mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-06-17 16:17:02 +08:00
* refactor: rewrite blend_heightmap_boundaries * refactor: init_world * fix: unnatural biome boundary transition
520 lines
20 KiB
C++
520 lines
20 KiB
C++
#include "Cubed/gameplay/chunk_generator.hpp"
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#include "Cubed/gameplay/builders/desert_builder.hpp"
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#include "Cubed/gameplay/builders/forest_builder.hpp"
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#include "Cubed/gameplay/builders/mountain_builder.hpp"
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#include "Cubed/gameplay/builders/plain_builder.hpp"
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#include "Cubed/gameplay/builders/river_builder.hpp"
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#include "Cubed/gameplay/chunk.hpp"
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#include "Cubed/gameplay/tree.hpp"
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#include "Cubed/tools/cubed_hash.hpp"
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#include "Cubed/tools/perlin_noise.hpp"
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namespace Cubed {
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using enum BiomeType;
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constexpr int BLEND_RADIUS = 12;
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ChunkGenerator::ChunkGenerator(Chunk& chunk) : m_chunk(chunk) {
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ASSERT_MSG(is_init, "ChunksGenerator is not init");
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ChunkPos pos = m_chunk.get_chunk_pos();
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unsigned seed = HASH::mix_hash(pos.x, pos.z, m_generator_seed);
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m_random.init(seed);
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}
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void ChunkGenerator::init() {
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std::random_device d;
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m_generator_seed = d();
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Logger::info("Chunk Generator Seed {}", m_generator_seed);
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PerlinNoise::init(m_generator_seed);
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is_init = true;
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}
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void ChunkGenerator::reload() {
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if (!is_seed_change) {
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return;
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}
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PerlinNoise::reload(m_generator_seed);
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is_seed_change = false;
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}
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const unsigned& ChunkGenerator::seed() { return m_generator_seed; }
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void ChunkGenerator::seed(unsigned s) {
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is_seed_change = true;
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m_generator_seed = s;
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}
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void ChunkGenerator::assign_chunk_biome() {
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auto m_chunk_pos = m_chunk.chunk_pos();
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float x = static_cast<float>(m_chunk_pos.x);
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float z = static_cast<float>(m_chunk_pos.z);
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float temp = PerlinNoise::noise(x * BIOME_NOISE_FREQUENCY, 0.0f,
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z * BIOME_NOISE_FREQUENCY);
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float humid = PerlinNoise::noise(x * BIOME_NOISE_FREQUENCY, 1.0f,
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z * BIOME_NOISE_FREQUENCY);
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auto biome = get_biome_from_noise(temp, humid);
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m_chunk.biome(biome);
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}
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void ChunkGenerator::resolve_biome_adjacency_conflict(
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const std::array<const Chunk*, 8>& adj_chunks) {
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auto m_biome = m_chunk.biome();
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for (int i = 0; i < 8; i++) {
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auto& chunk = adj_chunks[i];
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if (chunk == nullptr) {
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continue;
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}
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BiomeType biome = chunk->get_biome();
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for (const auto& non : NON_ADJACENT) {
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if (m_biome != non.first) {
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continue;
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}
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for (auto b : non.second) {
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if (b == biome) {
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m_biome = non.replace;
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m_chunk.biome(m_biome);
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return;
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}
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}
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}
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}
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}
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void ChunkGenerator::generate_heightmap() {
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auto m_chunk_pos = m_chunk.chunk_pos();
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auto& m_heightmap = m_chunk.heightmap();
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auto m_biome = m_chunk.biome();
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for (int x = 0; x < CHUNK_SIZE; x++) {
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for (int z = 0; z < CHUNK_SIZE; z++) {
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float world_x = static_cast<float>(x + m_chunk_pos.x * CHUNK_SIZE);
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float world_z = static_cast<float>(z + m_chunk_pos.z * CHUNK_SIZE);
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auto sample_height = [&](BiomeType b) -> int {
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auto range = get_biome_height_range(b);
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auto [f1, f2, f3] = get_noise_frequencies_for_biome(b);
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float n = 1.00f * PerlinNoise::noise(world_x * f1, 0.5f,
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world_z * f1) +
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0.50f * PerlinNoise::noise(world_x * f2, 0.5f,
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world_z * f2) +
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0.25f * PerlinNoise::noise(world_x * f3, 0.5f,
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world_z * f3);
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n /= 1.75f;
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return range.base_y + std::round(n * range.amplitude);
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};
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m_heightmap[x][z] = sample_height(m_biome);
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}
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}
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}
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void ChunkGenerator::blend_heightmap_boundaries(
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const std::array<std::optional<HeightMapArray>, 8>& neighbor_heightmap,
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const std::array<BiomeType, 8>& neighbor_biome) {
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auto& m_heightmap = m_chunk.heightmap();
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auto m_biome = m_chunk.biome();
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m_neighbor_biome = neighbor_biome;
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// --- Right neighbor neighbor[0]: (1, 0) ---
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for (int z = 0; z < SIZE_Z; z++) {
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if (neighbor_heightmap[0] != std::nullopt &&
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neighbor_biome[0] != m_biome) {
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is_cur_chunk_ins = true;
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int edge_x = CHUNK_SIZE - 1;
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int h = m_heightmap[edge_x][z];
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int neighbor_h = (*neighbor_heightmap[0])[0][z];
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if (h <= neighbor_h) {
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continue;
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}
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const int DIR = (edge_x == 0) ? 1 : -1;
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for (int i = 0; i < BLEND_RADIUS; i++) {
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int x = edge_x + DIR * i;
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float t = static_cast<float>(i) / BLEND_RADIUS;
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// float smooth_t = t * t * (3.0f - 2.0f * t);
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(neighbor_h + (h - neighbor_h) * smooth_t));
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}
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}
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}
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// --- Left neighbor neighbor[1]: (-1, 0) ---
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for (int z = 0; z < SIZE_Z; z++) {
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if (neighbor_heightmap[1] != std::nullopt &&
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neighbor_biome[1] != m_biome) {
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is_cur_chunk_ins = true;
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int edge_x = 0;
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int h = m_heightmap[edge_x][z];
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int neighbor_h = (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z];
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if (h <= neighbor_h) {
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continue;
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}
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const int DIR = (edge_x == 0) ? 1 : -1;
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for (int i = 0; i < BLEND_RADIUS; i++) {
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int x = edge_x + DIR * i;
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float t = static_cast<float>(i) / BLEND_RADIUS;
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// float smooth_t = t * t * (3.0f - 2.0f * t);
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(neighbor_h + (h - neighbor_h) * smooth_t));
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}
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}
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}
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// --- Front neighbor neighbor[2]: (0, 1) ---
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for (int x = 0; x < SIZE_X; x++) {
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if (neighbor_heightmap[2] != std::nullopt &&
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neighbor_biome[2] != m_biome) {
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is_cur_chunk_ins = true;
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int edge_z = CHUNK_SIZE - 1;
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int h = m_heightmap[x][edge_z];
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int neighbor_h = (*neighbor_heightmap[2])[x][0];
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if (h <= neighbor_h) {
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continue;
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}
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const int DIR = (edge_z == 0) ? 1 : -1;
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for (int i = 0; i < BLEND_RADIUS; i++) {
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int z = edge_z + DIR * i;
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float t = static_cast<float>(i) / BLEND_RADIUS;
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// float smooth_t = t * t * (3.0f - 2.0f * t);
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(neighbor_h + (h - neighbor_h) * smooth_t));
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}
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}
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}
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// --- Back neighbor neighbor[3]: (0, -1) ---
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for (int x = 0; x < SIZE_X; x++) {
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if (neighbor_heightmap[3] != std::nullopt &&
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neighbor_biome[3] != m_biome) {
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is_cur_chunk_ins = true;
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int edge_z = 0;
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int h = m_heightmap[x][edge_z];
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int neighbor_h = (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1];
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if (h <= neighbor_h) {
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continue;
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}
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const int DIR = (edge_z == 0) ? 1 : -1;
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for (int i = 0; i < BLEND_RADIUS; i++) {
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int z = edge_z + DIR * i;
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float t = static_cast<float>(i) / BLEND_RADIUS;
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// float smooth_t = t * t * (3.0f - 2.0f * t);
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(neighbor_h + (h - neighbor_h) * smooth_t));
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}
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}
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}
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if (is_cur_chunk_ins) {
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return;
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}
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// --- Right-Front corner neighbor[4]: (1, 1) ---
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if (neighbor_heightmap[4] != std::nullopt && neighbor_biome[4] != m_biome) {
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for (int i = 0; i < BLEND_RADIUS; i++) {
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for (int j = 0; j < BLEND_RADIUS; j++) {
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int x = (CHUNK_SIZE - 1) - i;
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int z = (CHUNK_SIZE - 1) - j;
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int h = m_heightmap[x][z];
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int h_right = (neighbor_heightmap[0] != std::nullopt)
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? (*neighbor_heightmap[0])[0][z]
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: h;
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int h_front = (neighbor_heightmap[2] != std::nullopt)
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? (*neighbor_heightmap[2])[x][0]
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: h;
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int h_corner = (*neighbor_heightmap[4])[0][0];
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float tx = static_cast<float>(i) / BLEND_RADIUS;
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float tz = static_cast<float>(j) / BLEND_RADIUS;
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float target_h = h_corner * (1 - tx) * (1 - tz) +
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h_front * tx * (1 - tz) +
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h_right * (1 - tx) * tz + h * tx * tz;
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if (h <= static_cast<int>(std::round(target_h)))
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continue;
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float t = static_cast<float>(std::max(i, j)) / BLEND_RADIUS;
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(target_h + (h - target_h) * smooth_t));
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}
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}
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}
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// --- Left-Front corner neighbor[5]: (-1, 1) ---
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if (neighbor_heightmap[5] != std::nullopt && neighbor_biome[5] != m_biome) {
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for (int i = 0; i < BLEND_RADIUS; i++) {
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for (int j = 0; j < BLEND_RADIUS; j++) {
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int x = i;
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int z = (CHUNK_SIZE - 1) - j;
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int h = m_heightmap[x][z];
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int h_left = (neighbor_heightmap[1] != std::nullopt)
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? (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z]
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: h;
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int h_front = (neighbor_heightmap[2] != std::nullopt)
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? (*neighbor_heightmap[2])[x][0]
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: h;
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int h_corner = (*neighbor_heightmap[5])[CHUNK_SIZE - 1][0];
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float tx = static_cast<float>(i) / BLEND_RADIUS;
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float tz = static_cast<float>(j) / BLEND_RADIUS;
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float target_h = h_corner * (1 - tx) * (1 - tz) +
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h_front * tx * (1 - tz) +
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h_left * (1 - tx) * tz + h * tx * tz;
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if (h <= static_cast<int>(std::round(target_h)))
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continue;
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float t = static_cast<float>(std::max(i, j)) / BLEND_RADIUS;
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(target_h + (h - target_h) * smooth_t));
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}
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}
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}
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// --- Right-Back corner neighbor[6]: (1, -1) ---
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if (neighbor_heightmap[6] != std::nullopt && neighbor_biome[6] != m_biome) {
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for (int i = 0; i < BLEND_RADIUS; i++) {
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for (int j = 0; j < BLEND_RADIUS; j++) {
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int x = (CHUNK_SIZE - 1) - i;
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int z = j;
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int h = m_heightmap[x][z];
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int h_right = (neighbor_heightmap[0] != std::nullopt)
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? (*neighbor_heightmap[0])[0][z]
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: h;
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int h_back = (neighbor_heightmap[3] != std::nullopt)
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? (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1]
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: h;
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int h_corner = (*neighbor_heightmap[6])[0][CHUNK_SIZE - 1];
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float tx = static_cast<float>(i) / BLEND_RADIUS;
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float tz = static_cast<float>(j) / BLEND_RADIUS;
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float target_h = h_corner * (1 - tx) * (1 - tz) +
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h_back * tx * (1 - tz) +
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h_right * (1 - tx) * tz + h * tx * tz;
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if (h <= static_cast<int>(std::round(target_h)))
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continue;
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float t = static_cast<float>(std::max(i, j)) / BLEND_RADIUS;
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(target_h + (h - target_h) * smooth_t));
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}
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}
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}
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// --- Left-Back corner neighbor[7]: (-1, -1) ---
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if (neighbor_heightmap[7] != std::nullopt && neighbor_biome[7] != m_biome) {
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for (int i = 0; i < BLEND_RADIUS; i++) {
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for (int j = 0; j < BLEND_RADIUS; j++) {
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int x = i;
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int z = j;
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int h = m_heightmap[x][z];
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int h_left = (neighbor_heightmap[1] != std::nullopt)
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? (*neighbor_heightmap[1])[CHUNK_SIZE - 1][z]
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: h;
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int h_back = (neighbor_heightmap[3] != std::nullopt)
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? (*neighbor_heightmap[3])[x][CHUNK_SIZE - 1]
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: h;
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int h_corner =
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(*neighbor_heightmap[7])[CHUNK_SIZE - 1][CHUNK_SIZE - 1];
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float tx = static_cast<float>(i) / BLEND_RADIUS;
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float tz = static_cast<float>(j) / BLEND_RADIUS;
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float target_h = h_corner * (1 - tx) * (1 - tz) +
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h_back * tx * (1 - tz) +
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h_left * (1 - tx) * tz + h * tx * tz;
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if (h <= static_cast<int>(std::round(target_h)))
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continue;
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float t = static_cast<float>(std::max(i, j)) / BLEND_RADIUS;
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float smooth_t = t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
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m_heightmap[x][z] = static_cast<int>(
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std::round(target_h + (h - target_h) * smooth_t));
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}
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}
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}
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}
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void ChunkGenerator::generate_terrain_blocks() {
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make_biome_builder();
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if (!m_biome_builder) {
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Logger::error("BiomeBuilder is nullptr");
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return;
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}
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m_chunk.blocks().assign(CHUNK_SIZE * CHUNK_SIZE * WORLD_SIZE_Y, 0);
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m_biome_builder->build_biome();
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}
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void ChunkGenerator::blend_surface_blocks_borders(
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const std::array<std::optional<std::vector<uint8_t>>, 4>& neighbor_block) {
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auto& m_blocks = m_chunk.blocks();
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auto& m_heightmap = m_chunk.heightmap();
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constexpr int WORLD_HEIGHT = WORLD_SIZE_Y;
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// Helper lambda: get top block type from a neighbor's block data at (nx,
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// nz)
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auto get_top_block_from_neighbor = [&](const std::vector<uint8_t>& blocks,
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int nx, int nz) -> uint8_t {
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// Search from topmost y downwards for the first non-zero block
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for (int y = WORLD_HEIGHT - 1; y >= 0; --y) {
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int idx = Chunk::get_index(
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nx, y, nz); // linear index: y * area + z * size + x
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if (idx >= 0 && idx < static_cast<int>(blocks.size()) &&
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blocks[idx] != 0) {
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return blocks[idx];
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}
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}
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return 0; // fallback, should not happen for valid chunks
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};
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// For each column (x, z)
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for (int x = 0; x < CHUNK_SIZE; ++x) {
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for (int z = 0; z < CHUNK_SIZE; ++z) {
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// Get the current top block type of this column from m_blocks
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uint8_t type_self = 0;
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int top_y = -1;
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top_y = m_heightmap[x][z];
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type_self = m_blocks[Chunk::get_index(x, top_y, z)];
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if (top_y == -1)
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continue; // no block? skip
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// Weight map: type -> total weight
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std::unordered_map<uint8_t, float> weights;
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weights[type_self] = 1.0f; // self weight
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// --- Right neighbor (index 0) ---
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if (neighbor_block[0] && x >= CHUNK_SIZE - BLEND_RADIUS) {
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int dist = (CHUNK_SIZE - 1) - x;
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float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
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t = t * t * (3.0f - 2.0f * t); // smoothstep
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if (t > 0.0f) {
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uint8_t type_neighbor =
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get_top_block_from_neighbor(*neighbor_block[0], 0, z);
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weights[type_neighbor] += t;
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}
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}
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// --- Left neighbor (index 1) ---
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if (neighbor_block[1] && x < BLEND_RADIUS) {
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int dist = x;
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float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
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t = t * t * (3.0f - 2.0f * t);
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if (t > 0.0f) {
|
|
uint8_t type_neighbor = get_top_block_from_neighbor(
|
|
*neighbor_block[1], CHUNK_SIZE - 1, z);
|
|
weights[type_neighbor] += t;
|
|
}
|
|
}
|
|
|
|
// --- Front neighbor (index 2) ---
|
|
if (neighbor_block[2] && z >= CHUNK_SIZE - BLEND_RADIUS) {
|
|
int dist = (CHUNK_SIZE - 1) - z;
|
|
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
|
t = t * t * (3.0f - 2.0f * t);
|
|
if (t > 0.0f) {
|
|
uint8_t type_neighbor =
|
|
get_top_block_from_neighbor(*neighbor_block[2], x, 0);
|
|
weights[type_neighbor] += t;
|
|
}
|
|
}
|
|
|
|
// --- Back neighbor (index 3) ---
|
|
if (neighbor_block[3] && z < BLEND_RADIUS) {
|
|
int dist = z;
|
|
float t = 1.0f - static_cast<float>(dist) / BLEND_RADIUS;
|
|
t = t * t * (3.0f - 2.0f * t);
|
|
if (t > 0.0f) {
|
|
uint8_t type_neighbor = get_top_block_from_neighbor(
|
|
*neighbor_block[3], x, CHUNK_SIZE - 1);
|
|
weights[type_neighbor] += t;
|
|
}
|
|
}
|
|
|
|
// Find type with maximum total weight
|
|
uint8_t final_type = type_self;
|
|
float max_weight = weights[type_self];
|
|
for (const auto& [type, w] : weights) {
|
|
if (w > max_weight) {
|
|
max_weight = w;
|
|
final_type = type;
|
|
}
|
|
}
|
|
|
|
// Update the top block if the type changed
|
|
if (final_type != type_self) {
|
|
// top block
|
|
if (m_chunk.biome() == BiomeType::RIVER && final_type == 1) {
|
|
final_type = 2;
|
|
}
|
|
|
|
m_blocks[Chunk::get_index(x, top_y, z)] = final_type;
|
|
// bottom block
|
|
unsigned fill_type = 2;
|
|
if (final_type == 1) {
|
|
fill_type = 2;
|
|
} else if (final_type == 4) {
|
|
fill_type = 4;
|
|
}
|
|
for (int y = top_y - 5; y < top_y; y++) {
|
|
m_blocks[Chunk::get_index(x, y, z)] = fill_type;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ChunkGenerator::generate_vegetation() {
|
|
|
|
if (!m_biome_builder) {
|
|
Logger::error("BiomeBuilder is nullptr");
|
|
return;
|
|
}
|
|
m_biome_builder->build_vegetation();
|
|
}
|
|
|
|
void ChunkGenerator::make_biome_builder() {
|
|
auto biome = m_chunk.biome();
|
|
switch (biome) {
|
|
case PLAIN:
|
|
m_biome_builder = std::make_unique<PlainBuilder>(*this);
|
|
break;
|
|
case DESERT:
|
|
m_biome_builder = std::make_unique<DesertBuilder>(*this);
|
|
break;
|
|
case FOREST:
|
|
m_biome_builder = std::make_unique<ForestBuilder>(*this);
|
|
break;
|
|
case MOUNTAIN:
|
|
m_biome_builder = std::make_unique<MountainBuilder>(*this);
|
|
break;
|
|
case RIVER:
|
|
m_biome_builder = std::make_unique<RiverBuilder>(*this);
|
|
break;
|
|
case NONE:
|
|
m_biome_builder = nullptr;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Chunk& ChunkGenerator::chunk() { return m_chunk; }
|
|
|
|
Random& ChunkGenerator::random() { return m_random; }
|
|
const std::array<BiomeType, 8>& ChunkGenerator::neighbor_biome() const {
|
|
return m_neighbor_biome;
|
|
}
|
|
} // namespace Cubed
|