mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
#include "Cubed/ui/main_menu_ui_manager.hpp"
|
|
|
|
#include "Cubed/app.hpp"
|
|
#include "Cubed/render/renderer.hpp"
|
|
#include "Cubed/scene/main_menu_scene.hpp"
|
|
#include "Cubed/scene/scene_manager.hpp"
|
|
#include "Cubed/ui/button.hpp"
|
|
#include "Cubed/ui/column_layout.hpp"
|
|
#include "version.hpp"
|
|
|
|
namespace Cubed {
|
|
|
|
MainMenuUIManager::MainMenuUIManager(MainMenuScene& scene) : m_scene(scene) {}
|
|
MainMenuUIManager::~MainMenuUIManager() {}
|
|
|
|
void MainMenuUIManager::init() {
|
|
|
|
auto image = std::make_unique<Image>(nullptr);
|
|
|
|
image->set_fill(true);
|
|
image->set_anchor(Anchor::TOP_LEFT);
|
|
image->set_image("texture/ui/background.png",
|
|
m_scene.scene_manager().app().texture_manager());
|
|
auto& renderer = m_scene.scene_manager().app().renderer();
|
|
image->set_window_size(renderer.window_width(), renderer.window_height());
|
|
|
|
auto& layout = image->add_child<ColumnLayout>();
|
|
layout.set_spacing(20);
|
|
layout.set_anchor(Anchor::CENTER);
|
|
layout.set_window_size(renderer.window_width(), renderer.window_height());
|
|
{
|
|
auto& start_game_button = layout.add_child<Button>();
|
|
|
|
start_game_button.set_background_image(
|
|
"texture/ui/button001.png",
|
|
m_scene.scene_manager().app().texture_manager());
|
|
start_game_button.set_text("Start Game");
|
|
start_game_button.set_clicked([this]() {
|
|
m_scene.scene_manager().request_push(SceneType::WORLD);
|
|
});
|
|
}
|
|
{
|
|
auto& button = layout.add_child<Button>();
|
|
|
|
button.set_background_image(
|
|
"texture/ui/button001.png",
|
|
m_scene.scene_manager().app().texture_manager());
|
|
button.set_text("Credits");
|
|
button.set_clicked([this]() {
|
|
m_scene.scene_manager().request_push(SceneType::CREDITS);
|
|
});
|
|
}
|
|
{
|
|
auto& exit_game = layout.add_child<Button>();
|
|
exit_game.set_background_image(
|
|
"texture/ui/button001.png",
|
|
m_scene.scene_manager().app().texture_manager());
|
|
exit_game.set_text("Exit");
|
|
|
|
exit_game.set_clicked([this]() {
|
|
m_scene.scene_manager().app().window().should_close_window();
|
|
});
|
|
}
|
|
m_widgets.try_emplace("background", image.get());
|
|
m_widgets.try_emplace("main menu layout", &layout);
|
|
{
|
|
auto& info_layout = image->add_child<ColumnLayout>();
|
|
info_layout.set_anchor(Anchor::BOTTOM_LEFT);
|
|
info_layout.set_spacing(10);
|
|
auto& version = info_layout.add_child<Label>();
|
|
version.set_scale(0.5f);
|
|
std::string version_str = "Cubed: " CUBED_VERSION;
|
|
#ifdef DEBUG_MODE
|
|
version_str.append("-debug");
|
|
#else
|
|
version_str.append("-release");
|
|
#endif
|
|
version.set_text(version_str);
|
|
}
|
|
|
|
m_root_widget = std::move(image);
|
|
}
|
|
|
|
} // namespace Cubed
|