Files
Cubed/src/gameplay/network_client.cpp

234 lines
8.5 KiB
C++

#include "Cubed/gameplay/network_client.hpp"
#include "Cubed/gameplay/client_world.hpp"
#include "Cubed/tools/log.hpp"
#include "Cubed/tools/net_error.hpp"
#include <utility>
using namespace google::protobuf;
namespace Cubed {
NetworkClient::NetworkClient(ClientWorld& world)
: m_socket(m_io), m_strand(asio::make_strand(m_io)), m_world(world) {}
NetworkClient::~NetworkClient() { close(); }
void NetworkClient::start(std::string ip, int port) {
if (m_net_thread.joinable()) {
return;
}
m_net_thread = std::thread([self = shared_from_this(), ip, port]() {
asio::co_spawn(self->m_strand, self->connect(ip, port), asio::detached);
self->m_io.run();
});
Logger::info("NetworkClient Started");
}
bool NetworkClient::is_connected() const { return m_connected.load(); }
bool NetworkClient::is_connect_error() const { return m_connect_error.load(); }
std::string NetworkClient::get_error_string() const {
std::lock_guard lock(m_error_string_mutex);
return m_error_string;
}
void NetworkClient::clear_error() { m_connect_error = false; }
asio::awaitable<void> NetworkClient::connect(std::string ip, int port) {
Logger::info("Connect Begin");
try {
auto ex = co_await asio::this_coro::executor;
tcp::resolver resolver(ex);
auto eps = co_await resolver.async_resolve(ip, std::to_string(port),
asio::use_awaitable);
Logger::info("Resolve Success");
co_await async_connect(m_socket, eps, asio::use_awaitable);
Logger::info("Connect Success, Server ip {} port {}", ip, port);
asio::co_spawn(m_strand, read_loop(), asio::detached);
Logger::info("NetworkClient Read Loop Started");
m_connected = true;
co_return;
} catch (const asio::system_error& e) {
std::string_view error = net_error_message(e.code());
Logger::error("Client Error: {}, code {}", error, e.code().value());
set_error(error);
} catch (const std::exception& e) {
Logger::error("Client Error {}", e.what());
set_error(e.what());
}
}
asio::awaitable<void> NetworkClient::read_loop() {
try {
while (true) {
std::array<uint8_t, HEADER_LEN> header_buffer;
co_await asio::async_read(m_socket, asio::buffer(header_buffer),
asio::use_awaitable);
auto header = decode_packet_header(header_buffer);
uint32_t total_len = HEADER_LEN + header.compressed_size;
if (total_len < HEADER_LEN || total_len > MAX_PACKET_SIZE) {
throw std::runtime_error("invalid packet length");
}
// maybe move, don't use it after switch!
std::vector<uint8_t> body_data(header.compressed_size);
if (header.compressed_size > 0) {
co_await asio::async_read(m_socket, asio::buffer(body_data),
asio::use_awaitable);
}
using std::to_underlying;
Arena arena;
switch (header.cmd) {
case std::to_underlying(PacketEnum::LOGIN_RSP): {
auto* rsp = Arena::Create<LoginRsp>(&arena);
Logger::info("Client: Receive Login rsp");
if (decode_packet(*rsp, body_data, header)) {
m_world.receive_login_rsp(*rsp);
}
} break;
case std::to_underlying(PacketEnum::CHUNK_DATA_RSP): {
// Logger::info("Client: Receive Chunk Data rsp, size {}mb",
// body_data.size() / 1024.0f / 1024);
m_world.receive_chunk(std::move(body_data), header);
} break;
case std::to_underlying(PacketEnum::BLOCK_CHANGE_RSP): {
auto* rsp = Arena::Create<BlockChangeRsp>(&arena);
Logger::info("Client: Receive Block Change rsp");
if (decode_packet(*rsp, body_data, header)) {
m_world.receive_block_change(*rsp);
}
} break;
case std::to_underlying(PacketEnum::UPDATE_TIME): {
auto* rsp = Arena::Create<UpdateTime>(&arena);
if (decode_packet(*rsp, body_data, header)) {
m_world.receive_time(*rsp);
}
} break;
case std::to_underlying(PacketEnum::PLAYER_INFO_RSP): {
auto* rsp = Arena::Create<PlayerInfoRsp>(&arena);
if (decode_packet(*rsp, body_data, header)) {
m_world.player_manager().receive_remote_player(*rsp);
}
} break;
case std::to_underlying(PacketEnum::LOGOUT_RSP): {
auto* rsp = Arena::Create<LogoutRsp>(&arena);
if (decode_packet(*rsp, body_data, header)) {
m_world.receive_player_logout(*rsp);
}
} break;
case std::to_underlying(PacketEnum::S2C_CLEAR_ALL_CHUNKS): {
auto* rsp = Arena::Create<S2C_ClearAllChunks>(&arena);
if (decode_packet(*rsp, body_data, header)) {
if (rsp->clear()) {
Logger::info("Client Clear All Chunk");
m_world.rebuild_world();
}
}
} break;
case std::to_underlying(PacketEnum::PLAYER_WATER_SOUND): {
auto* rsp = Arena::Create<PlayerWaterSound>(&arena);
if (decode_packet(*rsp, body_data, header)) {
m_world.receive_player_water_sound(*rsp);
}
} break;
case std::to_underlying(PacketEnum::CHAT_MSG): {
auto* msg = Arena::Create<ChatMsg>(&arena);
if (decode_packet(*msg, body_data, header)) {
m_world.receive_chat_message(*msg);
}
} break;
case std::to_underlying(PacketEnum::VOICE_MSG): {
auto* msg = Arena::Create<VoiceMsg>(&arena);
if (decode_packet(*msg, body_data, header)) {
m_world.receive_voice_message(*msg);
}
}
}
}
} catch (const asio::system_error& e) {
std::string_view error = net_error_message(e.code());
Logger::error("Client Error: {}, code {}", error, e.code().value());
set_error(error);
close();
} catch (const std::exception& e) {
Logger::error("Client Error {}", e.what());
set_error(e.what());
close();
} catch (...) {
Logger::error("Unknown Error");
set_error("Unknown Error");
close();
}
co_return;
}
void NetworkClient::send(Packet packet, int priority) {
if (m_closed.load()) {
return;
}
asio::post(m_strand, [self = shared_from_this(), packet = std::move(packet),
priority]() mutable {
bool idle = self->m_write_queue.empty();
self->m_write_queue.emplace(priority, self->m_sequence++,
std::move(packet));
if (idle) {
self->do_write();
}
});
}
void NetworkClient::do_write() {
if (m_closed.load()) {
return;
}
auto self = shared_from_this();
auto packet = std::move(m_write_queue.top().packet);
asio::async_write(
m_socket, asio::buffer(*packet),
asio::bind_executor(m_strand, [self](std::error_code ec, size_t) {
if (ec) {
std::string_view error = net_error_message(ec);
Logger::error("Cleint Write Error: {}, code {}", error,
ec.value());
self->set_error(error);
self->close();
return;
}
self->m_write_queue.pop();
if (!self->m_write_queue.empty()) {
self->do_write();
}
}));
}
void NetworkClient::close() {
if (m_closed.exchange(true)) {
return;
}
std::error_code ec;
m_socket.shutdown(tcp::socket::shutdown_both, ec);
m_socket.close(ec);
Logger::info("NetworkClient Closed");
m_connected = false;
m_io.stop();
}
void NetworkClient::stop() {
close();
if (m_net_thread.joinable()) {
m_net_thread.join();
}
}
void NetworkClient::set_error(std::string_view error) {
std::lock_guard lock(m_error_string_mutex);
m_error_string = error;
m_connect_error = true;
}
ClientWorld& NetworkClient::world() { return m_world; }
} // namespace Cubed