Files
Cubed/include/Cubed/gameplay/vertex_data.hpp
zhenyan121 d7d47e9e7f refactor(gameplay): split world into client and server
Remove monolithic World, Player, Chunk classes. Introduce ClientWorld, ServerWorld, ClientPlayer, and related networked components. Add Abseil dependency for logging and checks. Rename old files to pre_remove_* and update all includes and references accordingly.
2026-06-25 17:54:32 +08:00

26 lines
623 B
C++

#pragma once
#include "Cubed/primitive_data.hpp"
#include <atomic>
#include <glad/glad.h>
#include <vector>
namespace Cubed {
class ClientWorld;
struct VertexData {
std::vector<Vertex3D> m_vertices;
GLuint m_vbo = 0;
GLuint m_vao = 0;
std::atomic<std::size_t> m_sum{0};
ClientWorld& m_world;
VertexData(ClientWorld& world);
~VertexData();
VertexData(const VertexData&) = delete;
VertexData(VertexData&&) noexcept;
VertexData& operator=(const VertexData&) = delete;
VertexData& operator=(VertexData&&) noexcept;
void upload();
void update_sum();
};
} // namespace Cubed