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Restructure world generation to trigger chunk loading based on player movement. Replace player name with UUID for identification. Implement chunk request/response protocol. Improve thread management for gen thread.
6 lines
74 B
Protocol Buffer
6 lines
74 B
Protocol Buffer
syntax = "proto3";
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message ChunkPos {
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int32 x = 1;
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int32 z = 2;
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} |