Files
Cubed/src/texture_manager.cpp
zhenyan121 315c60e4a6 feat: block switching (#2)
* feat: add item tab item in dev panel

* feat: add block switching via mouse wheel
2026-04-30 11:53:35 +08:00

204 lines
7.1 KiB
C++

#include "Cubed/texture_manager.hpp"
#include "Cubed/config.hpp"
#include "Cubed/constants.hpp"
#include "Cubed/map_table.hpp"
#include "Cubed/tools/cubed_assert.hpp"
#include "Cubed/tools/log.hpp"
#include "Cubed/tools/shader_tools.hpp"
namespace Cubed {
TextureManager::TextureManager() {}
TextureManager::~TextureManager() { delet_texture(); }
void TextureManager::delet_texture() {
glDeleteTextures(1, &m_texture_array);
glDeleteTextures(1, &m_block_status_array);
for (auto& id : m_item_textures) {
glDeleteTextures(1, &id);
}
Logger::info("Successfully delete all texture");
}
GLuint TextureManager::get_block_status_array() const {
return m_block_status_array;
}
GLuint TextureManager::get_texture_array() const { return m_texture_array; }
GLuint TextureManager::get_ui_array() const { return m_ui_array; }
const std::vector<GLuint>& TextureManager::item_textures() const {
return m_item_textures;
}
void TextureManager::load_block_status(unsigned id) {
ASSERT_MSG(id < MAX_BLOCK_STATUS, "Exceed the max status sum limit");
std::string path = "texture/status/" + std::to_string(id) + ".png";
unsigned char* image_data = nullptr;
image_data = (Tools::load_image_data(path));
glBindTexture(GL_TEXTURE_2D_ARRAY, m_block_status_array);
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, id, 16, 16, 1, GL_RGBA,
GL_UNSIGNED_BYTE, image_data);
Tools::delete_image_data(image_data);
}
void TextureManager::load_block_texture(unsigned id) {
ASSERT_MSG(id < MAX_BLOCK_NUM, "Exceed the max block sum limit");
std::string name{MapTable::get_name_from_id(id)};
// air don`t need texture
if (id == 0) {
return;
}
unsigned char* image_data[6];
std::string block_texture_path = "texture/block/" + name;
image_data[0] = (Tools::load_image_data(block_texture_path + "/front.png"));
image_data[1] = (Tools::load_image_data(block_texture_path + "/right.png"));
image_data[2] = (Tools::load_image_data(block_texture_path + "/back.png"));
image_data[3] = (Tools::load_image_data(block_texture_path + "/left.png"));
image_data[4] = (Tools::load_image_data(block_texture_path + "/top.png"));
image_data[5] = (Tools::load_image_data(block_texture_path + "/base.png"));
glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
Tools::check_opengl_error();
for (int i = 0; i < 6; i++) {
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, id * 6 + i, 16, 16, 1,
GL_RGBA, GL_UNSIGNED_BYTE, image_data[i]);
Tools::check_opengl_error();
Tools::delete_image_data(image_data[i]);
}
}
void TextureManager::load_item_texture(const std::string& name) {
std::string path = "texture/item/block/" + name + ".png";
unsigned char* data = nullptr;
data = Tools::load_image_data(path);
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16, 0, GL_RGBA,
GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(GL_TEXTURE_2D);
if (m_aniso >= 1) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY,
static_cast<GLfloat>(m_aniso));
}
m_item_textures.push_back(texture);
Tools::delete_image_data(data);
}
void TextureManager::load_ui_texture(unsigned id) {
ASSERT_MSG(id < MAX_UI_NUM, "Exceed the max ui sum limit");
std::string path = "texture/ui/" + std::to_string(id) + ".png";
unsigned char* image_data = nullptr;
image_data = (Tools::load_image_data(path));
glBindTexture(GL_TEXTURE_2D_ARRAY, m_ui_array);
glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, id, 16, 16, 1, GL_RGBA,
GL_UNSIGNED_BYTE, image_data);
Tools::delete_image_data(image_data);
}
void TextureManager::init_item() {
auto& map = MapTable::item_map();
for (const auto& name : map) {
load_item_texture(name);
}
}
void TextureManager::init_block() {
glGenTextures(1, &m_texture_array);
glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_BLOCK_NUM * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
for (int i = 0; i < MAX_BLOCK_NUM; i++) {
load_block_texture(i);
}
glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture_array);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
if (m_aniso >= 1) {
glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY,
static_cast<GLfloat>(m_aniso));
}
Logger::info("Block Texture Load Success");
}
void TextureManager::init_ui() {
glGenTextures(1, &m_ui_array);
glBindTexture(GL_TEXTURE_2D_ARRAY, m_ui_array);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_UI_NUM, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
for (int i = 0; i < MAX_UI_NUM; i++) {
load_ui_texture(i);
}
glBindTexture(GL_TEXTURE_2D_ARRAY, m_ui_array);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
void TextureManager::init_block_status() {
glGenTextures(1, &m_block_status_array);
glBindTexture(GL_TEXTURE_2D_ARRAY, m_block_status_array);
glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 16, 16, MAX_BLOCK_STATUS, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
for (int i = 0; i < MAX_BLOCK_STATUS; i++) {
load_block_status(i);
}
glBindTexture(GL_TEXTURE_2D_ARRAY, m_block_status_array);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
if (m_aniso >= 1) {
glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_ANISOTROPY,
static_cast<GLfloat>(m_aniso));
}
}
void TextureManager::init_texture() {
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &m_max_aniso);
if (m_max_aniso > 0.0f) {
Logger::info("Support anisotropic filtering max_aniso is {}",
m_max_aniso);
}
m_aniso = Config::get().get<int>("texture.aniso");
m_aniso = std::min(static_cast<int>(m_max_aniso), m_aniso);
Logger::info("Setting Texture Aniso is {}", m_aniso);
MapTable::init_map();
Logger::info("Map Init Success");
init_block();
init_block_status();
init_ui();
init_item();
}
void TextureManager::update() {
if (m_need_reload) {
hot_reload();
}
}
void TextureManager::need_reload() { m_need_reload = true; }
void TextureManager::hot_reload() {
delet_texture();
init_texture();
m_need_reload = false;
}
int TextureManager::max_aniso() const { return static_cast<int>(m_max_aniso); }
} // namespace Cubed