Files
Cubed/CMakeLists.txt

154 lines
3.7 KiB
CMake

cmake_minimum_required(VERSION 3.21)
project(Cubed LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(NOT CMAKE_CONFIGURATION_TYPES
AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
endif()
if(NOT DEFINED CUBED_VERSION)
set(CUBED_VERSION "dev")
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_CURRENT_SOURCE_DIR}/cmake"
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules"
)
include(Dependencies)
add_subdirectory(third_party/glad)
add_subdirectory(third_party/imgui)
add_executable(${PROJECT_NAME})
add_subdirectory(src)
file(GLOB_RECURSE PROTO_FILES
${CMAKE_CURRENT_SOURCE_DIR}/src/proto/*.proto
)
protobuf_generate(
TARGET ${PROJECT_NAME}
LANGUAGE cpp
PROTOS ${PROTO_FILES}
IMPORT_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/src/proto
)
configure_file(
src/version.hpp.in
${CMAKE_BINARY_DIR}/generated/version.hpp
@ONLY
)
target_compile_options(${PROJECT_NAME}
PRIVATE
$<$<CONFIG:Debug>:-fno-omit-frame-pointer>
$<$<CONFIG:Debug>:-g>
#$<$<CONFIG:Debug>:-fsanitize=address>
#$<$<CONFIG:Debug>:-fsanitize=thread>
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wall>
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wextra>
$<$<CXX_COMPILER_ID:GNU,Clang>:-Wpedantic>
$<$<CXX_COMPILER_ID:MSVC>:/utf-8>
$<$<CXX_COMPILER_ID:MSVC>:/W4>
)
target_link_options(${PROJECT_NAME}
PRIVATE
#$<$<CONFIG:Debug>:-fsanitize=address>
#$<$<CONFIG:Debug>:-fsanitize=thread>
)
target_compile_definitions(${PROJECT_NAME}
PRIVATE
ASIO_STANDALONE
ASIO_NO_DEPRECATED
$<$<CONFIG:Debug>:DEBUG_MODE>
$<$<CXX_COMPILER_ID:MSVC>:
WIN32_LEAN_AND_MEAN
NOMINMAX
_CRT_SECURE_NO_WARNINGS
>
)
if(CMAKE_CONFIGURATION_TYPES)
# Visual Studio / Xcode multi-configuration generator
target_compile_definitions(${PROJECT_NAME}
PRIVATE
ASSETS_PATH="$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/assets/>$<$<NOT:$<CONFIG:Debug>>:./assets/>"
)
else()
# Ninja / Makefiles single-configuration generator
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_definitions(${PROJECT_NAME}
PRIVATE
ASSETS_PATH="${PROJECT_SOURCE_DIR}/assets/"
)
else()
target_compile_definitions(${PROJECT_NAME}
PRIVATE
ASSETS_PATH="./assets/"
)
endif()
endif()
target_include_directories(${PROJECT_NAME}
PRIVATE
${PROJECT_SOURCE_DIR}/include
${PROJECT_SOURCE_DIR}/third_party/asio/include
${CMAKE_BINARY_DIR}/generated
${PROJECT_BINARY_DIR}
${PROJECT_BINARY_DIR}/src
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
glfw
glad
glm::glm
OpenGL::GL
soil2
Freetype::Freetype
tomlplusplus::tomlplusplus
imgui
tbb
protobuf::libprotobuf
absl::log
absl::check
absl::base
absl::strings
absl::flat_hash_map
zstd::zstd
OpenAL::OpenAL
$<$<PLATFORM_ID:Windows>:ws2_32>
)
if(WIN32)
add_custom_command(
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_RUNTIME_DLLS:${PROJECT_NAME}>
$<TARGET_FILE_DIR:${PROJECT_NAME}>
COMMAND_EXPAND_LISTS
)
endif()