Files
Cubed/assets
zhenyan121 85dadc17c9 feat(gameplay): detect underwater state and play transition/bubble sounds
- Add is_underwater() and set_underwater() to ClientPlayer.
- Change get_world() to return non-const reference for audio access.
- Update Camera::update_move_camera() to detect water block changes and trigger transition sound.
- Add repeating timer in ClientWorld to play random bubble ambient sounds while underwater.
- Include new ambient sound assets for water transitions and bubbles.
- Also add sand walk sound asset (unused in this commit).
2026-07-07 17:19:47 +08:00
..
2026-06-19 11:34:22 +08:00
2026-06-20 15:03:40 +08:00
2026-07-05 17:18:40 +08:00
2026-07-05 17:18:40 +08:00