#include "Cubed/ui/image.hpp"
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#include "Cubed/ui/slider.hpp"
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namespace Cubed {
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SettingsUI::SettingsUI(SettingsScene& scene) : m_scene(scene) {}
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void SettingsUI::init() {
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auto bi = std::make_unique<Image>(nullptr);
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auto& renderer = m_scene.scene_manager().app().renderer();
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auto& texture_manager = m_scene.scene_manager().app().texture_manager();
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bi->set_window_size(renderer.window_width(), renderer.window_height());
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bi->set_anchor(Anchor::TOP_LEFT);
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bi->set_image("texture/ui/background.png", texture_manager);
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bi->set_fill(true);
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auto& rect = bi->add_child<Rect>();
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rect.set_fill(true);
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rect.set_alpha(0.7f);
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rect.set_color(Color::BLACK);
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auto& layout = rect.add_child<ColumnLayout>();
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layout.set_anchor(Anchor::TOP_CENTER);
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layout.set_offset({0, 20});
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layout.set_spacing(20.0f);
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auto& v = m_scene.slider_variable();
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auto set_default_slider_image = [&](Slider& slider) {
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slider.set_thumb_image("texture/ui/slider_thumb001.png",
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texture_manager);
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slider.set_track_image("texture/ui/slider_track001.png",
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texture_manager);
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};
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{
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auto& title = layout.add_child<Label>();
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title.set_text("Setting");
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}
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{
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auto& fov = layout.add_child<Slider>();
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fov.set_slider(&v.fov, 20.0f, 120.0f);
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set_default_slider_image(fov);
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fov.set_text("Fov");
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auto& sensitivity = layout.add_child<Slider>();
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sensitivity.set_slider(&v.mouse_sensitivity, 0.01f, 1.0f);
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set_default_slider_image(sensitivity);
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sensitivity.set_text("Sensitivity");
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auto& distance = layout.add_child<Slider>();
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distance.set_slider(&v.rendering_distance, 2, 64);
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set_default_slider_image(distance);
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distance.set_text("Distance");
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auto& music = layout.add_child<Slider>();
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music.set_slider(&v.music, 0.0f, 1.0f);
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set_default_slider_image(music);
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music.set_text("Music");
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auto& sfx = layout.add_child<Slider>();
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sfx.set_slider(&v.sfx, 0.0f, 1.0f);
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set_default_slider_image(sfx);
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sfx.set_text("SFX");
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}
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auto& config = m_scene.scene_manager().app().config();
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{
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bool full = config.get("window.fullscreen", false);
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auto& fullscreen = layout.add_child<ComboButton>();
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fullscreen.set_index(!full ? 0 : 1);
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fullscreen.set_text("Fullscreen");
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std::vector<std::pair<std::string, std::function<void()>>> comb;
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comb.emplace_back("off", [&config, this]() {
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config.set("window.fullscreen", false);
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m_scene.scene_manager().app().window().reload_config();
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});
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comb.emplace_back("on", [&config, this]() {
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config.set("window.fullscreen", true);
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m_scene.scene_manager().app().window().reload_config();
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});
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fullscreen.set_default_image(texture_manager);
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fullscreen.set_combos(comb);
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}
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{
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bool enable_vsync = config.get("window.V-Sync", true);
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auto& vsync = layout.add_child<ComboButton>();
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vsync.set_default_image(texture_manager);
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vsync.set_text("V-Sync");
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std::vector<ComboPair> combos;
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combos.emplace_back("off", [this, &config]() {
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config.set("window.V-Sync", false);
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m_scene.scene_manager().app().window().reload_config();
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});
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combos.emplace_back("on", [this, &config]() {
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config.set("window.V-Sync", true);
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m_scene.scene_manager().app().window().reload_config();
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});
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vsync.set_combos(combos);
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vsync.set_index(!enable_vsync ? 0 : 1);
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}
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{
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int max_aniso = texture_manager.max_aniso();
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int config_aniso = config.get("texture.aniso", 1);
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int aniso = (config_aniso > max_aniso) ? max_aniso : config_aniso;
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int max_sum = 1;
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for (int temp = max_aniso; temp > 1; temp /= 2) {
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++max_sum;
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}
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int cur_index = 0;
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for (int i = 0, temp = 1; i < max_sum; i++) {
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if (temp == aniso) {
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cur_index = i;
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}
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temp *= 2;
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}
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auto& aniso_button = layout.add_child<ComboButton>();
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aniso_button.set_default_image(texture_manager);
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aniso_button.set_text("Aniso");
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aniso_button.set_index(cur_index);
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std::vector<ComboPair> combos;
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auto get_suffix = [](int i) -> std::pair<std::string, int> {
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if (i == 0) {
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return {"off", 1};
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}
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int n = 1;
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for (int j = 0; j < i; j++) {
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n *= 2;
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}
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return {std::to_string(n) + "x", n};
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};
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for (int i = 0; i < max_sum; i++) {
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auto [str, n] = get_suffix(i);
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combos.emplace_back(str, [&config, this, n]() {
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config.set("texture.aniso", n);
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m_scene.set_texture_reload(true);
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});
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}
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aniso_button.set_combos(combos);
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}
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auto& return_button = layout.add_child<Button>();
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return_button.set_background_image("texture/ui/button001.png",
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texture_manager);
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return_button.set_text("Save and Return");
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return_button.set_clicked(
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[this]() { m_scene.scene_manager().request_pop(); });
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m_root_widget = std::move(bi);
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}
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bool SettingsUI::handle_key_event(const KeyEvent& e) {
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if (e.key == Key::ESCAPE && e.action == KeyAction::PRESS) {
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m_scene.scene_manager().request_pop();
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return true;
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}
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return UIManager::handle_key_event(e);
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}
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} // namespace Cubed
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