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Cubed/src/map_table.cpp

36 lines
1014 B
C++

#include <Cubed/map_table.hpp>
#include <Cubed/gameplay/block.hpp>
#include <Cubed/tools/cubed_assert.hpp>
#include <Cubed/tools/cubed_hash.hpp>
namespace Cubed {
std::unordered_map<unsigned, std::string> MapTable::id_to_name_map;
std::unordered_map<size_t, unsigned> MapTable::name_to_id_map;
const std::string& MapTable::get_name_from_id(unsigned id) {
auto it = id_to_name_map.find(id);
ASSERT_MSG(it != id_to_name_map.end(), "Id: " + std::to_string(id) + " is not exist");
return it->second;
}
unsigned MapTable::get_id_from_name(const std::string& name) {
auto it = name_to_id_map.find(HASH::str(name));
ASSERT_MSG(it != name_to_id_map.end(), "Name " + name + " is not exist");
return it->second;
}
void MapTable::init_map() {
id_to_name_map.reserve(MAX_BLOCK_NUM);
name_to_id_map.reserve(MAX_BLOCK_NUM);
for (int i = 0; i < MAX_BLOCK_NUM; i++) {
id_to_name_map[i] = BLOCK_REISTER[i];
name_to_id_map[HASH::str(BLOCK_REISTER[i])] = i;
}
}
}