Files
Cubed/src/gameplay/server_entity_manager.cpp

158 lines
4.9 KiB
C++

#include "Cubed/gameplay/server_entity_manager.hpp"
#include "Cubed/gameplay/creatures/pig.hpp"
#include "Cubed/gameplay/ecs/identity.hpp"
#include "Cubed/gameplay/ecs/server_entity.hpp"
#include "Cubed/gameplay/hitbox_manager.hpp"
#include "Cubed/gameplay/server_world.hpp"
#include "Cubed/gameplay/session.hpp"
#include "Cubed/gameplay/systems/physical_system.hpp"
#include "Cubed/gameplay/systems/speed_system.hpp"
#include "Cubed/gameplay/systems/wander_ai_system.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/net_utils.hpp"
using namespace google::protobuf;
namespace Cubed {
ServerEntityManager::ServerEntityManager(ServerWorld& world) : m_world(world) {}
void ServerEntityManager::init() {
m_factories.try_emplace("cubed:pig", [this]() {
BaseServerCreature c;
c.hitbox = HitboxManager::instance().get_hitbox_id("cubed:pig");
return create_entity_in_factory(
Entity{m_next}, EntityInfo{"cubed:pig", ""}, std::move(c), PigTag{},
AIBase{}, WanderAITag{}, MoveBoost{});
});
}
void ServerEntityManager::update() {
handle_task();
update_ai();
update_move();
update_send();
}
void ServerEntityManager::update_ai() { WanderAISystem::update(m_registry); }
void ServerEntityManager::update_move() {
SpeedSystem::update(
static_cast<float>(m_world.get_per_tick_time()) / 1000.0f, m_registry);
PhysicalSystem::update(m_world, m_registry);
}
void ServerEntityManager::update_send() {
auto sessions = m_world.get_all_session();
auto view = m_registry.view<Entity, BaseServerCreature>();
for (auto& e : view) {
auto [entity, creature] = view.get<Entity, BaseServerCreature>(e);
Arena arena;
auto* p = Arena::Create<S2CEntityUpdate>(&arena);
p->set_id(entity.id);
Tools::set_net_pos(p, creature.transform.position.value);
for (auto& s : sessions) {
s->send(make_packet(p));
}
}
}
void ServerEntityManager::handle_task() {
TaskPair pair;
while (m_tasks.try_pop(pair)) {
switch (pair.first) {
case Command::CREATE: {
auto* c = std::get_if<EntityCreateElement>(&pair.second);
ASSERT(c);
create_entity(c->name, c->pos);
} break;
case Command::SEND_ALL_ENTITIES: {
auto* c = std::get_if<std::shared_ptr<Session>>(&pair.second);
ASSERT(c);
send_all_entities(*c);
} break;
case Command::DESTORY: {
auto* c = std::get_if<EntityID>(&pair.second);
ASSERT(c);
handle_entity_destory(*c);
} break;
}
}
}
void ServerEntityManager::add_entity(std::string_view name,
const glm::vec3& pos) {
m_tasks.emplace(Command::CREATE,
EntityCreateElement{std::string(name), pos});
}
void ServerEntityManager::destory(EntityID id) {
m_tasks.emplace(Command::DESTORY, id);
}
void ServerEntityManager::handle_player_login(
std::shared_ptr<Session> session) {
m_tasks.emplace(Command::SEND_ALL_ENTITIES, std::move(session));
}
void ServerEntityManager::create_entity(std::string_view name,
const glm::vec3& pos) {
ASSERT(m_factories.contains(name));
auto e = m_factories[name]();
acc c;
if (m_entities.find(c, e)) {
auto t = m_registry.try_get<BaseServerCreature>(c->second);
ASSERT(t);
t->transform.position.value = pos;
}
handle_entity_create(e, name, pos);
}
void ServerEntityManager::send_all_entities(std::shared_ptr<Session>& session) {
auto view = m_registry.view<Entity, EntityInfo, BaseServerCreature>();
for (auto& entity : view) {
auto [e, info, base] =
view.get<Entity, EntityInfo, BaseServerCreature>(entity);
Arena arena;
auto* s2c = Arena::Create<S2CEntityCreate>(&arena);
s2c->set_id(e.id);
s2c->set_name(info.name);
Tools::set_net_pos(s2c, base.transform.position.value);
session->send(make_packet(*s2c));
}
}
void ServerEntityManager::handle_entity_create(EntityID id,
std::string_view name,
const glm::vec3& pos) {
auto sessions = m_world.get_all_session();
Arena arena;
auto* s2c = Arena::Create<S2CEntityCreate>(&arena);
s2c->set_id(id);
s2c->set_name(name);
Tools::set_net_pos(s2c, pos);
for (auto& s : sessions) {
s->send(make_packet(*s2c));
}
}
void ServerEntityManager::handle_entity_destory(EntityID id) {
acc a;
if (!m_entities.find(a, id)) {
return;
}
m_registry.destroy(a->second);
m_entities.erase(a);
auto sessions = m_world.get_all_session();
Arena arena;
auto* s2c = Arena::Create<S2CEntityDestory>(&arena);
s2c->set_id(id);
for (auto& s : sessions) {
s->send(make_packet(*s2c));
}
}
} // namespace Cubed