mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-09 02:07:04 +08:00
957 lines
29 KiB
C++
957 lines
29 KiB
C++
#include "Cubed/gameplay/client_world.hpp"
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#include "Cubed/config.hpp"
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#include "Cubed/gameplay/chunk_generator.hpp"
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#include "Cubed/gameplay/game_time.hpp"
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#include "Cubed/gameplay/packet.hpp"
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#include "Cubed/tools/math_tools.hpp"
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#include <absl/container/inlined_vector.h>
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#include <numbers>
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using namespace std::chrono;
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using namespace std::chrono_literals;
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using namespace google::protobuf;
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namespace Cubed {
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namespace {
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struct ChunkRenderData {
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std::array<const std::vector<BlockType>*, 4> neighbor_block;
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ClientChunk* chunk;
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};
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} // namespace
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ClientWorld::ClientWorld(AudioEngine& auido)
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: m_player(*this), m_audio(auido) {}
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ClientWorld::~ClientWorld() {
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stop_client_thread();
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stop_thread_pool();
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m_chunks.clear();
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{
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std::lock_guard lk(m_delete_vbo_mutex);
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m_pending_delete_vbo.clear();
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}
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{
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std::lock_guard lk(m_delete_vao_mutex);
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m_pending_delete_vao.clear();
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}
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m_ticktimers.clear();
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}
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const std::optional<LookBlock>& ClientWorld::get_look_block_pos() const {
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return m_player.get_look_block_pos();
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}
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ClientPlayer& ClientWorld::get_player() { return m_player; }
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const ClientPlayer& ClientWorld::get_player() const { return m_player; }
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int ClientWorld::get_block(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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return 0;
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}
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const auto& chunk_blocks = cacc->second->get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return 0;
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}
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return chunk_blocks[ClientChunk::index(x, y, z)];
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}
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bool ClientWorld::is_solid(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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return false;
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}
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const auto& chunk_blocks = cacc->second->get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return false;
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}
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auto id = chunk_blocks[ClientChunk::index(x, y, z)];
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if (BlockManager::is_gas(id) || BlockManager::is_liquid(id)) {
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return false;
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} else {
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return true;
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}
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}
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bool ClientWorld::can_pass_block(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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return true;
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}
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const auto& chunk_blocks = cacc->second->get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return true;
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}
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auto id = chunk_blocks[ClientChunk::index(x, y, z)];
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return BlockManager::is_passable(id);
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}
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void ClientWorld::rebuild_world() {
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if (m_is_rebuilding.exchange(true)) {
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return;
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}
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stop_client_thread();
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stop_thread_pool();
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m_chunks.clear();
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m_pending_upload_queue.clear();
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start_thread_pool();
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start_client_thread(m_player.get_uuid());
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request_chunk();
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m_is_rebuilding = false;
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}
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BlockType ClientWorld::get_block_tpye(const glm::ivec3& block_pos) const {
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auto [chunk_x, chunk_z] = get_chunk_pos(block_pos.x, block_pos.z);
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chunk_cacc cacc;
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;
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if (!m_chunks.find(cacc, ChunkPos{chunk_x, chunk_z})) {
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// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
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// block_pos.z);
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return 0;
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}
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const auto& chunk_blocks = cacc->second->get_chunk_blocks();
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auto [x, y, z] = ClientChunk::world_to_block(block_pos, {chunk_x, chunk_z});
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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// Logger::error("Can't Find Block {} {} {}", block_pos.x, block_pos.y,
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// block_pos.z);
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return 0;
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}
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return chunk_blocks[ClientChunk::index(x, y, z)];
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}
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void ClientWorld::set_block(const glm::ivec3& block_pos, unsigned id) {
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int world_x, world_y, world_z;
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world_x = block_pos.x;
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world_y = block_pos.y;
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world_z = block_pos.z;
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auto [chunk_x, chunk_z] = get_chunk_pos(world_x, world_z);
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ChunkPos pos{chunk_x, chunk_z};
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BlockType origin_id = 0;
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{
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chunk_acc acc;
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if (!m_chunks.find(acc, pos)) {
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return;
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}
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auto [x, y, z] = ClientChunk::world_to_block(world_x, world_y, world_z,
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chunk_x, chunk_z);
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if (x < 0 || y < 0 || z < 0 || x >= CHUNK_SIZE || y >= WORLD_SIZE_Y ||
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z >= CHUNK_SIZE) {
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return;
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}
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int idx = ClientChunk::index(x, y, z);
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origin_id = acc->second->get_chunk_block(idx);
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acc->second->set_chunk_block(idx, id);
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acc->second->mark_dirty();
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}
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glm::vec3 sound_pos{world_x + 0.5f, world_y + 0.5f, world_z + 0.5f};
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if (id == 0) {
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std::string name = BlockManager::name_form_id(origin_id);
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std::string sound = "block/" + name + "/break.ogg";
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m_pending_sound.emplace(sound, sound_pos);
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} else {
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std::string name = BlockManager::name_form_id(id);
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std::string sound = "block/" + name + "/place.ogg";
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m_pending_sound.emplace(sound, sound_pos);
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}
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auto pool = m_thread_pool.load();
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pool->enqueue(0, [this, pos]() {
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std::shared_ptr<ClientChunk> chunk;
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{
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chunk_acc acc;
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if (m_chunks.find(acc, pos)) {
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chunk = acc->second;
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}
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}
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if (!chunk) {
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return;
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}
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OptionalBlockVectorArray neighbor_block;
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for (int i = 0; i < 4; i++) {
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chunk_cacc cacc;
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if (m_chunks.find(cacc, pos + CHUNK_DIR[i])) {
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neighbor_block[i] = (cacc->second->get_chunk_blocks());
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} else {
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neighbor_block[i] = std::nullopt;
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}
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}
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chunk->gen_vertex_data(neighbor_block);
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m_dirty_chunk_queue.emplace(pos);
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});
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static const glm::ivec3 NEIGHBOR_DIRS[] = {
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{1, 0, 0}, {-1, 0, 0}, {0, 0, -1}, {0, 0, 1}};
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static constexpr int NPOS_SUM = sizeof(NEIGHBOR_DIRS);
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absl::InlinedVector<ChunkPos, NPOS_SUM> nposes;
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for (const auto& dir : NEIGHBOR_DIRS) {
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glm::ivec3 neighbor = block_pos + dir;
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auto [cx, cz] = get_chunk_pos(neighbor.x, neighbor.z);
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{
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chunk_acc acc;
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if (m_chunks.find(acc, {cx, cz})) {
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if (acc->second->is_dirty()) {
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continue;
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}
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nposes.emplace_back(acc->first);
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}
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}
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}
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for (auto& npos : nposes) {
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pool->enqueue(0, [this, npos]() {
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std::shared_ptr<ClientChunk> chunk;
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{
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chunk_acc acc;
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if (m_chunks.find(acc, npos)) {
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chunk = acc->second;
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}
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}
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if (!chunk) {
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return;
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}
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OptionalBlockVectorArray neighbor_block;
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for (int i = 0; i < 4; i++) {
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chunk_cacc cacc;
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if (m_chunks.find(cacc, npos + CHUNK_DIR[i])) {
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neighbor_block[i] = (cacc->second->get_chunk_blocks());
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} else {
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neighbor_block[i] = std::nullopt;
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}
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}
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chunk->gen_vertex_data(neighbor_block);
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m_dirty_chunk_queue.emplace(npos);
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});
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}
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}
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void ClientWorld::push_delete_vbo(std::unique_ptr<VertexBuffer>& vbo) {
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std::lock_guard lk(m_delete_vbo_mutex);
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m_pending_delete_vbo.push_back(std::move(vbo));
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}
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void ClientWorld::push_delete_vao(std::unique_ptr<VertexArray>& vao) {
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std::lock_guard lk(m_delete_vao_mutex);
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m_pending_delete_vao.push_back(std::move(vao));
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}
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void ClientWorld::report_block_change(const glm::ivec3& pos,
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unsigned id) const {
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if (id != 0) {
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AABB block_box = get_block_aabb(pos);
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std::shared_lock lock(m_player_info_mutex);
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for (auto& [uuid, player] : m_player_info) {
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AABB box = ClientPlayer::get_aabb(player.target_pos);
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if (box.intersects(block_box)) {
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return;
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}
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}
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}
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Arena arena;
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auto* req = Arena::Create<BlockChangeReq>(&arena);
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req->set_uuid(m_player.get_uuid());
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req->set_block(id);
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auto* p = req->mutable_pos();
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p->set_x(pos.x);
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p->set_y(pos.y);
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p->set_z(pos.z);
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m_client->send(make_packet(*req), 0);
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}
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void ClientWorld::receive_block_change(const BlockChangeRsp& rsp) {
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glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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set_block(pos, rsp.block());
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}
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void ClientWorld::receive_time(const UpdateTime& rsp) {
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m_game_ticks = rsp.game_tick();
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m_day_tick = rsp.day_tick();
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}
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void ClientWorld::receive_remote_player(const PlayerInfoRsp& rsp) {
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auto pitch = rsp.pitch();
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auto yaw = rsp.yaw();
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{
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std::lock_guard lock(m_player_info_mutex);
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glm::vec3 pos{rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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auto it = m_player_info.find(rsp.uuid());
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if (it == m_player_info.end()) {
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m_player_info.emplace(
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std::piecewise_construct, std::forward_as_tuple(rsp.uuid()),
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std::forward_as_tuple(rsp.name(), rsp.uuid(), pos, pos, yaw,
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yaw, pitch, pitch,
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get_gait_from_id(rsp.gait())));
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} else {
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it->second.target_pos = pos;
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it->second.yaw = yaw;
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it->second.pitch = pitch;
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it->second.gait = get_gait_from_id(rsp.gait());
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}
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// Logger::info("Player {} pos Update", rsp.name());
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}
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}
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void ClientWorld::receive_player_logout(const LogoutRsp& rsp) {
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if (rsp.server_stop()) {
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m_receive_exit = true;
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return;
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}
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if (rsp.uuid() == m_player.get_uuid()) {
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m_receive_exit = true;
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return;
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}
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{
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std::lock_guard lock(m_player_info_mutex);
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int sum = m_player_info.erase(rsp.uuid());
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if (sum == 0) {
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Logger::warn("Player {} not find", rsp.uuid());
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} else {
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Logger::info("Player {} erase", rsp.uuid());
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}
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}
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}
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void ClientWorld::receive_player_water_sound(const PlayerWaterSound& rsp) {
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if (rsp.uuid() == m_player.get_uuid()) {
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return;
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}
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glm::vec3 pos = {rsp.pos().x(), rsp.pos().y(), rsp.pos().z()};
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Logger::info("Client: Receive Player Water Sound");
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m_pending_sound.emplace("ambient/water/in_and_out_of_water.flac", pos);
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}
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void ClientWorld::send_player_water_sound(bool underwater,
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const glm::vec3& pos) {
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Arena arena;
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auto* r = Arena::Create<PlayerWaterSound>(&arena);
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r->set_underwater(underwater);
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auto* p = r->mutable_pos();
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p->set_x(pos.x);
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p->set_y(pos.y);
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p->set_z(pos.z);
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r->set_uuid(m_player.get_uuid());
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m_client->send(make_packet(*r));
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Logger::info("Client: Send Player Water Sound");
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}
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void ClientWorld::init(std::string_view player_name,
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std::shared_ptr<NetworkClient> client) {
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m_player.init(player_name);
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m_client = client;
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m_random.init(ChunkGenerator::seed());
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// timer
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register_ticktimer("player_pos", 1, [this]() { report_player_info(); });
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m_timers.try_emplace("Birds Sound", 60.0f, [this]() {
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auto player_pos = m_player.get_player_pos();
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if (player_pos.y < SEA_LEVEL) {
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return;
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}
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ChunkPos pos = get_chunk_pos(player_pos.x, player_pos.z);
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{
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chunk_cacc cacc;
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if (m_chunks.find(cacc, pos)) {
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if (cacc->second->get_biome() == BiomeType::FOREST) {
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m_audio.play_2d("ambient/birds.ogg", true);
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}
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}
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}
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});
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m_timers.try_emplace("Ocean Wave", 3.0f, [this]() {
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auto player_pos = m_player.get_player_pos();
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if (player_pos.y < SEA_LEVEL - 10 || player_pos.y > SEA_LEVEL + 10) {
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return;
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}
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auto ans = m_random.random_int(1, 4);
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std::string sound =
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"ambient/ocean/wave00" + std::to_string(ans) + ".flac";
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ChunkPos pos = get_chunk_pos(player_pos.x, player_pos.z);
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{
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chunk_cacc cacc;
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if (m_chunks.find(cacc, pos)) {
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if (cacc->second->get_biome() == BiomeType::OCEAN) {
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m_audio.play_2d(sound, true);
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}
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}
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}
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});
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m_timers.try_emplace("under water bubble", 1.5f, [this]() {
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if (m_player.is_underwater()) {
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auto ans = m_random.random_int(1, 2);
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std::string sound =
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"ambient/water/bubble00" + std::to_string(ans) + ".ogg";
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m_audio.play_3d(sound, m_player.get_player_pos(), true);
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}
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});
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m_timers.try_emplace("bgm change", 350.0f, [this]() {
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if (m_day_tick >= 17000 || m_day_tick < 5000) {
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m_audio.change_bgm("bgm/bgm002.ogg");
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} else {
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m_audio.change_bgm("bgm/bgm001.mp3");
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}
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});
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LoginReq req;
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req.set_name(m_player.get_name());
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while (!client->is_connected()) {
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if (client->is_connect_error()) {
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throw std::runtime_error("Can't connect to the server");
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}
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std::this_thread::sleep_for(milliseconds(200));
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}
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start_thread_pool();
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// request login
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Logger::info("Send Login Request");
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m_client->send(make_packet(req), 0);
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m_audio.play_bgm();
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}
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void ClientWorld::start_client_thread(std::string_view uuid) {
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if (m_game_running) {
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Logger::error("Game Already Running");
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return;
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}
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// response
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m_player.set_uuid(uuid);
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m_client_thread = std::jthread([this](std::stop_token token) {
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m_game_running = true;
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client_run(token);
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});
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// Wait for 20 ticks, after the server's central chunk is generated, then
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// request chunks
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std::this_thread::sleep_for(milliseconds(20 * DEFAULT_PER_TICK_TIME));
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request_chunk();
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}
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void ClientWorld::stop_client_thread() {
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m_client_thread.request_stop();
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if (m_client_thread.joinable()) {
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m_client_thread.join();
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}
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m_game_running = false;
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}
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void ClientWorld::start_thread_pool() {
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int max_threads = std::thread::hardware_concurrency();
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int threads = std::min<size_t>(max_threads, 4);
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change_pool_threads(threads);
|
|
}
|
|
void ClientWorld::stop_thread_pool() {
|
|
auto pool_ptr = m_thread_pool.load();
|
|
if (pool_ptr) {
|
|
pool_ptr->stop();
|
|
}
|
|
m_thread_pool.store(nullptr);
|
|
Logger::info("Thread Pool Stopped");
|
|
}
|
|
|
|
void ClientWorld::change_pool_threads(int threads) {
|
|
int m_max_threads = std::thread::hardware_concurrency();
|
|
if (m_max_threads < 1) {
|
|
Logger::warn("Can't Get Max Support Threads, Set Max Threads to 4");
|
|
m_max_threads = 1;
|
|
}
|
|
int used_thread = std::clamp(threads, 1, m_max_threads);
|
|
Logger::info("Create New Thread Pool Use {} Threads", used_thread);
|
|
m_thread_pool.store(std::make_shared<PriorityThreadPool>(used_thread));
|
|
}
|
|
|
|
void ClientWorld::hot_reload() {
|
|
auto& config = Config::get();
|
|
int dist = config.get<int>("world.rendering_distance");
|
|
Logger::info("Get Config Randering dist {}", dist);
|
|
m_rendering_distance = dist <= MAX_DISTANCE ? dist : MAX_DISTANCE;
|
|
request_chunk();
|
|
}
|
|
|
|
void ClientWorld::client_run(std::stop_token stoken) {
|
|
Logger::info("Client Thread Started");
|
|
using Clock = std::chrono::steady_clock;
|
|
|
|
constexpr auto TICK = std::chrono::milliseconds(DEFAULT_PER_TICK_TIME);
|
|
|
|
auto next = Clock::now();
|
|
while (!stoken.stop_requested()) {
|
|
next += TICK;
|
|
for (auto& x : m_ticktimers) {
|
|
x.second.update();
|
|
}
|
|
std::this_thread::sleep_until(next);
|
|
}
|
|
}
|
|
|
|
void ClientWorld::report_player_info() {
|
|
if (!m_client) {
|
|
return;
|
|
}
|
|
Arena arena;
|
|
auto* info = Arena::Create<C2S_PlayerInfo>(&arena);
|
|
info->set_uuid(m_player.get_uuid());
|
|
glm::vec3 player_pos = m_player.get_player_pos();
|
|
auto* v3 = info->mutable_pos();
|
|
v3->set_x(player_pos.x);
|
|
v3->set_y(player_pos.y);
|
|
v3->set_z(player_pos.z);
|
|
info->set_yaw(m_player.yaw());
|
|
info->set_pitch(m_player.pitch());
|
|
info->set_gait(get_gait_id(m_player.get_gait()));
|
|
|
|
m_client->send(make_packet(*info), 0);
|
|
}
|
|
|
|
void ClientWorld::update_chunk(const ChunkPosSet& old, const ChunkPosSet& now) {
|
|
|
|
// Elements in the old set that are not contained in now are not needed by
|
|
// the current player.
|
|
|
|
for (auto& pos : old) {
|
|
if (!now.contains(pos)) {
|
|
|
|
chunk_acc acc;
|
|
if (!m_chunks.find(acc, pos)) {
|
|
Logger::warn("Update Ref Count Error, can't Find old pos "
|
|
"in m_chunks");
|
|
continue;
|
|
}
|
|
|
|
m_chunks.erase(acc);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientWorld::request_chunk() {
|
|
if (m_requesting_chunk.exchange(true)) {
|
|
Logger::warn("It is requesting new chunk!");
|
|
return;
|
|
}
|
|
ChunkPosSet required_chunks;
|
|
|
|
glm::vec3 player_pos = m_player.get_player_pos();
|
|
|
|
int x = std::floor(player_pos.x);
|
|
int z = std::floor(player_pos.z);
|
|
auto [chunk_x, chunk_z] = get_chunk_pos(x, z);
|
|
int radius = m_rendering_distance;
|
|
Logger::info("Client Chunk Radius {}", radius);
|
|
int r2 = radius * radius;
|
|
required_chunks.reserve(radius * radius);
|
|
|
|
for (int dx = -radius; dx <= radius; ++dx) {
|
|
for (int dz = -radius; dz <= radius; ++dz) {
|
|
if (dx * dx + dz * dz <= r2) {
|
|
required_chunks.emplace(chunk_x + dx, chunk_z + dz);
|
|
}
|
|
}
|
|
}
|
|
|
|
ChunkPosSet old = std::move(m_player.get_chunk_pos_set());
|
|
m_player.update_chunk_set(required_chunks);
|
|
|
|
ChunkPosVector need_send_pos;
|
|
|
|
for (auto pos : required_chunks) {
|
|
chunk_cacc cacc;
|
|
if (!m_chunks.find(cacc, pos)) {
|
|
need_send_pos.emplace_back(pos);
|
|
}
|
|
}
|
|
|
|
update_chunk(old, required_chunks);
|
|
|
|
if (need_send_pos.empty()) {
|
|
m_requesting_chunk = false;
|
|
return;
|
|
}
|
|
using enum ChunkLoadStyle;
|
|
switch (m_chunk_load_style) {
|
|
case RANDOM:
|
|
|
|
break;
|
|
case CENTER: {
|
|
|
|
glm::vec3 player_pos = m_player.get_player_pos();
|
|
ChunkPos player_chunk_pos = get_chunk_pos(player_pos.x, player_pos.z);
|
|
auto dist2 = [player_chunk_pos](ChunkPos chunk_pos) {
|
|
float dx = player_chunk_pos.x - chunk_pos.x;
|
|
float dz = player_chunk_pos.z - chunk_pos.z;
|
|
return dx * dx + dz * dz;
|
|
};
|
|
|
|
std::sort(need_send_pos.begin(), need_send_pos.end(),
|
|
[&dist2](const auto& a, const auto& b) {
|
|
return dist2(a) < dist2(b);
|
|
});
|
|
}
|
|
}
|
|
auto uuid = m_player.get_uuid();
|
|
Arena arena;
|
|
++m_chunk_task_id;
|
|
auto* req = Arena::Create<ChunkDataReq>(&arena);
|
|
for (const auto& pos : need_send_pos) {
|
|
req->set_task_id(m_chunk_task_id.load());
|
|
req->set_uuid(uuid);
|
|
auto* p = req->mutable_pos();
|
|
p->set_x(pos.x);
|
|
p->set_z(pos.z);
|
|
m_client->send(make_packet(*req));
|
|
}
|
|
Logger::info("Send Chunk Request Success");
|
|
m_requesting_chunk = false;
|
|
}
|
|
|
|
void ClientWorld::receive_chunk(std::vector<uint8_t> raw_data,
|
|
PacketHeader header) {
|
|
|
|
// vertex data will genrator in client thread pool instead of net thread;
|
|
auto pool = m_thread_pool.load();
|
|
if (!pool) {
|
|
Logger::error("Client Thread Pool is nullptr");
|
|
return;
|
|
}
|
|
pool->enqueue(
|
|
[this, raw_data = std::move(raw_data), header = std::move(header)]() {
|
|
Arena arena;
|
|
auto* data = Arena::Create<ChunkDataRsp>(&arena);
|
|
if (!decode_packet(*data, raw_data, header)) {
|
|
return;
|
|
}
|
|
|
|
if (data->task_id() < m_chunk_task_id) {
|
|
return;
|
|
}
|
|
|
|
{
|
|
chunk_cacc cacc;
|
|
ChunkPos pos{data->pos().x(), data->pos().z()};
|
|
if (m_chunks.find(cacc, pos)) {
|
|
Logger::warn("Chunk {} {} has already in client world",
|
|
pos.x, pos.z);
|
|
return;
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<ClientChunk> chunk =
|
|
std::make_unique<ClientChunk>(*this);
|
|
chunk->receive_chunk(*data);
|
|
|
|
m_pending_upload_queue.emplace(std::move(chunk));
|
|
});
|
|
}
|
|
bool ClientWorld::is_receive_exit() { return m_receive_exit; }
|
|
|
|
int ClientWorld::chunk_size() const { return m_chunks.size(); }
|
|
|
|
AABB ClientWorld::get_block_aabb(const glm::ivec3& pos) {
|
|
auto x = pos.x;
|
|
auto y = pos.y;
|
|
auto z = pos.z;
|
|
return {glm::vec3{static_cast<float>(x), static_cast<float>(y),
|
|
static_cast<float>(z)},
|
|
glm::vec3{static_cast<float>(x + 1), static_cast<float>(y + 1),
|
|
static_cast<float>(z + 1)}};
|
|
}
|
|
|
|
AudioEngine& ClientWorld::get_audio() { return m_audio; }
|
|
|
|
void ClientWorld::request_exit() {
|
|
if (m_receive_exit) {
|
|
return;
|
|
}
|
|
Arena arena;
|
|
auto* req = Arena::Create<LogoutReq>(&arena);
|
|
req->set_uuid(m_player.get_uuid());
|
|
m_client->send(make_packet(*req));
|
|
int cnt = 0;
|
|
while (!m_receive_exit) {
|
|
std::this_thread::sleep_for(milliseconds(DEFAULT_PER_TICK_TIME));
|
|
++cnt;
|
|
if (cnt >= WORLD_EXIT_TIMEOUT) {
|
|
Logger::warn("Can't Receive Server Exit Sign");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientWorld::update(float delta_time) {
|
|
m_player.update(delta_time);
|
|
{
|
|
std::lock_guard lk(m_delete_vbo_mutex);
|
|
m_pending_delete_vbo.clear();
|
|
}
|
|
|
|
{
|
|
std::lock_guard lk(m_delete_vao_mutex);
|
|
m_pending_delete_vao.clear();
|
|
}
|
|
|
|
std::vector<std::unique_ptr<ClientChunk>> new_chunks;
|
|
{
|
|
std::unique_ptr<ClientChunk> chunk;
|
|
int sum = 0;
|
|
while (m_pending_upload_queue.try_pop(chunk)) {
|
|
new_chunks.emplace_back(std::move(chunk));
|
|
++sum;
|
|
if (sum >= MAX_UPLOAD_CHUNK_SUM) {
|
|
break; // Limit the maximum number of uploads per frame to
|
|
// improve frame rate performance
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto& c : new_chunks) {
|
|
c->upload_to_gpu();
|
|
}
|
|
|
|
for (auto& c : new_chunks) {
|
|
m_chunks.emplace(c->get_chunk_pos(), std::move(c));
|
|
}
|
|
m_render_snapshots.clear();
|
|
|
|
ChunkPos pos;
|
|
|
|
while (m_dirty_chunk_queue.try_pop(pos)) {
|
|
std::shared_ptr<ClientChunk> chunk;
|
|
{
|
|
chunk_acc acc;
|
|
if (m_chunks.find(acc, pos)) {
|
|
chunk = acc->second;
|
|
}
|
|
}
|
|
if (!chunk) {
|
|
continue;
|
|
}
|
|
|
|
chunk->upload_to_gpu();
|
|
}
|
|
|
|
auto chunk_pos_set = m_player.get_chunk_pos_set();
|
|
|
|
for (auto& pos : chunk_pos_set) {
|
|
std::shared_ptr<ClientChunk> chunk;
|
|
{
|
|
chunk_acc acc;
|
|
if (m_chunks.find(acc, pos)) {
|
|
chunk = acc->second;
|
|
}
|
|
}
|
|
if (!chunk) {
|
|
continue;
|
|
}
|
|
|
|
m_render_snapshots.push_back(chunk->get_render_snapshot());
|
|
}
|
|
|
|
m_render_player_data.clear();
|
|
{
|
|
std::lock_guard lock(m_player_info_mutex);
|
|
for (auto& [uuid, player] : m_player_info) {
|
|
player.render_pos =
|
|
glm::mix(player.render_pos, player.target_pos, 0.15f);
|
|
if (Math::distance2(player.render_pos, m_player.get_player_pos()) >
|
|
m_rendering_distance * CHUNK_SIZE * m_rendering_distance *
|
|
CHUNK_SIZE) {
|
|
continue;
|
|
}
|
|
player.render_yaw = glm::mix(player.render_yaw, player.yaw, 0.15);
|
|
player.render_pitch =
|
|
glm::mix(player.render_pitch, player.pitch, 0.15);
|
|
|
|
if (player.gait == Gait::WALK || player.gait == Gait::RUN) {
|
|
|
|
player.walk_time += delta_time;
|
|
|
|
float speed = player.gait == Gait::RUN ? 14.0f : 8.0f;
|
|
float amp = player.gait == Gait::RUN ? 50.0f : 35.0f;
|
|
// float amp = 90.0f;
|
|
player.angle =
|
|
glm::sin(player.walk_time * speed) * glm::radians(amp);
|
|
} else if (player.gait == Gait::STOP) {
|
|
float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
|
|
player.angle = glm::mix(player.angle, 0.0f, t);
|
|
}
|
|
|
|
// walking sound
|
|
if (player.gait == Gait::STOP) {
|
|
player.moving_time = 0.0f;
|
|
} else {
|
|
player.moving_time += delta_time;
|
|
}
|
|
auto play_walk_sound = [&]() {
|
|
glm::ivec3 block = glm::floor(player.render_pos);
|
|
block.y -= 1;
|
|
BlockType id = get_block_tpye(block);
|
|
if (id == 0) {
|
|
return;
|
|
}
|
|
std::string name = BlockManager::name_form_id(id);
|
|
std::string sound = "block/" + name + "/walk.ogg";
|
|
m_audio.play_3d(sound, player.render_pos);
|
|
};
|
|
if (player.gait == Gait::WALK) {
|
|
if (player.moving_time >= ClientPlayer::WALK_SOUND_INTERVAL) {
|
|
player.moving_time = 0.0f;
|
|
play_walk_sound();
|
|
}
|
|
}
|
|
if (player.gait == Gait::RUN) {
|
|
if (player.moving_time >= ClientPlayer::RUN_SOUND_INTERVAL) {
|
|
player.moving_time = 0.0f;
|
|
play_walk_sound();
|
|
}
|
|
}
|
|
|
|
m_render_player_data.emplace_back(
|
|
player.name, player.uuid, player.render_pos, player.render_yaw,
|
|
player.render_pitch, player.gait, player.angle);
|
|
}
|
|
{
|
|
auto gait = m_player.get_gait();
|
|
auto& walk_time = m_player.walk_time();
|
|
auto& angle = m_player.angle();
|
|
if (gait == Gait::WALK || gait == Gait::RUN) {
|
|
|
|
walk_time += delta_time;
|
|
|
|
float speed = gait == Gait::RUN ? 14.0f : 8.0f;
|
|
float amp = gait == Gait::RUN ? 50.0f : 35.0f;
|
|
// float amp = 90.0f;
|
|
angle = glm::sin(walk_time * speed) * glm::radians(amp);
|
|
} else if (gait == Gait::STOP) {
|
|
float t = glm::clamp(delta_time * 10.0f, 0.0f, 1.0f);
|
|
angle = glm::mix(angle, 0.0f, t);
|
|
}
|
|
|
|
m_render_player_data.emplace_back(
|
|
m_player.get_name(), m_player.get_uuid(),
|
|
m_player.get_player_pos(), m_player.yaw(), m_player.pitch(),
|
|
m_player.get_gait(), m_player.angle());
|
|
}
|
|
}
|
|
|
|
// sound
|
|
PendingSound pending_sound;
|
|
while (m_pending_sound.try_pop(pending_sound)) {
|
|
m_audio.play_3d(pending_sound.sound, pending_sound.sound_pos);
|
|
}
|
|
|
|
for (auto& [pos, timer] : m_timers) {
|
|
timer.update(delta_time);
|
|
}
|
|
}
|
|
|
|
glm::vec3 ClientWorld::sunlight_dir() const {
|
|
float altitude = sin((m_day_tick - 6 * PER_HOUR) /
|
|
static_cast<float>(DAY_TIME / 2) * std::numbers::pi) *
|
|
90.0f;
|
|
|
|
float t = static_cast<float>(m_day_tick) / DAY_TIME;
|
|
float azimuth = 90.0f - 360.0f * (t - 0.25f);
|
|
|
|
float alt = glm::radians(altitude);
|
|
float az = glm::radians(azimuth);
|
|
glm::vec3 dir;
|
|
dir.x = cos(alt) * sin(az);
|
|
dir.y = sin(alt);
|
|
dir.z = cos(alt) * cos(az);
|
|
|
|
return glm::normalize(-dir);
|
|
}
|
|
|
|
bool ClientWorld::sphere_collide_world(glm::vec3 center, float radius) const {
|
|
glm::ivec3 min = glm::floor(center - glm::vec3(radius));
|
|
glm::ivec3 max = glm::floor(center + glm::vec3(radius));
|
|
|
|
for (int x = min.x; x <= max.x; ++x) {
|
|
for (int y = min.y; y <= max.y; ++y) {
|
|
for (int z = min.z; z <= max.z; ++z) {
|
|
if (!is_solid({x, y, z}))
|
|
continue;
|
|
|
|
glm::vec3 closest;
|
|
closest.x = glm::clamp(center.x, float(x), float(x + 1));
|
|
closest.y = glm::clamp(center.y, float(y), float(y + 1));
|
|
closest.z = glm::clamp(center.z, float(z), float(z + 1));
|
|
|
|
glm::vec3 d = center - closest;
|
|
|
|
if (glm::dot(d, d) < radius * radius)
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int ClientWorld::rendering_distance() const {
|
|
return m_rendering_distance.load();
|
|
}
|
|
|
|
void ClientWorld::rendering_distance(int rendering_distance) {
|
|
m_rendering_distance = rendering_distance;
|
|
Logger::info("Set Rendering dist {} , the value is {}", rendering_distance,
|
|
m_rendering_distance.load());
|
|
request_chunk();
|
|
}
|
|
|
|
int ClientWorld::get_chunk_task_id() const { return m_chunk_task_id.load(); }
|
|
|
|
const std::vector<const ChunkRenderSnapshot*>&
|
|
ClientWorld::render_snapshots() const {
|
|
return m_render_snapshots;
|
|
};
|
|
const std::vector<PlayerRenderData>& ClientWorld::render_player_data() const {
|
|
return m_render_player_data;
|
|
}
|
|
std::vector<PlayerRenderData>& ClientWorld::render_player_data() {
|
|
return m_render_player_data;
|
|
}
|
|
std::vector<glm::vec4>& ClientWorld::planes() { return m_planes; }
|
|
} // namespace Cubed
|