mirror of
https://github.com/zhenyan121/Cubed.git
synced 2026-08-08 17:57:02 +08:00
* refactor(config): remove TOML config loading and replace is_client with host_game * feat(network): add net_error_message helper and use for error logging
773 lines
20 KiB
C++
773 lines
20 KiB
C++
#include "Cubed/app.hpp"
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#include "Cubed/camera.hpp"
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#include "Cubed/config.hpp"
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#include "Cubed/debug_collector.hpp"
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#include "Cubed/localization.hpp"
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#include "Cubed/tools/arg_parser.hpp"
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#include "Cubed/tools/cubed_assert.hpp"
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#include "Cubed/tools/log.hpp"
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#include "Cubed/tools/system_info.hpp"
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#include "Cubed/tools/system_locate.hpp"
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#include "Cubed/tools/text_tools.hpp"
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#include "version.hpp"
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#include <exception>
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#include <imgui_impl_glfw.h>
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namespace Cubed {
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App::App()
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: m_game_config(ASSETS_PATH "config.toml"),
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m_texture_manager(m_game_config), m_audio(m_game_config),
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m_renderer(m_texture_manager, m_game_config), m_window(m_game_config),
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m_scene_manager(*this) {}
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App::~App() {}
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void App::cursor_position_callback(GLFWwindow* window, double xpos,
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double ypos) {
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App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
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ASSERT_MSG(app, "nullptr");
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if (app->m_window.is_enable_imgui()) {
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ImGui_ImplGlfw_CursorPosCallback(window, xpos, ypos);
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return;
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}
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app->m_scene_manager.handle_event(
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MouseMoveEvent{static_cast<float>(xpos), static_cast<float>(ypos)});
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}
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void App::init(int argc, char** argv) {
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handle_argument(argc, argv);
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if (m_argument.language) {
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Localization::instance().load_language(*m_argument.language);
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m_game_config.set("language", *m_argument.language);
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} else {
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auto locate = get_system_locale();
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std::string default_value = "en_US";
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if (locate.country == "CN") {
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default_value = "zh_CN";
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}
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Localization::instance().load_language(
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m_game_config.get("language", default_value));
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}
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m_window.init();
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m_window.imgui_init();
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Logger::info("Window Init Success");
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glfwSetWindowUserPointer(m_window.get_glfw_window(), this);
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glfwSetCursorPosCallback(m_window.get_glfw_window(),
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cursor_position_callback);
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glfwSetMouseButtonCallback(m_window.get_glfw_window(),
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mouse_button_callback);
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glfwSetWindowFocusCallback(m_window.get_glfw_window(),
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window_focus_callback);
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glfwSetWindowSizeCallback(m_window.get_glfw_window(),
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window_reshape_callback);
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glfwSetFramebufferSizeCallback(m_window.get_glfw_window(),
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framebuffer_size_callback);
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glfwSetKeyCallback(m_window.get_glfw_window(), key_callback);
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glfwSetScrollCallback(m_window.get_glfw_window(), mouse_scroll_callback);
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glfwSetCursorEnterCallback(m_window.get_glfw_window(),
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cursor_enter_callback);
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glfwSetCharCallback(m_window.get_glfw_window(), char_callback);
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m_audio.init();
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BlockManager::init();
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if (m_argument.debug_on) {
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m_renderer.init(*m_argument.debug_on);
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}
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Logger::info("Renderer Init Success");
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// MapTable::init_map();
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m_texture_manager.init_texture();
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Logger::info("Texture Load Success");
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m_scene_manager.request_push(SceneType::MAIN_MENU);
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{
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int w, h;
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glfwGetWindowSize(m_window.get_glfw_window(), &w, &h);
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window_reshape_callback(m_window.get_glfw_window(), w, h);
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}
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{
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int w, h;
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glfwGetFramebufferSize(m_window.get_glfw_window(), &w, &h);
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framebuffer_size_callback(m_window.get_glfw_window(), w, h);
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}
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}
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void App::handle_argument(int argc, char** argv) {
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static const std::unordered_map<std::string_view,
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std::function<void(ArgParser&)>>
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HANDLERS{
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{"-p",
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[&](ArgParser& p) {
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auto arg = p.require_next("-p");
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int port;
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auto r =
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std::from_chars(arg.data(), arg.data() + arg.size(), port);
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m_argument.port = port;
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if (r.ec != std::errc{} || r.ptr != arg.data() + arg.size()) {
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throw std::runtime_error(
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std::format("Invalid port: {}", arg));
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}
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if (m_argument.port > 65535) {
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throw std::runtime_error(
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std::format("Port {} out of range", *m_argument.port));
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}
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}},
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{"--ip",
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[&](ArgParser& p) {
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auto arg = p.require_next("--ip");
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m_argument.ip = arg;
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}},
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{"--player",
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[&](ArgParser& p) {
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auto arg = p.require_next("--player");
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m_argument.player = arg;
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}},
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{"-V",
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[&](ArgParser) {
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std::cout << CUBED_VERSION << "\n";
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exit(EXIT_SUCCESS);
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}},
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{"--no-debug",
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[&](ArgParser) {
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m_argument.debug_on = false;
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Logger::info("Switch off opengl debug out put");
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}},
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{"--language",
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[&](ArgParser& p) {
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auto arg = p.require_next("--language");
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m_argument.language = arg;
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}
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}
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};
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ArgParser parser(argc, argv);
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while (parser.has_next()) {
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auto arg = parser.next();
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if (auto it = HANDLERS.find(arg); it != HANDLERS.end()) {
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it->second(parser);
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} else {
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Logger::warn("Unknown argument: {}", arg);
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}
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}
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}
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void App::key_callback(GLFWwindow* window, int key, int scancode, int action,
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int mods) {
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ImGuiIO& io = ImGui::GetIO();
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App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
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ASSERT_MSG(app, "nullptr");
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// ImGui_ImplGlfw_CursorEnterCallback(window,
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// !app->m_window.is_mouse_enable());
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if (io.WantCaptureKeyboard && app->m_window.is_enable_imgui()) {
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if ((key == GLFW_KEY_LEFT_ALT) && action == GLFW_PRESS) {
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app->dispatch_event(KeyEvent{Key::LEFT_ALT, KeyAction::PRESS});
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return;
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}
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ImGui_ImplGlfw_KeyCallback(window, key, scancode, action, mods);
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return;
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}
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Key pkey;
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KeyAction act;
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switch (key) {
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// Letter keys
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case GLFW_KEY_A:
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pkey = Key::A;
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break;
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case GLFW_KEY_B:
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pkey = Key::B;
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break;
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case GLFW_KEY_C:
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pkey = Key::C;
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break;
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case GLFW_KEY_D:
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pkey = Key::D;
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break;
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case GLFW_KEY_E:
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pkey = Key::E;
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break;
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case GLFW_KEY_F:
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pkey = Key::F;
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break;
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case GLFW_KEY_G:
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pkey = Key::G;
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break;
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case GLFW_KEY_H:
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pkey = Key::H;
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break;
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case GLFW_KEY_I:
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pkey = Key::I;
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break;
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case GLFW_KEY_J:
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pkey = Key::J;
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break;
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case GLFW_KEY_K:
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pkey = Key::K;
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break;
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case GLFW_KEY_L:
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pkey = Key::L;
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break;
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case GLFW_KEY_M:
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pkey = Key::M;
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break;
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case GLFW_KEY_N:
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pkey = Key::N;
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break;
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case GLFW_KEY_O:
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pkey = Key::O;
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break;
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case GLFW_KEY_P:
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pkey = Key::P;
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break;
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case GLFW_KEY_Q:
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pkey = Key::Q;
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break;
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case GLFW_KEY_R:
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pkey = Key::R;
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break;
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case GLFW_KEY_S:
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pkey = Key::S;
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break;
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case GLFW_KEY_T:
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pkey = Key::T;
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break;
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case GLFW_KEY_U:
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pkey = Key::U;
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break;
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case GLFW_KEY_V:
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pkey = Key::V;
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break;
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case GLFW_KEY_W:
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pkey = Key::W;
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break;
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case GLFW_KEY_X:
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pkey = Key::X;
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break;
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case GLFW_KEY_Y:
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pkey = Key::Y;
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break;
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case GLFW_KEY_Z:
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pkey = Key::Z;
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break;
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// Digit keys (main keyboard area)
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case GLFW_KEY_0:
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pkey = Key::DIGIT_0;
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break;
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case GLFW_KEY_1:
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pkey = Key::DIGIT_1;
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break;
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case GLFW_KEY_2:
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pkey = Key::DIGIT_2;
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break;
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case GLFW_KEY_3:
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pkey = Key::DIGIT_3;
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break;
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case GLFW_KEY_4:
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pkey = Key::DIGIT_4;
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break;
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case GLFW_KEY_5:
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pkey = Key::DIGIT_5;
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break;
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case GLFW_KEY_6:
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pkey = Key::DIGIT_6;
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break;
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case GLFW_KEY_7:
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pkey = Key::DIGIT_7;
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break;
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case GLFW_KEY_8:
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pkey = Key::DIGIT_8;
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break;
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case GLFW_KEY_9:
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pkey = Key::DIGIT_9;
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break;
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// Function keys
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case GLFW_KEY_F1:
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pkey = Key::F1;
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break;
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case GLFW_KEY_F2:
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pkey = Key::F2;
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break;
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case GLFW_KEY_F3:
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pkey = Key::F3;
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break;
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case GLFW_KEY_F4:
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pkey = Key::F4;
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break;
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case GLFW_KEY_F5:
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pkey = Key::F5;
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break;
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case GLFW_KEY_F6:
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pkey = Key::F6;
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break;
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case GLFW_KEY_F7:
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pkey = Key::F7;
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break;
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case GLFW_KEY_F8:
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pkey = Key::F8;
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break;
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case GLFW_KEY_F9:
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pkey = Key::F9;
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break;
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case GLFW_KEY_F10:
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pkey = Key::F10;
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break;
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case GLFW_KEY_F11:
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pkey = Key::F11;
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break;
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case GLFW_KEY_F12:
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pkey = Key::F12;
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break;
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// Control keys
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case GLFW_KEY_BACKSPACE:
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pkey = Key::BACKSPACE;
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break;
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case GLFW_KEY_TAB:
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pkey = Key::TAB;
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break;
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case GLFW_KEY_ENTER:
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pkey = Key::ENTER;
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break;
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case GLFW_KEY_ESCAPE:
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pkey = Key::ESCAPE;
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break;
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case GLFW_KEY_SPACE:
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pkey = Key::SPACE;
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break;
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case GLFW_KEY_CAPS_LOCK:
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pkey = Key::CAPS_LOCK;
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break;
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case GLFW_KEY_NUM_LOCK:
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pkey = Key::NUM_LOCK;
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break;
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case GLFW_KEY_SCROLL_LOCK:
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pkey = Key::SCROLL_LOCK;
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break;
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// Modifier keys
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case GLFW_KEY_LEFT_SHIFT:
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pkey = Key::LEFT_SHIFT;
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break;
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case GLFW_KEY_RIGHT_SHIFT:
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pkey = Key::RIGHT_SHIFT;
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break;
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case GLFW_KEY_LEFT_CONTROL:
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pkey = Key::LEFT_CTRL;
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break;
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case GLFW_KEY_RIGHT_CONTROL:
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pkey = Key::RIGHT_CTRL;
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break;
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case GLFW_KEY_LEFT_ALT:
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pkey = Key::LEFT_ALT;
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break;
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case GLFW_KEY_RIGHT_ALT:
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pkey = Key::RIGHT_ALT;
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break;
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case GLFW_KEY_LEFT_SUPER:
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pkey = Key::LEFT_SUPER;
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break;
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case GLFW_KEY_RIGHT_SUPER:
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pkey = Key::RIGHT_SUPER;
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break;
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// Navigation keys
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case GLFW_KEY_INSERT:
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pkey = Key::INSERT;
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break;
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case GLFW_KEY_DELETE:
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pkey = Key::DELETE;
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break;
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case GLFW_KEY_HOME:
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pkey = Key::HOME;
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break;
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case GLFW_KEY_END:
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pkey = Key::END;
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break;
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case GLFW_KEY_PAGE_UP:
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pkey = Key::PAGE_UP;
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break;
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case GLFW_KEY_PAGE_DOWN:
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pkey = Key::PAGE_DOWN;
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break;
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case GLFW_KEY_LEFT:
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pkey = Key::LEFT;
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break;
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case GLFW_KEY_RIGHT:
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pkey = Key::RIGHT;
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break;
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case GLFW_KEY_UP:
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pkey = Key::UP;
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break;
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case GLFW_KEY_DOWN:
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pkey = Key::DOWN;
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break;
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// Lock and system keys
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case GLFW_KEY_PRINT_SCREEN:
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pkey = Key::PRINT_SCREEN;
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break;
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case GLFW_KEY_PAUSE:
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pkey = Key::PAUSE;
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break;
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// Main keyboard area symbol keys
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case GLFW_KEY_GRAVE_ACCENT:
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pkey = Key::GRAVE_ACCENT;
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break;
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case GLFW_KEY_MINUS:
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pkey = Key::MINUS;
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break;
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case GLFW_KEY_EQUAL:
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pkey = Key::EQUALS;
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break;
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case GLFW_KEY_LEFT_BRACKET:
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pkey = Key::LEFT_BRACKET;
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break;
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case GLFW_KEY_RIGHT_BRACKET:
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pkey = Key::RIGHT_BRACKET;
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break;
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case GLFW_KEY_BACKSLASH:
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pkey = Key::BACKSLASH;
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break;
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case GLFW_KEY_SEMICOLON:
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pkey = Key::SEMICOLON;
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break;
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case GLFW_KEY_APOSTROPHE:
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pkey = Key::APOSTROPHE;
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break;
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case GLFW_KEY_COMMA:
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pkey = Key::COMMA;
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break;
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case GLFW_KEY_PERIOD:
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pkey = Key::PERIOD;
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break;
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case GLFW_KEY_SLASH:
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pkey = Key::SLASH;
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break;
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// Numpad area
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case GLFW_KEY_KP_0:
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pkey = Key::NUMPAD_0;
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break;
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case GLFW_KEY_KP_1:
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pkey = Key::NUMPAD_1;
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break;
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case GLFW_KEY_KP_2:
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pkey = Key::NUMPAD_2;
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break;
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case GLFW_KEY_KP_3:
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pkey = Key::NUMPAD_3;
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break;
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case GLFW_KEY_KP_4:
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pkey = Key::NUMPAD_4;
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break;
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case GLFW_KEY_KP_5:
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pkey = Key::NUMPAD_5;
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break;
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case GLFW_KEY_KP_6:
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pkey = Key::NUMPAD_6;
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break;
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case GLFW_KEY_KP_7:
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pkey = Key::NUMPAD_7;
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break;
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case GLFW_KEY_KP_8:
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pkey = Key::NUMPAD_8;
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break;
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case GLFW_KEY_KP_9:
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pkey = Key::NUMPAD_9;
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break;
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case GLFW_KEY_KP_ADD:
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pkey = Key::NUMPAD_ADD;
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break;
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case GLFW_KEY_KP_SUBTRACT:
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pkey = Key::NUMPAD_SUBTRACT;
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break;
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case GLFW_KEY_KP_MULTIPLY:
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pkey = Key::NUMPAD_MULTIPLY;
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break;
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case GLFW_KEY_KP_DIVIDE:
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pkey = Key::NUMPAD_DIVIDE;
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break;
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case GLFW_KEY_KP_DECIMAL:
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pkey = Key::NUMPAD_DECIMAL;
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break;
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case GLFW_KEY_KP_ENTER:
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pkey = Key::NUMPAD_ENTER;
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break;
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default:
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Logger::error("Unknown Key {}", key);
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return;
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}
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if (action == GLFW_PRESS) {
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act = KeyAction::PRESS;
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} else if (action == GLFW_RELEASE) {
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act = KeyAction::RELEASE;
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} else {
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act = KeyAction::REPEAT;
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}
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app->dispatch_event(KeyEvent{pkey, act});
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}
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void App::mouse_button_callback(GLFWwindow* window, int button, int action,
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int mods) {
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ImGuiIO& io = ImGui::GetIO();
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App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
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ASSERT_MSG(app, "nullptr");
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if (io.WantCaptureMouse && app->m_window.is_enable_imgui()) {
|
|
ImGui_ImplGlfw_MouseButtonCallback(window, button, action, mods);
|
|
return;
|
|
}
|
|
MouseKey key;
|
|
KeyAction act;
|
|
switch (button) {
|
|
case GLFW_MOUSE_BUTTON_LEFT:
|
|
key = MouseKey::LEFT_BUTTON;
|
|
break;
|
|
case GLFW_MOUSE_BUTTON_RIGHT:
|
|
key = MouseKey::RIGHT_BUTTON;
|
|
break;
|
|
case GLFW_MOUSE_BUTTON_MIDDLE:
|
|
key = MouseKey::MIDDLE_BUTTON;
|
|
break;
|
|
case GLFW_MOUSE_BUTTON_4:
|
|
key = MouseKey::BACK_BUTTON;
|
|
break;
|
|
case GLFW_MOUSE_BUTTON_5:
|
|
key = MouseKey::FORWARD_BUTTON;
|
|
break;
|
|
case GLFW_MOUSE_BUTTON_6:
|
|
key = MouseKey::EXTRA_BUTTON_1;
|
|
break;
|
|
case GLFW_MOUSE_BUTTON_7:
|
|
key = MouseKey::EXTRA_BUTTON_2;
|
|
break;
|
|
case GLFW_MOUSE_BUTTON_8:
|
|
key = MouseKey::EXTRA_BUTTON_3;
|
|
break;
|
|
default:
|
|
Logger::error("Unknown Mouse Button {}", button);
|
|
return;
|
|
}
|
|
if (action == GLFW_PRESS) {
|
|
act = KeyAction::PRESS;
|
|
} else if (action == GLFW_RELEASE) {
|
|
act = KeyAction::RELEASE;
|
|
} else {
|
|
act = KeyAction::REPEAT;
|
|
}
|
|
|
|
app->dispatch_event(MouseButtonEvent{key, act});
|
|
}
|
|
|
|
void App::window_focus_callback(GLFWwindow* window, int focused) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
|
|
ASSERT_MSG(app, "nullptr");
|
|
if (io.WantCaptureMouse && app->m_window.is_enable_imgui()) {
|
|
ImGui_ImplGlfw_WindowFocusCallback(window, focused);
|
|
return;
|
|
}
|
|
if (focused) {
|
|
auto camera = app->m_window.camera();
|
|
if (camera) {
|
|
camera->reset_camera();
|
|
}
|
|
}
|
|
}
|
|
|
|
void App::window_reshape_callback(GLFWwindow* window, int width, int height) {
|
|
|
|
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
|
|
ASSERT_MSG(app, "nullptr");
|
|
|
|
app->dispatch_event(WindowResizeEvent{width, height});
|
|
|
|
Logger::info("Window Reshape W: {} H: {}", width, height);
|
|
}
|
|
void App::framebuffer_size_callback(GLFWwindow* window, int width, int height) {
|
|
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
|
|
ASSERT_MSG(app, "nullptr");
|
|
app->dispatch_event(FrameBufferResizeEvent{width, height});
|
|
|
|
Logger::info("Frame Buffer Reshape W: {} H: {}", width, height);
|
|
}
|
|
void App::mouse_scroll_callback(GLFWwindow* window, double xoffset,
|
|
double yoffset) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
|
|
ASSERT_MSG(app, "nullptr");
|
|
if (io.WantCaptureMouse && app->m_window.is_enable_imgui()) {
|
|
ImGui_ImplGlfw_ScrollCallback(window, xoffset, yoffset);
|
|
return;
|
|
}
|
|
app->dispatch_event(MouseWheelEvent(static_cast<float>(yoffset)));
|
|
}
|
|
|
|
void App::cursor_enter_callback(GLFWwindow* window, int entered) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
|
|
ASSERT_MSG(app, "nullptr");
|
|
if (io.WantCaptureMouse && app->m_window.is_enable_imgui()) {
|
|
ImGui_ImplGlfw_CursorEnterCallback(window, entered);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void App::char_callback(GLFWwindow* window, unsigned int c) {
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
App* app = static_cast<App*>(glfwGetWindowUserPointer(window));
|
|
ASSERT_MSG(app, "nullptr");
|
|
if (io.WantCaptureKeyboard && app->m_window.is_enable_imgui()) {
|
|
ImGui_ImplGlfw_CharCallback(window, c);
|
|
return;
|
|
}
|
|
app->dispatch_event(TextInputEvent{codepoint_to_utf8(c)});
|
|
}
|
|
|
|
void App::render() {
|
|
|
|
if (glfwGetWindowAttrib(m_window.get_glfw_window(), GLFW_ICONIFIED) != 0) {
|
|
ImGui_ImplGlfw_Sleep(10);
|
|
return;
|
|
}
|
|
m_renderer.begin_frame();
|
|
m_scene_manager.render(m_renderer);
|
|
m_renderer.end_frame();
|
|
glfwSwapBuffers(m_window.get_glfw_window());
|
|
}
|
|
|
|
void App::run() {
|
|
|
|
last_time = glfwGetTime();
|
|
while (!glfwWindowShouldClose(m_window.get_glfw_window())) {
|
|
// if (m_client_world.is_receive_exit()) {
|
|
// break;
|
|
// }
|
|
update();
|
|
render();
|
|
}
|
|
}
|
|
// static Gait player_gait = Gait::WALK;
|
|
void App::update() {
|
|
glfwPollEvents();
|
|
{
|
|
int w, h;
|
|
glfwGetFramebufferSize(m_window.get_glfw_window(), &w, &h);
|
|
|
|
if (w != m_renderer.frame_width() || h != m_renderer.frame_height()) {
|
|
dispatch_event(FrameBufferResizeEvent{w, h});
|
|
}
|
|
}
|
|
{
|
|
int w, h;
|
|
glfwGetWindowSize(m_window.get_glfw_window(), &w, &h);
|
|
|
|
if (w != m_renderer.window_width() || h != m_renderer.window_height()) {
|
|
dispatch_event(WindowResizeEvent{w, h});
|
|
}
|
|
}
|
|
|
|
current_time = glfwGetTime();
|
|
dt = current_time - last_time;
|
|
last_time = current_time;
|
|
fps_time_count += dt;
|
|
frame_count++;
|
|
if (fps_time_count >= 1.0f) {
|
|
fps = static_cast<int>(frame_count / fps_time_count);
|
|
std::string title = "Cubed FPS: " + std::to_string(fps);
|
|
glfwSetWindowTitle(m_window.get_glfw_window(), title.c_str());
|
|
frame_count = 0;
|
|
fps_time_count = 0.0f;
|
|
DebugCollector::get().report(
|
|
"fps", std::string{"FPS: " + std::to_string(fps)});
|
|
DebugCollector::get().report(
|
|
"rss",
|
|
std::format("RSS: {}mb", Tools::get_current_rss() / (1024 * 1024)));
|
|
}
|
|
m_texture_manager.update();
|
|
|
|
m_audio.update();
|
|
DebugCollector::get().get_widget().update(dt);
|
|
m_renderer.update(dt);
|
|
|
|
m_scene_manager.update(dt);
|
|
}
|
|
|
|
void App::dispatch_event(const Event& e) {
|
|
if (m_window.handle_event(e)) {
|
|
return;
|
|
}
|
|
|
|
if (m_texture_manager.handle_event(e)) {
|
|
return;
|
|
}
|
|
|
|
if (m_renderer.handle_event(e)) {
|
|
return;
|
|
}
|
|
|
|
if (DebugCollector::get().handle_event(e)) {
|
|
return;
|
|
}
|
|
|
|
if (m_scene_manager.handle_event(e)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
int App::start_cubed_application(int argc, char** argv) {
|
|
|
|
App app;
|
|
|
|
try {
|
|
app.init(argc, argv);
|
|
Logger::info("Init Finish Start Run...");
|
|
app.run();
|
|
|
|
return 0;
|
|
} catch (std::exception& e) {
|
|
Logger::error("{}", e.what());
|
|
|
|
} catch (...) {
|
|
Logger::error("Unkown error");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
float App::delta_time() { return dt; }
|
|
|
|
float App::get_fps() { return fps; }
|
|
|
|
Renderer& App::renderer() { return m_renderer; }
|
|
TextureManager& App::texture_manager() { return m_texture_manager; }
|
|
Window& App::window() { return m_window; }
|
|
|
|
Config& App::config() { return m_game_config; }
|
|
const Argument& App::argument() const { return m_argument; }
|
|
AudioEngine& App::audio() { return m_audio; }
|
|
const char* App::get_clipboard_text() {
|
|
return glfwGetClipboardString(m_window.get_glfw_window());
|
|
}
|
|
} // namespace Cubed
|