Files
Cubed/include/Cubed/gameplay/chunk.hpp

27 lines
1.1 KiB
C++

#pragma once
#include "Cubed/gameplay/chunk_pos.hpp"
#include <glm/glm.hpp>
#include <tuple>
namespace Cubed {
class Chunk {
public:
Chunk() = default;
Chunk(const Chunk&) = delete;
Chunk(Chunk&&) = delete;
Chunk& operator=(const Chunk&) = delete;
Chunk& operator=(Chunk&&) = delete;
virtual ~Chunk() = default;
static int index(int x, int y, int z);
static int index(const glm::vec3& pos);
static std::tuple<int, int, int> world_to_block(int world_x, int world_y,
int world_z, int chunk_x,
int chunk_z);
static std::tuple<int, int, int> world_to_block(const glm::ivec3& block_pos,
ChunkPos chunk_pos);
static std::tuple<int, int, int> block_to_world(int x, int y, int z,
int chunk_x, int chunk_z);
static std::tuple<int, int, int> block_to_world(const glm::ivec3& block_pos,
ChunkPos chunk_pos);
};
} // namespace Cubed