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Cubed/src/shaders/sky_f_shader.glsl
2026-03-14 17:05:35 +08:00

9 lines
110 B
GLSL

#version 460
out vec4 frag_color;
void main(void) {
frag_color = vec4(0.529, 0.808, 0.922, 1.0);
}