Files
Cubed/src/gameplay/client_entity_manager.cpp
zhenyan121 c6a75e709e perf(gameplay): batch entity updates into single packet
Aggregate per-entity update messages into S2CEntityUpdateBatch and
broadcast once per tick. Reuse serialized packets in several broadcast
loops to avoid repeated make_packet calls.
2026-08-06 16:48:18 +08:00

159 lines
5.0 KiB
C++

#include "Cubed/gameplay/client_entity_manager.hpp"
#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/gameplay/creatures/pig.hpp"
#include "Cubed/gameplay/ecs/client_entity.hpp"
#include "Cubed/gameplay/ecs/identity.hpp"
#include "Cubed/gameplay/ecs/transform.hpp"
#include "Cubed/render/model_manager.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/net_utils.hpp"
using namespace google::protobuf;
namespace Cubed {
ClientEntityManager::ClientEntityManager(ClientWorld& world) : m_world(world) {}
void ClientEntityManager::update(float dt) {
handle_task(dt);
auto view = m_registry.view<BaseClientCreature>();
for (auto e : view) {
auto& c = view.get<BaseClientCreature>(e);
if (c.pose.gait == Gait::STOP) {
c.pose.walk_time = 0.0f;
} else {
c.pose.walk_time += dt;
}
}
}
void ClientEntityManager::init() {
m_factories.emplace("cubed:pig", [this](EntityID id) {
BaseClientCreature c;
c.model = ModelManager::instance().get_model_id("cubed:pig");
create_entity_in_registry(id, Entity{id}, EntityInfo{"cubed:pig", ""},
std::move(c), PigTag{}, RenderTransform{});
});
}
// not thread safe
void ClientEntityManager::handle_entity_create(EntityID id,
std::string_view name,
const glm::vec3& pos) {
ASSERT(m_factories.contains(name));
m_factories[name](id);
acc a;
ASSERT(m_entities.find(a, id));
auto* c = m_registry.try_get<BaseClientCreature>(a->second);
ASSERT(c);
c->transform.position.value = pos;
auto* r = m_registry.try_get<RenderTransform>(a->second);
ASSERT(r);
r->position.value = pos;
}
void ClientEntityManager::handle_entity_update(UpdateInfo& info, float dt) {
entt::entity e;
{
cacc a;
if (m_entities.find(a, info.id)) {
e = a->second;
} else {
return;
}
}
auto creature = m_registry.try_get<BaseClientCreature>(e);
ASSERT(creature);
creature->transform.position.value = info.pos;
creature->transform.direction.value = info.direction;
creature->pose.gait = info.gait;
auto r = m_registry.try_get<RenderTransform>(e);
ASSERT(r);
float alpha = 1 - std::exp(-dt / 0.1);
r->direction.value = glm::mix(r->direction.value,
creature->transform.direction.value, alpha);
r->position.value =
glm::mix(r->position.value, creature->transform.position.value, alpha);
}
void ClientEntityManager::receive_entity_create(S2CEntityCreate& s2c) {
EntityCreateElement c{};
c.id = s2c.id();
c.name = s2c.name();
c.pos = {s2c.pos().x(), s2c.pos().y(), s2c.pos().z()};
m_tasks.emplace(Command::CREATE, std::move(c));
}
void ClientEntityManager::receive_entity_destory(EntityID id) {
m_tasks.emplace(Command::DESTORY, id);
}
void ClientEntityManager::receive_entity_update(const S2CEntityUpdate& msg) {
UpdateInfo e;
e.id = msg.id();
e.pos = Tools::get_net_vec3(msg.pos());
e.direction = Tools::get_net_vec3(msg.direction());
e.gait = get_gait_from_id(msg.gait());
m_tasks.emplace(Command::UPDATE, std::move(e));
}
void ClientEntityManager::receive_entity_update(S2CEntityUpdateBatch& msg) {
for (auto& u : msg.updates()) {
receive_entity_update(u);
}
}
void ClientEntityManager::destory(EntityID id) {
auto client = m_world.get_client();
Arena arena;
auto* msg = Arena::Create<C2SEntityDestoryRequest>(&arena);
msg->set_id(id);
msg->set_uuid(m_world.get_player().get_uuid());
client->send(make_packet(*msg));
}
void ClientEntityManager::create(std::string_view name, const glm::vec3& pos) {
auto client = m_world.get_client();
Arena arena;
auto* msg = Arena::Create<C2SEntityCreateRequest>(&arena);
msg->set_name(name);
msg->set_uuid(m_world.get_player().get_uuid());
Tools::set_net_pos(msg, pos);
client->send(make_packet(msg));
}
void ClientEntityManager::handle_task(float dt) {
TaskPair pair;
while (m_tasks.try_pop(pair)) {
switch (pair.first) {
case Command::CREATE: {
auto* p = std::get_if<EntityCreateElement>(&pair.second);
ASSERT(p);
handle_entity_create(p->id, p->name, p->pos);
} break;
case Command::DESTORY: {
auto* p = std::get_if<EntityID>(&pair.second);
ASSERT(p);
handle_entity_destory(*p);
} break;
case Command::UPDATE: {
auto* p = std::get_if<UpdateInfo>(&pair.second);
ASSERT(p);
handle_entity_update(*p, dt);
}
}
}
}
void ClientEntityManager::handle_entity_destory(EntityID id) {
acc a;
if (!m_entities.find(a, id)) {
return;
}
m_registry.destroy(a->second);
m_entities.erase(a);
}
const entt::registry& ClientEntityManager::get_registry() const {
return m_registry;
}
} // namespace Cubed