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* feat: add grass texture and update grass_block texture * feat: add block data * feat: add blocks_tool * feat: add sync info and change function in blocks_tools * feat: add check and new function * refactor: make block texture loading data-driven * feat: add rendering for grass * feat: passable grass * feat: random grass place * fix: memory leak in TextureManager::load_cross_plane_texture
6 lines
104 B
TOML
6 lines
104 B
TOML
id = 2
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is_cross_plane = false
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is_liquid = false
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is_passable = false
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is_transparent = false
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name = 'dirt' |