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Cubed/src/shaders/ui_v_shader.glsl
2026-03-21 11:19:23 +08:00

19 lines
348 B
GLSL

#version 460
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texCoord;
layout (location = 2) in float layer;
out vec2 tc;
flat out int tex_layer;
uniform mat4 m_matrix;
uniform mat4 proj_matrix;
void main(void) {
gl_Position = proj_matrix * m_matrix * vec4(pos, 0.0, 1.0);
tc = texCoord;
tex_layer = int(layer);
}